Module:Lang: Difference between revisionsGive feedback
refactored process_html_tags function to insert variables into a single style template |
Gammaton32 (talk | contribs) No edit summary |
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| Line 7: | Line 7: | ||
-- the expected key does not have a localization entry | -- the expected key does not have a localization entry | ||
local KEY_OVERRIDES = { | local KEY_OVERRIDES = { | ||
BurnDurationBase_label = 'AfterburnDurationBase_label', | |||
BurnDurationBase_postfix = 'AfterburnDurationBase_postfix', | |||
MoveSlowPercent_label = 'MovementSlow_label', | MoveSlowPercent_label = 'MovementSlow_label', | ||
BonusHealthRegen_label = 'HealthRegen_label', | BonusHealthRegen_label = 'HealthRegen_label', | ||
| Line 17: | Line 19: | ||
EvasionChance_label = 'EvasionChance_Label', | EvasionChance_label = 'EvasionChance_Label', | ||
DelayBetweenShots_label = 'DelayBetweenShots_Label', | DelayBetweenShots_label = 'DelayBetweenShots_Label', | ||
MoveSlowDuration_postfix = 'EnemyMoveSlowDuration_postfix', | |||
StaminaRecoveryDisabledDuration_postfix = 'AbilityDuration_postfix', | |||
PostInvisBuffDuration_label = 'BuffDuration_label', | |||
PostInvisBuffDuration_postfix = 'BuffDuration_postfix', | |||
ProjectileFuse_label = 'BellLifetime_label', | |||
ProjectileFuse_postfix = 'BellLifetime_postfix', | |||
SelfBuffDuration_label = 'BuffDuration_label', | |||
SelfBuffDuration_postfix = 'BuffDuration_postfix', | |||
LifeStealPercentOnHit_label = 'LifestealPercentOnHit_label', | |||
LifeStealPercentOnHit_postfix = 'LifestealPercentOnHit_postfix', | |||
AuraFireRateBonus_label = 'FireRateBonus_label', | |||
AuraFireRateBonus_postfix = 'FireRateBonus_postfix', | |||
MoveSlowDuration_label = 'SlowDuration_label', | |||
MoveSlowDuration_postfix = 'SlowDuration_postfix', | |||
DashRange_label = 'TargetDashRadius_label', | |||
DashRange_postfix = 'TargetDashRadius_postfix', | |||
SpeedOnLandDuration_label = 'BuffDuration_label', | |||
SpeedOnLandDuration_postfix = 'BuffDuration_postfix', | |||
SummonCount_label = 'GhoulCount_label', | |||
TetherDuration_label = 'ImmobilizeTrap_CurseDuration_label' | |||
} | } | ||
| Line 32: | Line 54: | ||
if not text or type(text) ~= "string" then return text end | if not text or type(text) ~= "string" then return text end | ||
-- Replace "n with newline character | -- Replace "n with newline character | ||
return text:gsub('"n', ' | return text:gsub('"n', '<br/>') | ||
end | end | ||
| Line 39: | Line 61: | ||
local replacements = { | local replacements = { | ||
BonusFireRate = {icon='{{Icon/Brown|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | |||
BonusMoveSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'}, | |||
BonusSprintSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Sprint speed|20px]]}}', label_color='#ffefd7', link='Sprint speed'}, | |||
BonusSpiritDamage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | |||
BonusWeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | |||
bullet_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'}, | |||
bullet_damage = {icon='{{Icon/NoColor|[[File:Bullet_damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | |||
BulletResist = {icon='{{Icon/Brown|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ec981a', link='Damage_Resistance'}, | |||
cast = {icon='{{Icon/White|[[File:Cast.png|link=|20px]]}}', label_color='#ffefd7', link=''}, | |||
CombatBarrier = {icon='{{Icon/White|[[File:Bullet Armor (item).png|link=Damage_Resistance|20px]]}}', label_color='#ffefd7', link='Barrier'}, | |||
cooldown = {icon='{{Icon/White|[[File:AttributeIconTechDuration.png|link=Ability Cooldown|20px]]}}', label_color='#ffefd7', link='Ability Cooldown'}, | |||
damage = {icon='{{Icon/NoColor|[[File:Damage heart.png|link=Damage|20px]]}}', label_color='#ec981a', link='Damage'}, | |||
DamageAmp = {icon='{{Icon/White|[[File:Damage heart.png|link=Damage Amp|20px]]}}', label_color='#ffefd7', link='Damage Amp'}, | |||
FireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | |||
fire_rate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | |||
Heal = {icon='{{Icon/Green|[[File:Healing.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'}, | |||
Healing = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'}, | |||
Immobilize = {icon='{{Icon/White|[[File:Immobilize.png|link=Status Effects#Immobilized|20px]]}}', label_color='#ffefd7', link='Status Effects#Immobilized'}, | |||
invisible = {icon='{{Icon/White|[[File:Invisible.png|link=|20px]]}}', label_color='#ffefd7', link=''}, | |||
KnockBack = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
KnockUp = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
MaxHealth = {icon='{{Icon/Green|[[File:Healing.png|link=Health|20px]]}}', label_color='#13f278', link='Health'}, | |||
MeleeDamage = {icon='{{Icon/Brown|[[File:Melee damage.png|link=Melee Damage|20px]]}}', label_color='#ec981a', link='Melee Damage'}, | |||
MoveSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'}, | |||
move_speed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'}, | |||
Pull = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
Pulling = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
Pulls = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
PureDamage = {icon='{{Icon/NoColor|[[File:Damage.png|link=Pure Damage|20px]]}}', label_color='#ffefd7', link='Pure Damage'}, | |||
ReducedFireRate = {icon='{{Icon/Brown|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | |||
Regen = {icon='{{Icon/Green|[[File:Healing.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'}, | |||
revealed = {icon='{{Icon/White|[[File:Revealed.png|link=|20px]]}}', label_color='#ffefd7', link=''}, | |||
silence = {icon='{{Icon/White|[[File:Silence.png|link=|20px]]}}', label_color='#ffefd7', link=''}, | |||
Silence = {icon='{{Icon/Purple|[[File:Silence.png|link=Silence|20px]]}}', label_color='#bc8ee8', link='Silence'}, | |||
Slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'}, | |||
slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'}, | |||
SlowResistance = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow#Movement_Slow_Resist|20px]]}}', label_color='#ffefd7', link='Movement_Slow#Movement_Slow_Resist'}, | |||
Spirit = {icon='{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}', label_color='#bc8ee8', link='Spirit Power'}, | |||
SpiritDamage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | |||
SpiritDPS = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | |||
SpiritIcon = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', link='Spirit Damage'}, | |||
SpiritResist = {icon='{{Icon/Purple|[[File:Spirit_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#bc8ee8', link='Damage_Resistance'}, | |||
StatDesc_TechPower = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | |||
Stun = {icon='{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}', link='Stun'}, | |||
stun = {icon='{{Icon/White|[[File:Stun.png|link=|20px]]}}', label_color='#ffefd7', link=''}, | |||
tech_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'}, | |||
tech_damage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', link='Spirit Damage'}, | |||
WeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | |||
Heal = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'}, | |||
Heals = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'}, | |||
} | |||
-- Process HTML spans | -- Process HTML spans | ||
text = text:gsub('<span class="highlight">(.-)</span>', "<span style= font-weight:bold>%1</span>") | text = text:gsub('<span class="highlight">(.-)</span>', "<span style= font-weight:bold>%1</span>") | ||
text = text:gsub('<span class="highlight_spirit">(.-)</span>', '<span style="font-weight:bold; color:#bc8ee8">%1</span>') | |||
text = text:gsub('<span class="highlight_courage">(.-)</span>', '<span style="font-weight:bold; color:#ec981a">%1</span>') | |||
text = text:gsub('<span class="diminish">(.-)</span>', '<span style="font-style: italic;color:#C0C0C0">%1</span>') | text = text:gsub('<span class="diminish">(.-)</span>', '<span style="font-style: italic;color:#C0C0C0">%1</span>') | ||
text = text:gsub('<span class=".-">(.-)</span>', '%1') | text = text:gsub('<span class=".-">(.-)</span>', '%1') | ||
text = text:gsub('<Panel class=\"AbilityPropertyIcon StatDesc_TechPower\">', '{{Icon/Purple|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}') | |||
text = text:gsub('</Panel>', '') | |||
-- Process panel tags | |||
text = text:gsub('<Panel class=\"AbilityPropertyIcon prop_(.-)\">', function(key) | |||
local replacement = replacements[key] | |||
if replacement then | |||
local label_color = replacement.label_color or 'inherit' | |||
local icon = replacement.icon or '' | |||
local link = replacement.link or '' | |||
-- pre-process string, then check to omit link if the string is empty | |||
local translated = frame:preprocess('{{#invoke:Lang|get_string|InlineAttribute_' .. key .. '}}') | |||
if translated == '' then | |||
return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s</span>', label_color, icon) | |||
else | |||
return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s [[%s|%s]]</span>', | |||
label_color, | |||
icon, | |||
link, | |||
translated) | |||
end | |||
else | |||
return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing attribute definition - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>' | |||
end | |||
end) | |||
-- Process citadel_inline_attribute tags | |||
text = text:gsub("{g:citadel_inline_attribute:'(.-)'}", function(key) | |||
local replacement = replacements[key] | |||
if replacement then | |||
local label_color = replacement.label_color or 'inherit' | |||
local icon = replacement.icon or '' | |||
local link = replacement.link or '' | |||
-- pre-process string, then check to omit link if the string is empty | |||
local translated = frame:preprocess('{{#invoke:Lang|get_string|InlineAttribute_' .. key .. '}}') | |||
if translated == '' then | |||
return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s</span>', label_color, icon) | |||
else | |||
return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s [[%s|%s]]</span>', | |||
label_color, | |||
icon, | |||
link, | |||
translated) | |||
end | |||
else | |||
return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing attribute definition - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>' | |||
end | |||
end) | |||
-- List for keybinds with mismatched names. Replace with the correct name under "citadel_keybind_[key]" in Data:Lang | |||
keybinds = { | |||
MoveForward = "forward", | |||
AltCast = "alt_cast", | |||
} | |||
-- Process citadel_binding/citadel_keybind tags to replace with keybind strings/templates | |||
text = text:gsub("{g:citadel_binding:'(.-)'}", function(key) | |||
-- convert key to lowercase | |||
local lower_key = key:lower() | |||
-- look up key with Module:Lang. check if it has a replacement key first | |||
local replacement = keybinds[key] or lower_key | |||
local translated = frame:preprocess('{{#invoke:Lang|get_string|citadel_keybind_'.. replacement ..'}}') | |||
if translated ~= nil and translated ~= '' then | |||
return "'''" .. translated .. "'''" | |||
else | |||
return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing keybind - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>' | |||
end | |||
end) | |||
-- Force spaces around keybinds where the source data omits them | |||
text = text:gsub("'''([a-zA-Z])", "''' %1") | |||
-- Clean up extra spaces between a keybind and following punctuation | |||
text = text:gsub("'''%s+:", "''':") | |||
return frame:preprocess(text) | |||
end | end | ||
| Line 85: | Line 204: | ||
local frame | local frame | ||
if type(key) == "table" and key.args then | if type(key) == "table" and key.args then | ||
frame = key | frame = type(key.preprocess) == "function" and key or mw.getCurrentFrame() | ||
key = | |||
lang_code_override = | local args = key.args | ||
fallback_str = | key = args[1] | ||
remove_var_index = | lang_code_override = args["lang_code_override"] | ||
item_name = | fallback_str = args["fallback_str"] | ||
remove_var_index = args["remove_var_index"] | |||
item_name = args["item_name"] | |||
else | else | ||
frame = mw.getCurrentFrame() | frame = mw.getCurrentFrame() | ||
| Line 109: | Line 230: | ||
-- Localize | -- Localize | ||
local label = data[KEY_OVERRIDES[key] or key] | local label = data[KEY_OVERRIDES[key] or key] | ||
-- Some labels use key with "_postvalue_label" instead, so check this if previous search failed | |||
if label == nil and key ~= nil and key:sub(-6) == '_label' then | |||
local postvalue_key = key:sub(1, -7) .. '_postvalue_label' | |||
label = data[postvalue_key] | |||
end | |||
if (label == nil) then | if (label == nil) then | ||
-- Apply fallback (without HTML processing for fallback) | -- Apply fallback (without HTML processing for fallback) | ||
| Line 125: | Line 253: | ||
end | end | ||
-- Always retrieve the last parameter if string contains "|" | |||
if type(label) == "string" and label:find("|") then | |||
local parts = mw.text.split(label, "|") | |||
label = parts[#parts] | |||
end | |||
-- Remove hashtags | |||
if type(label) == "string" and label:find("#") then | |||
local parts = mw.text.split(label, "#") | |||
label = parts[#parts] | |||
end | |||
-- Apply remove_var | -- Apply remove_var | ||
if (remove_var_index ~= nil) then | if (remove_var_index ~= nil) then | ||
| Line 139: | Line 279: | ||
-- If value exists, remove non-number symbols (but keep + and -) | -- If value exists, remove non-number symbols (but keep + and -) | ||
if value then | if value then | ||
value = value:gsub("[^0-9+-]", "") | value = value:gsub("[^0-9+-.]", "") | ||
-- Return empty string if nothing left, otherwise return the filtered value | -- Return empty string if nothing left, otherwise return the filtered value | ||
return value ~= "" and value or variable_name | return value ~= "" and value or variable_name | ||