Editing Module:LevelTables

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Line 1: Line 1:
local p = {};
local p = {};
local Icon = require('Module:Icon')
local Souls = require('Module:Souls')


-- Loads the necessary data from the wiki's JSON pages.
-- Loads the necessary data from the wiki's JSON pages.
Line 68: Line 65:
end
end
end
end
local max_boons = #pi_souls_list
local max_boons = #pi_souls_list
-- Define the milestones to display in the summary table.
-- Define the milestones to display in the summary table.
local milestones = {10, 20, max_boons}
local milestones = {10, 20, max_boons}
Line 101: Line 97:
local required_souls = pi_souls_list[count]
local required_souls = pi_souls_list[count]
local souls_formatted = string.format("%.1fK", (required_souls + 400) / 1000)
local souls_formatted = string.format("%.1fK", (required_souls + 400) / 1000)
local soul_display = Souls._render(souls_formatted)
local soul_display = frame:expandTemplate{ title = "Souls", args = {souls_formatted} }
local full_header = header_text .. "<br /><small>(" .. soul_display .. ")</small>"
local full_header = header_text .. "<br /><small>(" .. soul_display .. ")</small>"
header_row:tag("th"):wikitext(full_header):done()
header_row:tag("th"):wikitext(full_header):done()
Line 112: Line 108:
local function addHeroRows(hero_data, is_alt_fire)
local function addHeroRows(hero_data, is_alt_fire)
local base, level, suffix
local base, level, suffix
local hero_icon_wikitext = Icon._render(hero_data['Name'])
local hero_icon_wikitext = frame:expandTemplate{ title = "HeroIcon", args = {hero_data["Name"]}}
-- Determine if this is a main weapon or an alt-fire and set the correct data.
-- Determine if this is a main weapon or an alt-fire and set the correct data.
Line 179: Line 175:
local required_souls = pi_souls_list[i]
local required_souls = pi_souls_list[i]
local souls_formatted = string.format("%.1fK", (required_souls + 400) / 1000)
local souls_formatted = string.format("%.1fK", (required_souls + 400) / 1000)
local soul_display = Souls._render(souls_formatted)
local soul_display = frame:expandTemplate{ title = "Souls", args = {souls_formatted} }
local row_html = string.format("<tr><td>%s</td><td style='text-align:right;'>%.2f</td></tr>", soul_display, total)
local row_html = string.format("<tr><td>%s</td><td style='text-align:right;'>%.2f</td></tr>", soul_display, total)
Line 311: Line 307:
local shots = get_stat_value(hero, "BulletsPerShot")
local shots = get_stat_value(hero, "BulletsPerShot")
local hit_once = get_stat_value(hero, "HitOnceAcrossAllBullets")
local hit_once = get_stat_value(hero, "HitOnceAcrossAllBullets")
local hero_icon = Icon._render(hero["Name"])
local hero_icon = frame:expandTemplate{ title = "HeroIcon", args = {hero["Name"]}}
-- Checks for the special property and changes the output text accordingly.
-- Checks for the special property and changes the output text accordingly.
Line 330: Line 326:
local level = math.floor(hero["LevelScaling"]["BulletDamage"] * 100) / 100
local level = math.floor(hero["LevelScaling"]["BulletDamage"] * 100) / 100
local shots = get_stat_value(hero, "BulletsPerBurst")
local shots = get_stat_value(hero, "BulletsPerBurst")
local hero_icon = Icon._render(hero["Name"])
local hero_icon = frame:expandTemplate{ title = "HeroIcon", args = {hero["Name"]}}
local stat_str = "* " .. hero_icon .. ": " .. shots .. " rounds, "  
local stat_str = "* " .. hero_icon .. ": " .. shots .. " rounds, "  
.. base .. "/bullet, +" .. level .. "/bullet\n"
.. base .. "/bullet, +" .. level .. "/bullet\n"
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