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This module allows you to display any misc. stats from the game's data files which can be found here [[Data:MiscData.json]]. For most uses, it is recommended to use the {{tl|MiscData}} template. == How to Use == To get data from the module, you use a command that looks like <code><nowiki>{{#invoke:MiscData|...}}</nowiki></code>. You will tell it which function to use and what information you need. The basic format is: <code><nowiki>{{#invoke:MiscData|function_name|parameter1|parameter2|...}}</nowiki></code> == Available Functions == === Get a Single or Nested Stat (`get_misc_var`) === This is the primary function for retrieving misc data. It can get a simple top-level stat or traverse deeply into nested objects and arrays (up to 6 levels deep via the template). '''Syntax''' <code><nowiki>{{#invoke:MiscData|get_misc_var|Misc Name|Key 1|Key 2|...|Rounding}}</nowiki></code> '''Parameters''' * '''Misc Name:''' The internal key for the misc stat. * '''Key 1, Key 2, ...:''' The path to the stat you want. ** For a simple stat, this is one key (e.g., `MaxHealth`). ** For nested data, provide each key in order (e.g., `RebirthModifier`, `RespawnDelay`). ** For arrays (lists), use the position number as a key (e.g., `IntrinsicModifiers`, `1`, `BULLET_ARMOR_DAMAGE_RESIST`). * '''Rounding:''' (Optional) A number to round the result to that many significant figures. This should always be the last parameter. '''Examples''' ** '''Code:''' <code><nowiki>{{#invoke:MiscData|get_misc_var|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}}</nowiki></code> ** '''Result:''' {{#invoke:MiscData|get_misc_var|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} * If a path is incorrect, an error message will show the full path attempted: ** '''Code:''' <code><nowiki>{{#invoke:MiscData|get_misc_var|medic_trooper_aoe_health_pickup_amber|InvalidKey|Stat}}</nowiki></code> ** '''Result:''' {{#invoke:MiscData|get_misc_var|medic_trooper_aoe_health_pickup_amber|InvalidKey|Stat}}
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