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| local p = {}; | | local p = {}; |
| local get_cost = require("Module:ItemData")._get_cost | | local data = mw.loadJsonData("Data:ItemData.json") |
| local get_type = require("Module:ItemData")._get_type
| |
| local commas = require("Module:Addcommas")
| |
| local GameData = require("Module:GameData")
| |
|
| |
|
| -- Translate internal attribute names to plain text for module calls
| | -- returns the table of a specific item |
| local friendly_to_internal = {}
| | function get_json_item(name) |
| friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" }
| | for i,v in pairs(data) do |
| friendly_to_internal["weapon damage"] = { "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded" }
| | if (v["Name"] == name) then |
| friendly_to_internal["spirit damage"] = { "ProcBonusMagicDamage" }
| | return v |
| friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield", "VexBarrierBulletMaxHealth" }
| | end |
| friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield", "VexBarrierTechMaxHealth" }
| | end |
| friendly_to_internal["barrier"] = { "CombatBarrier", "GuardianWardCombatBarrier", "VexBarrierCombatBarrier" }
| | return nil |
| friendly_to_internal["bullet resist"] = { "BulletResist", "LocalBulletArmorReduction", "ReturnFireBulletResist", "BulletResistPerStack" }
| | end |
| friendly_to_internal["bullet resist reduction"] = { "BulletArmorReduction", "BulletResistReduction" }
| |
| friendly_to_internal["spirit resist"] = { "TechResist" }
| |
| friendly_to_internal["spirit resist reduction"] = { "TechArmorDamageReduction", "MagicResistReduction" }
| |
| friendly_to_internal["bonus health"] = { "BonusHealth" }
| |
| friendly_to_internal["bonus base health"] = { "BonusBaseHealth", "MaxHealthLossPercent" }
| |
| friendly_to_internal["health regen"] = { "BonusHealthRegen" }
| |
| friendly_to_internal["regeneration"] = { "Regeneration" }
| |
| friendly_to_internal["regeneration duration"] = { "RegenerationDuration" }
| |
| friendly_to_internal["out of combat health regen"] = { "OutOfCombatHealthRegen" }
| |
| friendly_to_internal["max health regen"] = { "HealLifePercentOutOfCombat" }
| |
| friendly_to_internal["fire rate"] = { "BonusFireRate", "FireRateWhenShielded", "FireRateBonus", "FervorFireRate", "AmbushBonusFireRate", "ActiveBonusFireRate", "ActivatedFireRate" }
| |
| friendly_to_internal["fire rate slow"] = { "FireRateSlow" }
| |
| friendly_to_internal["bullet velocity"] = { "BonusBulletSpeedPercent" }
| |
| friendly_to_internal["spirit power"] = { "TechPower", "BonusSpirit", "SpiritPower", "BonusSpiritWithMagicShield", "ImbuedTechPower", "AmbushBonusTechPower", "TechPowerPercent" }
| |
| friendly_to_internal["bullet lifesteal"] = { "BulletLifestealPercent", "ActiveBonusLifesteal" }
| |
| friendly_to_internal["spirit lifesteal"] = { "AbilityLifestealPercentHero" }
| |
| friendly_to_internal["move speed"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "FervorMovespeed",}
| |
| friendly_to_internal["sprint speed"] = { "BonusSprintSpeed", "InvisMoveSpeedMod" }
| |
| friendly_to_internal["movement slow"] = { "SlowPercent", "MovementSpeedSlow", "MaxSlowPercent" }
| |
| friendly_to_internal["reload time"] = { "ReloadSpeedMultipler" }
| |
| friendly_to_internal["heavy melee distance"] = { "MeleeDistanceScale" }
| |
| friendly_to_internal["bonus heavy damage"] = { "BonusHeavyMeleeDamage" }
| |
| friendly_to_internal["bonus melee damage"] = { "BonusMeleeDamagePercent", "AmbushBonusMeleeDamage" }
| |
| friendly_to_internal["melee resist"] = { "MeleeResistPercent" }
| |
| friendly_to_internal["stamina"] = { "Stamina" }
| |
| friendly_to_internal["slide distance"] = { "SlideScale" }
| |
| friendly_to_internal["stamina recovery"] = { "StaminaCooldownReduction" }
| |
| friendly_to_internal["healing reduction"] = { "HealAmpRegenPenaltyPercent" }
| |
| friendly_to_internal["ability duration"] = { "ImbuedBonusDuration", "BonusAbilityDurationPercent" }
| |
| friendly_to_internal["ability cooldown reduction"] = { "ImbuedCooldownReduction", "CooldownReduction" }
| |
| friendly_to_internal["item cooldown reduction"] = { "ItemCooldownReduction" }
| |
| friendly_to_internal["charge cooldown reduction"] = { "CooldownReductionOnChargedAbilities" }
| |
| friendly_to_internal["debuff resist"] = { "StatusResistancePercent", "FervorStatusResistancePercent" }
| |
| friendly_to_internal["ability range"] = { "TechRangeMultiplier", "ImbuedTechRangeMultiplier"}
| |
| friendly_to_internal["falloff range"] = { "BonusAttackRangePercent" }
| |
| friendly_to_internal["spirit amp"] = { "ShreddersTechAmp", "MagicIncreasePerStack" }
| |
| friendly_to_internal["spirit damage reduction"] = { "TechDamageReduction" }
| |
| friendly_to_internal["dash distance"] = { "GroundDashReductionPercent", "AirMoveIncreasePercent" }
| |
| friendly_to_internal["damage reduction"] = { "OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction" }
| |
| friendly_to_internal["gravity scale"] = { "GravityScale" }
| |
|
| |
|
| -- Override dead/hidden stats that exist in data but don't actually work in‑game. | | |
| -- Keys are item Names, values are tables of { [internalStatName] = replacementValue }
| | -- Adds commas delimiter to the thousands place |
| local deadStatOverrides = { | | function Format(amount) |
| ["Witchmail"] = { CooldownReduction = "0" }, | | local formatted = amount |
| ["Refresher"] = { BulletResist = "0", TechResist = "0" },
| | while true do |
| ["Glass Cannon"] = { SlowPercent = "0", MovementSpeedSlow = "0" },
| | formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') |
| ["Majestic Leap"] = { SlowPercent = "0", MovementSpeedSlow = "0" }, | | if (k == 0) then |
| ["Improved Spirit"] = { BonusSprintSpeed = "0"}, | | break |
| }
| | end |
| | end |
| | return formatted |
| | end |
|
| |
|
| --- Copies original table with its children as deep as possible. Does not handle metatables. (Copy is needed because Lua passes by reference, not value) | | --- Copies original table with its children as deep as possible. Does not handle metatables. (Copy is needed because Lua passes by reference, not value) |
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| end | | end |
|
| |
|
| -- Helper to resolve a stat value, applying any dead‑stat override if defined.
| |
| local function resolveStatValue(itemName, t)
| |
| if deadStatOverrides[itemName.Name] and deadStatOverrides[itemName.Name][t] ~= nil then
| |
| return deadStatOverrides[itemName.Name][t]
| |
| end
| |
| return itemName[t]
| |
| end
| |
|
| |
|
| -- Returns a table of internal properties
| | |
| -- @function friendlyNames | | --{{#invoke:Sandbox/Sylphoid|get_prop|ITEM_NAME|PROPERTY}}-- |
| -- @param {string} | | --check Data:ItemData.json for properties |
| -- @return {table} | | p.get_prop = function(frame) |
| local function friendlyNames(desc)
| | local item_name = frame.args[1] |
| local keysTable = {} | | local property = frame.args[2] |
| desc = string.lower(desc or "") | | local item = get_json_item(item_name) |
| for link, patterns in pairs(friendly_to_internal) do | | if(item == nil) then return "Item Not Found" end |
| if (desc == link) then keysTable = patterns end
| | |
| end | | return Deepcopy(item[property]) |
| return keysTable | |
| end | | end |
|
| |
|
| local unitSuffix = {
| |
| ["%"] = { "BonusClipSizePercent", "ActiveReloadPercent",
| |
| "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded",
| |
| "TechResist", "BulletResist",
| |
| "BonusFireRate", "FireRateWhenShielded", "FervorFireRate", "FireRateBonus", "AmbushBonusFireRate", "ActiveBonusFireRate", "ActivatedFireRate", "FireRateSlow",
| |
| "LocalBulletArmorReduction", "ReturnFireBulletResist", "BulletArmorReduction", "BulletResistReduction", "BulletResistPerStack",
| |
| "TechArmorDamageReduction", "MagicResistReduction",
| |
| "BonusBulletSpeedPercent",
| |
| "BulletLifestealPercent", "ActiveBonusLifesteal", "AbilityLifestealPercentHero",
| |
| "HealLifePercentOutOfCombat",
| |
| "ReloadSpeedMultipler",
| |
| "MeleeDistanceScale", "BonusHeavyMeleeDamage", "BonusMeleeDamagePercent", "MeleeResistPercent", "AmbushBonusMeleeDamage",
| |
| "SlideScale",
| |
| "StaminaCooldownReduction",
| |
| "SlowPercent", "MovementSpeedSlow", "MaxSlowPercent",
| |
| "HealAmpReceivePenaltyPercent", "HealAmpRegenPenaltyPercent",
| |
| "ImbuedBonusDuration", "NonImbuedBonusDuration", "BonusAbilityDurationPercent",
| |
| "ImbuedCooldownReduction", "CooldownReduction",
| |
| "ItemCooldownReduction",
| |
| "CooldownReductionOnChargedAbilities",
| |
| "StatusResistancePercent",
| |
| "TechRangeMultiplier", "ImbuedTechRangeMultiplier",
| |
| "BonusAttackRangePercent",
| |
| "ShreddersTechAmp", "BonusAmpPerHeadshot", "MagicIncreasePerStack",
| |
| "TechDamageReduction",
| |
| "OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction", "TechPowerPercent",
| |
| "GroundDashReductionPercent", "AirMoveIncreasePercent",
| |
| "GravityScale",
| |
| "BonusBaseHealth", "MaxHealthLossPercent"
| |
| },
| |
| ["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed", "FervorMovespeed", "InvisMoveSpeedMod" },
| |
| [" HP"] = {"CombatBarrier", "GuardianWardCombatBarrier", "VexBarrierCombatBarrier"}
| |
| }
| |
|
| |
|
| local function appendSuffix(internal)
| | --{{#invoke:ItemData|get_cost|ITEM_NAME}}-- |
| local unitName = "" | | p.get_cost = function(frame) |
| for key, s in pairs(unitSuffix) do | | local item_name = frame.args[1] |
| for _, pattern in pairs(s) do
| | local item = get_json_item(item_name) |
| if (internal == pattern) then return key end
| | if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end |
| | |
| | local cost = 0 |
| | local cur_item = item |
| | repeat |
| | cost = cost + cur_item["Cost"] |
| | if(cur_item["Components"] == nil) then |
| | break |
| end | | end |
| end | | cur_item = data[cur_item["Components"][1]] |
| return unitName | | until cur_item == nil |
| | |
| | return Format(cost) |
| end | | end |
|
| |
|
| local sortByWeapon = {} | | local link_patterns = {} |
| sortByWeapon["Weapon"] = 1
| | link_patterns["BonusClipSizePercent"] = { "[Aa]mmo" } |
| sortByWeapon["Armor"] = 10000
| | link_patterns["BulletLifestealPercent"] = { "[Bb]ullet [Ll]ifesteal" } |
| sortByWeapon["Tech"] = 100000000
| | link_patterns["BonusHealth"] = { "[Hh]ealth" } |
| | link_patterns["BonusHealthRegen"] = { "[Hh]ealth [Rr]egen" } |
| | link_patterns["BonusFireRate"] = { "[Ff]ire [Rr]ate" } |
|
| |
|
| -- Sort the order of items in a preset as it appears when no filtered ordering is applied.
| | function FriendlyNames(desc) |
| -- Ordered first by slot and cost increasing, then alphabetical within same slot and cost.
| | for link, patterns in pairs(link_patterns) do |
| function defaultSort() | | for i, v in ipairs(patterns) do |
| return function(a, b)
| | local a, b = desc:find(v) |
| if (get_cost(a["Name"]) == get_cost(b["Name"]) and sortByWeapon[a["Slot"]] == sortByWeapon[b["Slot"]]) then return a["Name"] < b["Name"] end
| | if a then |
| return get_cost(a["Name"]) * sortByWeapon[a["Slot"]] < get_cost(b["Name"]) * sortByWeapon[b["Slot"]]
| | desc = link |
| end
| | break |
| end
| | end |
| | | end |
| -- Formats a stat value with a leading + or - sign and makes it bold.
| |
| -- The function is robust and handles nil, number, string, or table inputs safely.
| |
| -- @function signPrefix
| |
| -- @param {any} The stat value to format.
| |
| -- @return {string} The formatted wikitext string.
| |
| local function signPrefix(value)
| |
| if value == nil then
| |
| return ""
| |
| end
| |
| value = tostring(value)
| |
| value = value:gsub("m", "")
| |
| value = tonumber(value)
| |
| if not value then
| |
| return ""
| |
| end
| |
| if (value >= 0) then
| |
| return "+<b>" .. value .. "</b>"
| |
| elseif (value < 0) then
| |
| value = math.abs(value)
| |
| return "-<b>" .. value .. "</b>"
| |
| end | | end |
| | return desc |
| end | | end |
|
| |
|
| -- Outputs a wikitable of items that increase a specified stat. Invoked by {{Item stat table}}
| |
| -- @function p.itemPropTable
| |
| -- @param {string}
| |
| -- @return {string}
| |
| p.itemPropTable = function(frame) | | p.itemPropTable = function(frame) |
| | local TableValues = {} |
| local requirements = {} | | local requirements = {} |
| local listofKeysTable = {} | | local listofItems = "" |
| local property = frame:getParent().args[1] or mw.title.getCurrentTitle().text | | local property = frame.args[1] or mw.title.getCurrentTitle().text |
| local copyVar = property | | property = FriendlyNames(property) |
| | | -- local item = get_json_item(item_name) |
| -- Get internal keys corresponding to the friendly property name
| | -- if(item == nil) then return "Item Not Found what" end |
| listofKeysTable = friendlyNames(property)
| | |
| | |
| local filteredData = GameData.get_entities(GameData.Dataset.ITEMS, listofKeysTable) | |
| table.sort(filteredData, defaultSort()) | |
| | |
| local createTable = mw.html.create('table') | | local createTable = mw.html.create('table') |
| :addClass('wikitable sortable item-stat-table')
| | :addClass('wikitable sortable') |
| :tag('caption'):done()
| | |
| | | local createTableRow = mw.html.create('tr') |
| local soulIcon = frame:expandTemplate{ title = 'Souls' }
| | createTableRow |
| | |
| local createTableHeader = mw.html.create('tr') | |
| createTableHeader | |
| :tag('th'):wikitext('Name'):done() | | :tag('th'):wikitext('Name'):done() |
| :tag('th'):wikitext(soulIcon .. 'Cost'):done() | | :tag('th'):wikitext('Cost'):done() |
| :tag('th'):wikitext('Category'):done() | | |
| :tag('th'):wikitext('Stat change'):done()
| | createTable:node(createTableRow) |
| createTable:node(createTableHeader) | |
|
| |
|
| -- Track rowspans for items with multiple stats
| |
| local rowspanTracker = {}
| |
|
| |
|
| for _, itemName in ipairs(filteredData) do | | |
| | for internalName, statName in pairs(data) do --statName is the key. go through whole table. in this case itemName can be upgrade_improved_stamina |
| | |
| local display = frame:expandTemplate{ | | local display = frame:expandTemplate{ |
| title = 'ItemIcon',
| | title = 'ItemIcon', |
| args = { itemName["Name"] }
| | args = { |
| | statName["Name"] |
| | } |
| } | | } |
| | | |
| local statCount = 0 | | if(statName[property] ~= nil and statName["Name"] ~= nil) then |
| for _, t in pairs(listofKeysTable) do
| | listofItems = listofItems .. statName["Name"] .. "<br/>" |
| local statVal = resolveStatValue(itemName, t)
| | |
| if(statVal ~= nil and statVal ~= "0") then | |
| statCount = statCount + 1
| |
| end
| |
| end
| |
| if statCount == 0 then statCount = 1 end
| |
| rowspanTracker[itemName["Name"]] = statCount
| |
| | |
| local firstStat = true
| |
| for _, t in pairs(listofKeysTable) do
| |
| local statValue = resolveStatValue(itemName, t)
| |
| if(statValue ~= nil and statValue ~= "0") then
| |
| -- Handles complex stat values from the JSON data. | |
| if type(statValue) == 'table' and statValue.Value ~= nil then
| |
| statValue = statValue.Value
| |
| end
| |
| | |
| copyVar = copyVar:gsub("^%l", string.upper)
| |
| | |
| local categoryDisplay
| |
| if itemName["Slot"] == "Armor" then
| |
| categoryDisplay = frame:expandTemplate{ | |
| title = 'ItemType',
| |
| args = { "Armor", "Vitality" }
| |
| }
| |
| elseif itemName["Slot"] == "Tech" then
| |
| categoryDisplay = frame:expandTemplate{
| |
| title = 'ItemType',
| |
| args = { "Tech", "Spirit" }
| |
| }
| |
| else
| |
| categoryDisplay = frame:expandTemplate{
| |
| title = 'ItemType',
| |
| args = { "Weapon", "Weapon" }
| |
| }
| |
| end
| |
| | |
| local tableData = mw.html.create('tr') | | local tableData = mw.html.create('tr') |
| | | tableData |
| if firstStat then | | :tag('td'):wikitext(display):done() |
| tableData | | :tag('td'):wikitext(statName["Cost"]):done() |
| :tag('td'):attr('rowspan', statCount):wikitext(display):done()
| | |
| :tag('td'):attr('rowspan', statCount):wikitext(
| |
| (get_cost(itemName["Name"]) == 9999)
| |
| and "Legendary"
| |
| or commas._add(get_cost(itemName["Name"]))
| |
| ):done()
| |
| :tag('td'):attr('rowspan', statCount):wikitext(categoryDisplay):done()
| |
| firstStat = false | |
| end
| |
| | |
| tableData:tag('td'):wikitext(signPrefix(statValue) .. appendSuffix(t) .. " " .. copyVar):done()
| |
| table.insert(requirements, tableData) | | table.insert(requirements, tableData) |
| | -- TableValues = table.insert(TableValues, statName["Name"]) -- i may want to make a table first, so it includes weapon and cost to make it sortable. |
| end | | end |
| end | | |
| | end |
| | |
| | for _, row in ipairs(requirements) do |
| | createTableRow:node(row) |
| end | | end |
| | --createTable:node(createTableRow) |
| | return tostring(createTable) |
| | --return listofItems -- this is just a string list, same thing as createTable. delete this when line when finished |
| | --return table.concat(TableValues, ", ") |
|
| |
|
| for _, row in ipairs(requirements) do
| |
| createTable:node(row)
| |
| end
| |
|
| |
| local edit_url = mw.uri.fullUrl("Module:ItemTables", { action = "edit" })
| |
| local disclaimer = frame:preprocess(
| |
| '<div class="item-stat-table-disclaimer">'
| |
| .. 'This is a dynamic list '
| |
| .. '<span class="item-stat-table-list-name">"' .. property .. '"</span>. '
| |
| .. '[' .. tostring(edit_url) .. ' Edit contents].'
| |
| .. '</div>'
| |
| )
| |
|
| |
| return disclaimer .. tostring(createTable)
| |
| end | | end |
|
| |
|
| return p | | return p |