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Gammaton32 (talk | contribs) Added MaxHealth |
Changed icons (and colors of some icons) to match the icons in the ability descriptions in game. Still more to do though. |
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FireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | FireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | ||
fire_rate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | fire_rate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | ||
ReducedFireRate = {icon='{{Icon/ | ReducedFireRate = {icon='{{Icon/Brown|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | ||
MeleeDamage = {icon='{{Icon/Brown|[[File:Melee damage.png|link=Melee Damage|20px]]}}', label_color='#ec981a', link='Melee Damage'}, | MeleeDamage = {icon='{{Icon/Brown|[[File:Melee damage.png|link=Melee Damage|20px]]}}', label_color='#ec981a', link='Melee Damage'}, | ||
WeaponDamage = {icon='{{Icon/ | WeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | ||
damage = {icon='{{Icon/ | damage = {icon='{{Icon/NoColor|[[File:Damage heart.png|link=Damage|20px]]}}', label_color='#ec981a', link='Damage'}, | ||
bullet_damage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | bullet_damage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | ||
BulletResist = {icon='{{Icon/Brown|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ec981a', link='Damage_Resistance'}, | BulletResist = {icon='{{Icon/Brown|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ec981a', link='Damage_Resistance'}, | ||
CombatBarrier = {icon='{{Icon/White|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ffefd7', link='Barrier'}, | CombatBarrier = {icon='{{Icon/White|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ffefd7', link='Barrier'}, | ||
BonusWeaponDamage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | BonusWeaponDamage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | ||
MoveSpeed = {icon='{{Icon/ | MoveSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'}, | ||
BonusSpiritDamage = {icon='{{Icon/ | BonusSpiritDamage = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | ||
BonusFireRate = {icon='{{Icon/ | BonusFireRate = {icon='{{Icon/Brown|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | ||
Heal = {icon='{{Icon/Green|[[File: | Heal = {icon='{{Icon/Green|[[File:Healing.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'}, | ||
BonusMoveSpeed = {icon='{{Icon/ | BonusMoveSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'}, | ||
move_speed = {icon='{{Icon/ | move_speed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'}, | ||
BonusSprintSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Sprint speed|20px]]}}', label_color='#ffefd7', link='Sprint speed'}, | BonusSprintSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Sprint speed|20px]]}}', label_color='#ffefd7', link='Sprint speed'}, | ||
Spirit = {icon='{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}', label_color='#bc8ee8', link='Spirit Power'}, | Spirit = {icon='{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}', label_color='#bc8ee8', link='Spirit Power'}, | ||
Stun = {icon='{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}', link='Stun'}, | Stun = {icon='{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}', link='Stun'}, | ||
SpiritDPS = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | SpiritDPS = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | ||
Healing = {icon='{{Icon/Green|[[File: | Healing = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'}, | ||
Regen = {icon='{{Icon/Green|[[File:Health_regen.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'}, | Regen = {icon='{{Icon/Green|[[File:Health_regen.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'}, | ||
MaxHealth = {icon='{{Icon/Green|[[File:Healing.png|link=Health|20px]]}}', label_color='#13f278', link='Health'}, | MaxHealth = {icon='{{Icon/Green|[[File:Healing.png|link=Health|20px]]}}', label_color='#13f278', link='Health'}, | ||