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| This module is used to create tables that display a stat of the heroes against the souls of each level powerup. The data comes from [[Data:HeroData.json]] and [[Data:SoulUnlockData.json]]. | | This module is used to create tables that display a stat of the heroes against the souls of each level powerup. |
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| The primary function creates a theme-aware, collapsible section containing a data table. This is invoked with:
| | A table is created with <br><nowiki>{{#invoke:LevelTables|write_power_increase_table|</nowiki>''(stat)''}}<br> |
| '''<nowiki>{{#invoke:LevelTables|write_power_increase_table|</nowiki>''(stat)''|title=''Section Title''}}'''
| | where ''(stat)'' is replaced with one of the power level increase stats. |
| where '''''(stat)''''' is replaced with one of the power level increase stats, and '''''Section Title''''' is the text that appears in the header of the collapsible box. | |
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| The generated table provides a summary of key milestones and includes an expandable '[Show All]' button for each hero to view the complete scaling data.
| | Currently, the valid stats are '''BulletDamage''', '''MaxHealth''', '''TechPower''', '''LightMeleeDamage''', '''HeavyMeleeDamage''' |
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| Currently, the valid stats are '''BulletDamage''', '''MaxHealth''', '''TechPower''', '''LightMeleeDamage''', and '''HeavyMeleeDamage'''
| | The stat keys and names are stored in the private variable ''level_scaling_key_to_name'', so if a new stat gets added to level scaling in ''HeroData.json'', you can add it to that variable. |
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| The stat keys and names are stored in the private variable ''level_scaling_key_to_name'', so if a new stat gets added to level scaling in [[Data:HeroData.json|HeroData.json]], you can add it to that variable.
| | Since the alternate fires of some heroes' guns are not stored in ''HeroData.json'', there is a varibale to store the damage and scaling called ''alt_fires''. |
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| Since the alternate fires of some heroes' guns are not stored in [[Data:HeroData.json|HeroData.json]], there is a variable to store the damage and scaling called ''alt_fires''. | |
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| Here is an example of the Bullet Damage Table: | | Here is an example of the Bullet Damage Table: |
| {{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage}} | | {{#invoke:LevelTables|write_power_increase_table|BulletDamage}} |
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| This module also has a function to write a list of heroes with multi-shot weapons, how many shots their weapon has, how much base damage a shot does, and how much damage a shot increases by per boon.
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| The list is automatically sorted alphabetically (ignoring "The" for names like The Doorman) and provides accurate descriptions for special cases, such as heroes whose multi-pellet attacks only deal damage once.
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| This list can be invoked with: <br>'''<nowiki>{{#invoke:LevelTables|write_multishot_stats}}</nowiki>'''
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| This is what the generated list looks like:
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| {{#invoke:LevelTables|write_multishot_stats}}
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