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tech_damage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', link='Spirit Damage'}, | tech_damage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', link='Spirit Damage'}, | ||
WeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | WeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | ||
Heals = {icon='{{Icon/Green|[[File:Healing.png|link= | Heal = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'}, | ||
Heals = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'}, | |||
} | } | ||
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local frame | local frame | ||
if type(key) == "table" and key.args then | if type(key) == "table" and key.args then | ||
frame = key | frame = type(key.preprocess) == "function" and key or mw.getCurrentFrame() | ||
key = | |||
lang_code_override = | local args = key.args | ||
fallback_str = | key = args[1] | ||
remove_var_index = | lang_code_override = args["lang_code_override"] | ||
item_name = | fallback_str = args["fallback_str"] | ||
remove_var_index = args["remove_var_index"] | |||
item_name = args["item_name"] | |||
else | else | ||
frame = mw.getCurrentFrame() | frame = mw.getCurrentFrame() | ||