Module:NpcData/doc: Difference between revisions

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Updated doc to reflect the current code
Available Functions: outdated example
 
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** '''Code:''' <code><nowiki>{{#invoke:NpcData|get_npc_var|trooper_normal|MaxHealth}}</nowiki></code>
** '''Code:''' <code><nowiki>{{#invoke:NpcData|get_npc_var|trooper_normal|MaxHealth}}</nowiki></code>
** '''Result:''' {{#invoke:NpcData|get_npc_var|trooper_normal|MaxHealth}}
** '''Result:''' {{#invoke:NpcData|get_npc_var|trooper_normal|MaxHealth}}
* To get the Respawn Delay for a Rejuvenator (nested object):
** '''Code:''' <code><nowiki>{{#invoke:NpcData|get_npc_var|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}</nowiki></code>
** '''Result:''' {{#invoke:NpcData|get_npc_var|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}


* To get the name of a Walker's second ability (nested in BoundAbilities):
* To get the name of a Walker's second ability (nested in BoundAbilities):

Latest revision as of 14:07, 11 August 2026

This module allows you to display stats for any NPC (Non-Player Character) from the game's data files which can be found here Data:NpcData.json. For most uses, it is recommended to use the {{NpcData}} template.

How to Use

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To get data from the module, you use a command that looks like {{#invoke:NpcData|...}}. You will tell it which function to use, which NPC you want, and what information you need.

The basic format is: {{#invoke:NpcData|function_name|parameter1|parameter2|...}}

Available Functions

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Get a Single or Nested Stat (`get_npc_var`)

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This is the primary function for retrieving NPC data. It can get a simple top-level stat or traverse deeply into nested objects and arrays (up to 6 levels deep via the template).

Syntax {{#invoke:NpcData|get_npc_var|NPC Name|Key 1|Key 2|...|Rounding}}

Parameters

  • NPC Name: The internal key for the NPC (e.g., `npc_boss_tier2`, `trooper_normal`).
  • Key 1, Key 2, ...: The path to the stat you want.
    • For a simple stat, this is one key (e.g., `MaxHealth`).
    • For nested data, provide each key in order (e.g., `RebirthModifier`, `RespawnDelay`).
    • For arrays (lists), use the position number as a key (e.g., `IntrinsicModifiers`, `1`, `BULLET_ARMOR_DAMAGE_RESIST`).
  • Rounding: (Optional) A number to round the result to that many significant figures. This should always be the last parameter.

Examples

  • To get the max health of a Normal Trooper:
    • Code: {{#invoke:NpcData|get_npc_var|trooper_normal|MaxHealth}}
    • Result: 300
  • To get the name of a Walker's second ability (nested in BoundAbilities):
    • Code: {{#invoke:NpcData|get_npc_var|npc_boss_tier2|BoundAbilities|ESlot_Signature_2|Name}}
    • Result: Laser
  • To get a value from a list of modifiers (nested array):
    • Code: {{#invoke:NpcData|get_npc_var|npc_boss_tier2|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}
    • Result: 35
  • If a path is incorrect, an error message will show the full path attempted:
    • Code: {{#invoke:NpcData|get_npc_var|trooper_normal|InvalidKey|Stat}}
    • Result: Error: Key "InvalidKey" not found in path "trooper_normal".