Editing Module:ItemsByStat

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
local p = {}
local p = {}
local AllItemData = mw.loadJsonData("Data:ItemData.json")
local AllItemData = mw.loadJsonData("Data:ItemData.json")
local Lang = require("Module:Lang")
-- Grab items from item data (has "upgrade" in item key and is not marked as disabled)
InGameItemData = {}
for ItemKey, ItemData in pairs(AllItemData) do
if string.find(ItemKey, "upgrade") ~= nil and ItemData["Disabled"] == false then
table.insert(InGameItemData, ItemData)
end
end
-- I truly have no better idea of how to sort by cost within slot, so I'm gonna multiply the costs of slots I want lower in the table
local multBySlot = {}
multBySlot["Weapon"] = 1
multBySlot["Armor"] = 10000
multBySlot["Tech"] = 100000000
-- For coloring the table by slot
local colorBySlot = {}
colorBySlot["Weapon"] = "#FCAC4D"
colorBySlot["Armor"] = "#86C921"
colorBySlot["Tech"] = "#DE9CFF"


local selectByStat = function(stat)
local selectByStat = function(stat)
-- List properties to grab, extend as necessary
local Name,Tier,Value = {},{},{}
-- Probably not wise to move or remove elements because there's some hard-coded indexing later
local outData = {Name,Tier,Value}
local inKeys = {"Name","Tier","Cost","Slot",stat,"Components"}
local inKeys = {"Name","Tier",stat};
local i = 1
local outData = {}
for m,itemData in pairs(AllItemData) do
local i = 1
for itemFieldName,n in pairs(itemData) do
for itemKey,itemData in pairs(InGameItemData) do
if itemFieldName == stat then  
if itemData[stat] ~= nil and itemData[stat] ~= "0" then -- If Item has non-zero stat in its keys,
for x = 1,3 do
outData[i] = {} -- start a new record of data and
outData[x][i] = itemData[inKeys[x]]
for x = 1,#inKeys do
i = i+1;
outData[i][x] = itemData[inKeys[x]] -- grab stat and other values
break
end
end
end
outData[i]['itemKey'] = itemKey -- Throw item key in there for good measure
outData[i]['multCost'] = itemData['Cost'] * multBySlot[itemData['Slot']]
i = i+1
end
end
end
end
return outData
-- Sort by cost within slot
table.sort(outData, function(a,b) return a['multCost']<b['multCost'] end)
return outData -- outData is a table of tables, one for each Item that has the specified stat, where each inner table has the data specified with inKeys, in order
end
end


--{{#invoke:ItemsByStat|tablefy|stat|statName|suffix}}
--stat: Name of statistic to look for in ItemData.json. Must match the actual key, e.g. TechPower for Spirit Power
--statName: Column header in final table. TechPower isn't the name for the stat in-game, so change it here
--suffix: String to append to numeric value to indicate units. As of now only % and m/s are used in-game and in fact this is left blank for most stats
p.tablefy = function(frame)
p.tablefy = function(frame)
local stat = frame.args[1]
local stat = frame.args[1]
local statName = frame.args[2]
local suffix = frame.args[3]
local tableData = selectByStat(stat)
local tableData = selectByStat(stat)
local outString = '{| class="wikitable sortable"\n|-\n!Item!!Cost!!'..statName..'\n'
local outString = ""
for i=1,#tableData do -- Very ugly wikitable code
return tableData[2][1]
outString = outString..
-- for i=1,#Item do
'|-style="background:'..colorBySlot[tableData[i][4]]..'"\n|'..
-- outString = outString.."Name: [["..Item[i].."]] Increased Weapon Damage: "..Value[i].."\n\n"
frame:expandTemplate{title="Item", args={tableData[i][1]}}.."||"..
-- end
-- frame:expandTemplate{title="Item", args={tableData[i][1],Lang.get_string(tableData[i]['itemKey'])}}.."||"..
-- return outString
frame:expandTemplate{title="Souls", args={tableData[i][3]}}.."||"..
'style="text-align:center;"|+'..tableData[i][5]..suffix.."\n"
end
return outString.."|}"
end
end


return p
return p
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)
Preview page with this template

Page included on this page: