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local p = {} local AllItemData = mw.loadJsonData("Data:ItemData.json") local Lang = require("Module:Lang") -- Grab items from item data (has "upgrade" in item key and is not marked as disabled) InGameItemData = {} for ItemKey, ItemData in pairs(AllItemData) do if string.find(ItemKey, "upgrade") ~= nil and ItemData["Disabled"] == false then table.insert(InGameItemData, ItemData) end end -- I truly have no better idea of how to sort by cost within slot, so I'm gonna multiply the costs of slots I want lower in the table local multBySlot = {} multBySlot["Weapon"] = 1 multBySlot["Armor"] = 10000 multBySlot["Tech"] = 100000000 -- For coloring the table by slot local colorBySlot = {} colorBySlot["Weapon"] = "#FCAC4D" colorBySlot["Armor"] = "#86C921" colorBySlot["Tech"] = "#DE9CFF" local selectByStat = function(stat) -- List properties to grab, extend as necessary -- Probably not wise to move or remove elements because there's some hard-coded indexing later local inKeys = {"Name","Tier","Cost","Slot",stat,"Components"} local outData = {} local i = 1 for itemKey,itemData in pairs(InGameItemData) do if itemData[stat] ~= nil and itemData[stat] ~= "0" then -- If Item has non-zero stat in its keys, outData[i] = {} -- start a new record of data and for x = 1,#inKeys do outData[i][x] = itemData[inKeys[x]] -- grab stat and other values end outData[i]['itemKey'] = itemKey -- Throw item key in there for good measure outData[i]['multCost'] = itemData['Cost'] * multBySlot[itemData['Slot']] i = i+1 end end -- Sort by cost within slot table.sort(outData, function(a,b) return a['multCost']<b['multCost'] end) return outData -- outData is a table of tables, one for each Item that has the specified stat, where each inner table has the data specified with inKeys, in order end --{{#invoke:ItemsByStat|tablefy|stat|statName|suffix}} --stat: Name of statistic to look for in ItemData.json. Must match the actual key, e.g. TechPower for Spirit Power --statName: Column header in final table. TechPower isn't the name for the stat in-game, so change it here --suffix: String to append to numeric value to indicate units. As of now only % and m/s are used in-game and in fact this is left blank for most stats p.tablefy = function(frame) local stat = frame.args[1] local statName = frame.args[2] local suffix = frame.args[3] local tableData = selectByStat(stat) local outString = '{| class="wikitable sortable"\n|-\n!Item!!Cost!!'..statName..'\n' for i=1,#tableData do -- Very ugly wikitable code outString = outString.. '|-style="background:'..colorBySlot[tableData[i][4]]..'"\n|'.. frame:expandTemplate{title="Item", args={tableData[i][1]}}.."||".. -- frame:expandTemplate{title="Item", args={tableData[i][1],Lang.get_string(tableData[i]['itemKey'])}}.."||".. frame:expandTemplate{title="Souls", args={tableData[i][3]}}.."||".. 'style="text-align:center;"|+'..tableData[i][5]..suffix.."\n" end return outString.."|}" end return p
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