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| local p = {} | | local p = {} |
| local util_module = require('Module:Utilities') | | local util_module = require('Module:Utilities') |
| local dictionary_module = require('Module:Dictionary')
| |
| local soul_unlocks_data = mw.loadJsonData("Data:SoulUnlockData.json") | | local soul_unlocks_data = mw.loadJsonData("Data:SoulUnlockData.json") |
| local localization_map = { | | local localization_map = { |
| ["RequiredSouls"] = "Citadel_Hero_Stats_Souls", | | ["RequiredGold"] = "Citadel_Hero_Stats_Souls", |
| ["AbilityUnlocks"] = "Citadel_Player_Level_AbilityUnlock", | | ["AbilityUnlocks"] = "Citadel_Player_Level_AbilityUnlock", |
| ["AbilityPoints"] = "guide_upgrades_killing_guardians_header", | | ["AbilityPoints"] = "guide_upgrades_killing_guardians_header", |
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| | | |
| -- Sum the value, but not for gold because its already summed | | -- Sum the value, but not for gold because its already summed |
| if key == 'RequiredSouls' then | | if key == 'RequiredGold' then |
| sums[key] = num | | sums[key] = num |
| else | | else |
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| ret = ret .. "Index" .. i .. ": " | | ret = ret .. "Index" .. i .. ": " |
| for key, value in pairs(data) do | | for key, value in pairs(data) do |
| local display_value = value | | ret = ret .. string.format(" %s:%s, ", p.localize(key), value) |
| --Add 600
| |
| if key == "RequiredSouls" then
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| display_value = display_value + 600
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| end
| |
| ret = ret .. string.format(" %s:%s, ", p.localize(key), display_value)
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| end | | end |
| ret = ret .. '<br>' | | ret = ret .. '<br>' |
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| last_index = #accumulated_data | | last_index = #accumulated_data |
| last_value = accumulated_data[last_index][soul_unlock_key] | | last_value = accumulated_data[last_index][soul_unlock_key] |
| --Add 600
| | return last_value |
| if soul_unlock_key == "RequiredSouls" then
| |
| return last_value + 600
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| else
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| return last_value
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| end
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| end
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| | |
| function to_tick(bool)
| |
| if bool == nil or not bool then
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| return ''
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| else
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| return '{{Tick}}'
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| end
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| end
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| | |
| function p.write_table(frame)
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| local debug_mode = frame.args['debug_mode']
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| if debug_mode == nil then debug_mode = false end
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|
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| local ret = ''
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|
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| -- Add header categories
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| local tr = ''
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| tr = tr .. '<th>' .. '' .. '</th>'
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| tr = tr .. '<th colspan="3">' .. dictionary_module.translate('Individual') .. '</th>'
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| tr = tr .. '<th colspan="3">' .. dictionary_module.translate('Accumulative') .. '</th>'
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| ret = ret .. '<tr>' .. tr .. '</tr>'
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|
| |
| -- Add header record, will be soul + each other record twice
| |
| local required_souls_header = '<th>' .. p.localize('RequiredSouls') .. '</th>'
| |
| local non_souls_tr = ''
| |
| for su_key, lang_key in pairs(localization_map) do
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| if su_key ~= 'RequiredSouls' then
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| non_souls_tr = non_souls_tr .. '<th>' .. p.localize(su_key) .. '</th>'
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| end
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| end
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| local tr = '<tr>' .. required_souls_header .. non_souls_tr .. non_souls_tr .. '</tr>'
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| ret = ret .. tr
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|
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| -- Add data agg_records
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| for i, agg_record in ipairs(accumulated_data) do
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| local tr = ''
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|
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| -- Retrieve souls agg_record
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| local required_souls = agg_record['RequiredSouls']
| |
| --Add 600
| |
| local souls_str = '{{Souls|' .. (required_souls + 600) .. '}}'
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| tr = tr .. '<td>' .. souls_str .. '</td>'
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|
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| -- Retrieve non-aggregate agg_record
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| local non_agg_record = soul_unlocks_data[i]
| |
| for su_key, lang_key in pairs(localization_map) do
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| if su_key ~= 'RequiredSouls' then
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| local value = to_tick(non_agg_record[su_key])
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|
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| td = '<td>' .. value .. '</td>'
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| tr = tr .. td
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| end
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| end
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|
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| -- Retrieve aggregate agg_record
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| for su_key, lang_key in pairs(localization_map) do
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| if su_key ~= 'RequiredSouls' then
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| local value = agg_record[su_key]
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|
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| -- Display blank instead of nil if missing
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| if value == nil then value = '' end
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|
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| td = '<td>' .. value .. '</td>'
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| tr = tr .. td
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| end
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| end
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|
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| ret = ret .. '<tr>' .. tr .. '</tr>'
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| end
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|
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| ret = '<table class="wikitable defaultcenter" style="text-align:center">' .. ret .. '</table>'
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|
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| if debug_mode then
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| return ret
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| else
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| return frame:preprocess(ret)
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| end
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| end | | end |
|
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|
| return p | | return p |