Module:Lang: Difference between revisions

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Line 7: Line 7:
-- the expected key does not have a localization entry
-- the expected key does not have a localization entry
local KEY_OVERRIDES = {
local KEY_OVERRIDES = {
BurnDurationBase_label = 'AfterburnDurationBase_label',
BurnDurationBase_postfix = 'AfterburnDurationBase_postfix',
     MoveSlowPercent_label = 'MovementSlow_label',
     MoveSlowPercent_label = 'MovementSlow_label',
     BonusHealthRegen_label = 'HealthRegen_label',
     BonusHealthRegen_label = 'HealthRegen_label',
Line 17: Line 19:
     EvasionChance_label = 'EvasionChance_Label',
     EvasionChance_label = 'EvasionChance_Label',
     DelayBetweenShots_label = 'DelayBetweenShots_Label',
     DelayBetweenShots_label = 'DelayBetweenShots_Label',
    MoveSlowDuration_postfix = 'EnemyMoveSlowDuration_postfix',
    StaminaRecoveryDisabledDuration_postfix = 'AbilityDuration_postfix',
    PostInvisBuffDuration_label = 'BuffDuration_label',
    PostInvisBuffDuration_postfix = 'BuffDuration_postfix',
    ProjectileFuse_label = 'BellLifetime_label',
    ProjectileFuse_postfix = 'BellLifetime_postfix',
    SelfBuffDuration_label = 'BuffDuration_label',
    SelfBuffDuration_postfix = 'BuffDuration_postfix',
    LifeStealPercentOnHit_label = 'LifestealPercentOnHit_label',
    LifeStealPercentOnHit_postfix = 'LifestealPercentOnHit_postfix',
    AuraFireRateBonus_label = 'FireRateBonus_label',
    AuraFireRateBonus_postfix = 'FireRateBonus_postfix',
    MoveSlowDuration_label = 'SlowDuration_label',
    MoveSlowDuration_postfix = 'SlowDuration_postfix',
DashRange_label = 'TargetDashRadius_label',
DashRange_postfix = 'TargetDashRadius_postfix',
SpeedOnLandDuration_label = 'BuffDuration_label',
SpeedOnLandDuration_postfix = 'BuffDuration_postfix',
SummonCount_label = 'GhoulCount_label',
TetherDuration_label = 'ImmobilizeTrap_CurseDuration_label'
}
}


Line 32: Line 54:
     if not text or type(text) ~= "string" then return text end
     if not text or type(text) ~= "string" then return text end
     -- Replace "n with newline character
     -- Replace "n with newline character
     return text:gsub('"n', '\n')
     return text:gsub('"n', '<br/>')
end
end


Line 39: Line 61:
      
      
     local replacements = {
     local replacements = {
        SpiritIcon = '{{Icon/Purple|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}',
    BonusFireRate = {icon='{{Icon/Brown|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
        SpiritDamage = '{{Icon/Purple|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}<span style="color:#bc8ee8;font-weight: bold;">spirit damage</span>',
    BonusMoveSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'},
        FireRate = '{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}<span style="color:#ffefd7;font-weight: bold;">fire rate</span>',
    BonusSprintSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Sprint speed|20px]]}}', label_color='#ffefd7', link='Sprint speed'},
        MeleeDamage = '{{Icon/Brown|[[File:Melee damage.png|link=Melee Damage|20px]]}}<span style="font-weight: bold;">melee damage</span>',
    BonusSpiritDamage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    WeaponDamage = '{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}<span style="color:#ec981a;font-weight: bold;">weapon damage</span>',
    BonusWeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
    MoveSpeed = '{{Icon/NoColor|[[File:Move_speed.png|link=Move speed|20px]]}}<span style="color:#ffefd7;font-weight: bold;">move speed</span>',
    bullet_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'},
BonusSpiritDamage = '{{Icon/Purple|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}<span style="color:#bc8ee8;font-weight: bold;">bonus spirit damage</span>',  
    bullet_damage = {icon='{{Icon/NoColor|[[File:Bullet_damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
    BonusFireRate = '{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}<span style="color:#ffefd7;font-weight: bold;">bonus fire rate</span>',
    BulletResist = {icon='{{Icon/Brown|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ec981a', link='Damage_Resistance'},
    Heal = '{{Icon/Green|[[File:Health_regen.png|link=Health_Regen|20px]]}}<span style="color:#9af052;font-weight: bold;">heal</span>',
    cast = {icon='{{Icon/White|[[File:Cast.png|link=|20px]]}}', label_color='#ffefd7', link=''},
    BonusMoveSpeed = '{{Icon/NoColor|[[File:Move_speed.png|link=Move speed|20px]]}}<span style="color:#ffefd7;font-weight: bold;">bonus move speed</span>',
    CombatBarrier = {icon='{{Icon/White|[[File:Bullet Armor (item).png|link=Damage_Resistance|20px]]}}', label_color='#ffefd7', link='Barrier'},
    Spirit = '{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}<span style="color:#bc8ee8;font-weight: bold;">Spirit</span>',
    cooldown = {icon='{{Icon/White|[[File:AttributeIconTechDuration.png|link=Ability Cooldown|20px]]}}', label_color='#ffefd7', link='Ability Cooldown'},
    Stun = '{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}<span style="font-weight: bold;">stun</span>',
    damage = {icon='{{Icon/NoColor|[[File:Damage heart.png|link=Damage|20px]]}}', label_color='#ec981a', link='Damage'},
    SpiritDPS = '{{Icon/Purple|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}<span style="color:#bc8ee8;font-weight: bold;">spirit damage over time</span>',  
    DamageAmp = {icon='{{Icon/White|[[File:Damage heart.png|link=Damage Amp|20px]]}}', label_color='#ffefd7', link='Damage Amp'},
     }
    FireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
    fire_rate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
    Heal = {icon='{{Icon/Green|[[File:Healing.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'},
    Healing = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'},
    Immobilize = {icon='{{Icon/White|[[File:Immobilize.png|link=Status Effects#Immobilized|20px]]}}', label_color='#ffefd7', link='Status Effects#Immobilized'},
    invisible = {icon='{{Icon/White|[[File:Invisible.png|link=|20px]]}}', label_color='#ffefd7', link=''},
    KnockBack = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
    KnockUp =  {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
    MaxHealth = {icon='{{Icon/Green|[[File:Healing.png|link=Health|20px]]}}', label_color='#13f278', link='Health'},
    MeleeDamage = {icon='{{Icon/Brown|[[File:Melee damage.png|link=Melee Damage|20px]]}}', label_color='#ec981a', link='Melee Damage'},
    MoveSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'},
    move_speed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'},
    Pull =      {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
    Pulling =  {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
    Pulls =    {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
    PureDamage = {icon='{{Icon/NoColor|[[File:Damage.png|link=Pure Damage|20px]]}}', label_color='#ffefd7', link='Pure Damage'},
    ReducedFireRate = {icon='{{Icon/Brown|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
    Regen = {icon='{{Icon/Green|[[File:Healing.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'},
    revealed = {icon='{{Icon/White|[[File:Revealed.png|link=|20px]]}}', label_color='#ffefd7', link=''},
    silence = {icon='{{Icon/White|[[File:Silence.png|link=|20px]]}}', label_color='#ffefd7', link=''},
    Silence = {icon='{{Icon/Purple|[[File:Silence.png|link=Silence|20px]]}}', label_color='#bc8ee8', link='Silence'},
    Slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'},
    slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'},
    SlowResistance = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow#Movement_Slow_Resist|20px]]}}', label_color='#ffefd7', link='Movement_Slow#Movement_Slow_Resist'},
    Spirit = {icon='{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}', label_color='#bc8ee8', link='Spirit Power'},
    SpiritDamage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    SpiritDPS = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    SpiritIcon = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', link='Spirit Damage'},
    SpiritResist = {icon='{{Icon/Purple|[[File:Spirit_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#bc8ee8', link='Damage_Resistance'},
    StatDesc_TechPower = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    Stun = {icon='{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}', link='Stun'},
    stun = {icon='{{Icon/White|[[File:Stun.png|link=|20px]]}}', label_color='#ffefd7', link=''},
    tech_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'},
    tech_damage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', link='Spirit Damage'},
    WeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
    Heal = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'},
    Heals = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'},
}
 
    -- Process HTML spans
    text = text:gsub('<span class="highlight">(.-)</span>', "<span style= font-weight:bold>%1</span>")
    text = text:gsub('<span class="highlight_spirit">(.-)</span>', '<span style="font-weight:bold; color:#bc8ee8">%1</span>')
    text = text:gsub('<span class="highlight_courage">(.-)</span>', '<span style="font-weight:bold; color:#ec981a">%1</span>')
    text = text:gsub('<span class="diminish">(.-)</span>', '<span style="font-style: italic;color:#C0C0C0">%1</span>')
    text = text:gsub('<span class=".-">(.-)</span>', '%1')
     text = text:gsub('<Panel class=\"AbilityPropertyIcon StatDesc_TechPower\">', '{{Icon/Purple|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}')
    text = text:gsub('</Panel>', '')
      
      
    -- Process panel tags
text = text:gsub('<Panel class=\"AbilityPropertyIcon prop_(.-)\">', function(key)
    local replacement = replacements[key]
    if replacement then
        local label_color = replacement.label_color or 'inherit'
        local icon = replacement.icon or ''
        local link = replacement.link or ''
        -- pre-process string, then check to omit link if the string is empty
        local translated = frame:preprocess('{{#invoke:Lang|get_string|InlineAttribute_' .. key .. '}}')
       
        if translated == '' then
            return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s</span>', label_color, icon)
        else
            return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s [[%s|%s]]</span>',
                label_color,
                icon,
                link,
                translated)
        end
    else
        return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing attribute definition - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
    end
end)
   
     -- Process citadel_inline_attribute tags
     -- Process citadel_inline_attribute tags
    text = text:gsub("{g:citadel_inline_attribute:'(.-)'}", function(key)
text = text:gsub("{g:citadel_inline_attribute:'(.-)'}", function(key)
        if replacements[key] then
    local replacement = replacements[key]
            return replacements[key]
    if replacement then
        local label_color = replacement.label_color or 'inherit'
        local icon = replacement.icon or ''
        local link = replacement.link or ''
        -- pre-process string, then check to omit link if the string is empty
        local translated = frame:preprocess('{{#invoke:Lang|get_string|InlineAttribute_' .. key .. '}}')
       
        if translated == '' then
            return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s</span>', label_color, icon)
        else
            return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s [[%s|%s]]</span>',
                label_color,
                icon,
                link,
                translated)
        end
    else
        return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing attribute definition - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
    end
end)
   
    -- List for keybinds with mismatched names. Replace with the correct name under "citadel_keybind_[key]" in Data:Lang
    keybinds = {
        MoveForward = "forward",
        AltCast = "alt_cast",
        }
   
    -- Process citadel_binding/citadel_keybind tags to replace with keybind strings/templates
text = text:gsub("{g:citadel_binding:'(.-)'}", function(key)
  -- convert key to lowercase
        local lower_key = key:lower()
        -- look up key with Module:Lang. check if it has a replacement key first
        local replacement = keybinds[key] or lower_key
        local translated = frame:preprocess('{{#invoke:Lang|get_string|citadel_keybind_'.. replacement ..'}}')
  if translated ~= nil and translated ~= '' then
        return "'''" .. translated .. "'''"
         else
         else
             return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing attribute definition - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
             return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing keybind - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
         end
         end
    end)
end)
   
     -- Process HTML spans
     -- Force spaces around keybinds where the source data omits them
     text = text:gsub('<span class="highlight">(.-)</span>', "<span style= font-weight:bold>%1</span>")
     text = text:gsub("'''([a-zA-Z])", "''' %1")
     text = text:gsub('<span class="diminish">(.-)</span>', '<span style="font-style: italic;color:#C0C0C0">%1</span>')
 
    text = text:gsub('<span class=".-">(.-)</span>', '%1')
    -- Clean up extra spaces between a keybind and following punctuation
     text = text:gsub("'''%s+:", "''':")


    return frame:preprocess(text)
return frame:preprocess(text)
end
end




function p.get_string(key, lang_code_override, fallback_str, remove_var_index)
function p.get_string(key, lang_code_override, fallback_str, remove_var_index, item_name)
     -- Get frame object (either passed directly or via first argument)
     -- Get frame object (either passed directly or via first argument)
     local frame
     local frame
     if type(key) == "table" and key.args then
     if type(key) == "table" and key.args then
         frame = key
         frame = type(key.preprocess) == "function" and key or mw.getCurrentFrame()
         key = frame.args[1]
       
         lang_code_override = frame.args["lang_code_override"]
        local args = key.args
         fallback_str = frame.args["fallback_str"]
         key = args[1]
         remove_var_index = frame.args["remove_var_index"]
         lang_code_override = args["lang_code_override"]
         fallback_str = args["fallback_str"]
         remove_var_index = args["remove_var_index"]
        item_name = args["item_name"]
     else
     else
         frame = mw.getCurrentFrame()
         frame = mw.getCurrentFrame()
Line 99: Line 230:
     -- Localize
     -- Localize
     local label = data[KEY_OVERRIDES[key] or key]
     local label = data[KEY_OVERRIDES[key] or key]
-- Some labels use key with "_postvalue_label" instead, so check this if previous search failed
if label == nil and key ~= nil and key:sub(-6) == '_label' then
    local postvalue_key = key:sub(1, -7) .. '_postvalue_label'
    label = data[postvalue_key]
end
     if (label == nil) then
     if (label == nil) then
         -- Apply fallback (without HTML processing for fallback)
         -- Apply fallback (without HTML processing for fallback)
Line 104: Line 242:
         local fallback
         local fallback
         if (fallback_str == 'en') then
         if (fallback_str == 'en') then
             fallback = p.get_string(key, 'en', key .. fallback_tooltip, remove_var_index)
             fallback = p.get_string(key, 'en', key .. fallback_tooltip, remove_var_index, item_name)
         elseif fallback_str == 'dictionary' then
         elseif fallback_str == 'dictionary' then
             return dictionary_module.translate(key, lang_code_override)
             return dictionary_module.translate(key, lang_code_override)
Line 115: Line 253:
     end
     end
      
      
    -- Always retrieve the last parameter if string contains "|"
    if type(label) == "string" and label:find("|") then
        local parts = mw.text.split(label, "|")
        label = parts[#parts]
    end
   
  -- Remove hashtags
  if type(label) == "string" and label:find("#") then
        local parts = mw.text.split(label, "#")
        label = parts[#parts]
    end
     -- Apply remove_var
     -- Apply remove_var
     if (remove_var_index ~= nil) then  
     if (remove_var_index ~= nil) then  
         label = util_module.remove_var(label, remove_var_index)
         label = util_module.remove_var(label, remove_var_index)
    end
   
    -- Process variables if item_name is provided
    if item_name and item_name ~= '' then
        local item_data_module = require('Module:ItemData')
        label = label:gsub("{s:([^}]+)}", function(variable_name)
            -- Get the value from ItemData
            local value = item_data_module.get_prop({args = {item_name, variable_name}})
           
            -- If value exists, remove non-number symbols (but keep + and -)
            if value then
                value = value:gsub("[^0-9+-.]", "")
                -- Return empty string if nothing left, otherwise return the filtered value
                return value ~= "" and value or variable_name
            else
                return variable_name -- Fallback to variable name if value not found
            end
        end)
     end
     end