Module:Lang: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) remove hashtags from localized hero names |
Added Pullling, Pull, Pulls, KnockBack, and KnockUp attributes. Removed color from Spirit damage icon. |
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local replacements = { | local replacements = { | ||
SpiritIcon = {icon='{{Icon/ | SpiritIcon = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', link='Spirit Damage'}, | ||
tech_damage = {icon='{{Icon/ | tech_damage = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', link='Spirit Damage'}, | ||
SpiritDamage = {icon='{{Icon/ | SpiritDamage = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | ||
StatDesc_TechPower = {icon='{{Icon/ | StatDesc_TechPower = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | ||
SpiritResist = {icon='{{Icon/Purple|[[File:Spirit_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#bc8ee8', link='Damage_Resistance'}, | SpiritResist = {icon='{{Icon/Purple|[[File:Spirit_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#bc8ee8', link='Damage_Resistance'}, | ||
FireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | FireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | ||
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Spirit = {icon='{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}', label_color='#bc8ee8', link='Spirit Power'}, | Spirit = {icon='{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}', label_color='#bc8ee8', link='Spirit Power'}, | ||
Stun = {icon='{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}', link='Stun'}, | Stun = {icon='{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}', link='Stun'}, | ||
SpiritDPS = {icon='{{Icon/ | SpiritDPS = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | ||
Healing = {icon='{{Icon/Green|[[File:Health_regen.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'}, | Healing = {icon='{{Icon/Green|[[File:Health_regen.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'}, | ||
Regen = {icon='{{Icon/Green|[[File:Health_regen.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'}, | Regen = {icon='{{Icon/Green|[[File:Health_regen.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'}, | ||
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bullet_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'}, | bullet_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'}, | ||
tech_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'}, | tech_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'}, | ||
Pulling = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
Pull = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
Pulls = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
KnockBack = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
KnockUp = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
} | } | ||