Module:SoulUnlock: Difference between revisionsGive feedback
m working version of accumulate() |
m localization support |
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local util_module = require('Module:Utilities') | local util_module = require('Module:Utilities') | ||
local soul_unlocks_data = mw.loadJsonData("Data:SoulUnlockData.json") | local soul_unlocks_data = mw.loadJsonData("Data:SoulUnlockData.json") | ||
local localization_map = { | |||
["RequiredGold"] = "Citadel_Hero_Stats_Souls", | |||
["AbilityUnlocks"] = "Citadel_Player_Level_AbilityUnlock", | |||
["AbilityPoints"] = "guide_upgrades_killing_guardians_header", | |||
["PowerIncrease"] = "Citadel_Player_Level_PowerIncreases" | |||
} | |||
local lang_module = require('Module:Lang') | |||
-- Accumulate the data from a list of entries of unlocks, AP, and PI's, to a hash with the # of each | -- Accumulate the data from a list of entries of unlocks, AP, and PI's, to a hash with the # of each | ||
| Line 44: | Line 51: | ||
local accumulated_data = accumulate() | local accumulated_data = accumulate() | ||
function p.localize(soul_unlock_key) | |||
localization_key = localization_map[soul_unlock_key] | |||
if localization_key == nil then | |||
return string.format("soul_unlock_key %s not in localization_map", soul_unlock_key) | |||
end | |||
-- Localize, nil for lang override, english string for fallback | |||
return lang_module.get_string(localization_key, nil, 'en') | |||
end | |||
function p.write_accumulated(frame) | function p.write_accumulated(frame) | ||
| Line 50: | Line 67: | ||
ret = ret .. "Index" .. i .. ": " | ret = ret .. "Index" .. i .. ": " | ||
for key, value in pairs(data) do | for key, value in pairs(data) do | ||
ret = ret .. string.format(" %s:%s", key, value) | ret = ret .. string.format(" %s:%s, ", p.localize(key), value) | ||
end | end | ||
ret = ret .. '<br>' | ret = ret .. '<br>' | ||
Revision as of 03:17, 26 October 2024
Overview
Data for what is unlocked at each increment of Souls. Data is stored and loaded from Data:SoulUnlockData.json.
The data is accumulated into another format that is used by the currently written functions.
Functions
get_max
Retrieve's maximum value for a given key in the accumulated data
Examples
{{#invoke:SoulUnlock|get_max|RequiredSouls}} Script error: The function "get_max" does not exist.
{{#invoke:SoulUnlock|get_max|PowerIncrease}} Script error: The function "get_max" does not exist.
{{#invoke:SoulUnlock|get_max|AbilityUnlocks}} Script error: The function "get_max" does not exist.
{{#invoke:SoulUnlock|get_max|AbilityPoints}} Script error: The function "get_max" does not exist.
localize
Localize a key as its stored to the current language using Module:Lang.
Examples
{{#invoke:SoulUnlock|localize|RequiredSouls}} Lua error at line 57: bad argument #2 to 'format' (string expected, got table).
{{#invoke:SoulUnlock|localize|PowerIncrease}} Lua error at line 57: bad argument #2 to 'format' (string expected, got table).
{{#invoke:SoulUnlock|localize|AbilityUnlocks}} Lua error at line 57: bad argument #2 to 'format' (string expected, got table).
{{#invoke:SoulUnlock|localize|AbilityPoints}} Lua error at line 57: bad argument #2 to 'format' (string expected, got table).
write_accumulated
Writes the accumulated data to wikitext. Not a format that is ready to be displayed on a wiki page yet. Used for debugging for any lua editors working off of the accumulated data as opposed to the original data.
Note: the keys outputted are localized to english. See the localization map at the top of the Module source.
Example
{{#invoke:SoulUnlock|write_accumulated}}
Index1: soul_unlock_key RequiredSouls not in localization_map:0, Ability Unlock:1,
Index2: Ability Unlock:1, Boons:1, soul_unlock_key RequiredSouls not in localization_map:200, Ability Points:1,
Index3: Ability Unlock:2, Boons:2, soul_unlock_key RequiredSouls not in localization_map:700, Ability Points:1,
Index4: Ability Unlock:2, Boons:3, soul_unlock_key RequiredSouls not in localization_map:1600, Ability Points:2,
Index5: Ability Unlock:3, Boons:4, soul_unlock_key RequiredSouls not in localization_map:3000, Ability Points:2,
Index6: Ability Unlock:3, Boons:5, soul_unlock_key RequiredSouls not in localization_map:5000, Ability Points:3,
Index7: Ability Unlock:3, Boons:6, soul_unlock_key RequiredSouls not in localization_map:7600, Ability Points:4,
Index8: Ability Unlock:4, Boons:7, soul_unlock_key RequiredSouls not in localization_map:10800, Ability Points:4,
Index9: Ability Unlock:4, Boons:8, soul_unlock_key RequiredSouls not in localization_map:14700, Ability Points:5,
Index10: Ability Unlock:4, Boons:9, soul_unlock_key RequiredSouls not in localization_map:19300, Ability Points:6,
Index11: Ability Unlock:4, Boons:10, soul_unlock_key RequiredSouls not in localization_map:24600, Ability Points:7,
Index12: Ability Unlock:4, Boons:11, soul_unlock_key RequiredSouls not in localization_map:30600, Ability Points:8,
Index13: Ability Unlock:4, Boons:12, soul_unlock_key RequiredSouls not in localization_map:37400, Ability Points:9,
Index14: Ability Unlock:4, Boons:13, soul_unlock_key RequiredSouls not in localization_map:45000, Ability Points:10,
Index15: Ability Unlock:4, Boons:14, soul_unlock_key RequiredSouls not in localization_map:53400, Ability Points:11,
Index16: Ability Unlock:4, Boons:15, soul_unlock_key RequiredSouls not in localization_map:62600, Ability Points:12,
Index17: Ability Unlock:4, Boons:16, soul_unlock_key RequiredSouls not in localization_map:72700, Ability Points:13,
Index18: Ability Unlock:4, Boons:17, soul_unlock_key RequiredSouls not in localization_map:83700, Ability Points:14,
Index19: Ability Unlock:4, Boons:18, soul_unlock_key RequiredSouls not in localization_map:95600, Ability Points:15,
Index20: Ability Unlock:4, Boons:19, soul_unlock_key RequiredSouls not in localization_map:108400, Ability Points:16,
Index21: Ability Unlock:4, Boons:20, soul_unlock_key RequiredSouls not in localization_map:122200, Ability Points:17,
Index22: Ability Unlock:4, Boons:21, soul_unlock_key RequiredSouls not in localization_map:137100, Ability Points:18,
Index23: Ability Unlock:4, Boons:22, soul_unlock_key RequiredSouls not in localization_map:153200, Ability Points:19,
Index24: Ability Unlock:4, Boons:23, soul_unlock_key RequiredSouls not in localization_map:170600, Ability Points:20,
Index25: Ability Unlock:4, Boons:24, soul_unlock_key RequiredSouls not in localization_map:189500, Ability Points:21,
Index26: Ability Unlock:4, Boons:25, soul_unlock_key RequiredSouls not in localization_map:210100, Ability Points:22,
Index27: Ability Unlock:4, Boons:26, soul_unlock_key RequiredSouls not in localization_map:232600, Ability Points:23,
Index28: Ability Unlock:4, Boons:27, soul_unlock_key RequiredSouls not in localization_map:257200, Ability Points:24,
Index29: Ability Unlock:4, Boons:28, soul_unlock_key RequiredSouls not in localization_map:284100, Ability Points:25,
Index30: Ability Unlock:4, Boons:29, soul_unlock_key RequiredSouls not in localization_map:313500, Ability Points:26,
Index31: Ability Unlock:4, Boons:30, soul_unlock_key RequiredSouls not in localization_map:345600, Ability Points:27,
Index32: Ability Unlock:4, Boons:31, soul_unlock_key RequiredSouls not in localization_map:380600, Ability Points:28,
Index33: Ability Unlock:4, Boons:32, soul_unlock_key RequiredSouls not in localization_map:418700, Ability Points:29,
Index34: Ability Unlock:4, Boons:33, soul_unlock_key RequiredSouls not in localization_map:460100, Ability Points:30,
Index35: Ability Unlock:4, Boons:34, soul_unlock_key RequiredSouls not in localization_map:505000, Ability Points:31,
Index36: Ability Unlock:4, Boons:35, soul_unlock_key RequiredSouls not in localization_map:553600, Ability Points:32,
write_table
Example
Script error: The function "write_table" does not exist.
Script error: The function "write_table" does not exist.
local p = {}
local util_module = require('Module:Utilities')
local soul_unlocks_data = mw.loadJsonData("Data:SoulUnlockData.json")
local localization_map = {
["RequiredGold"] = "Citadel_Hero_Stats_Souls",
["AbilityUnlocks"] = "Citadel_Player_Level_AbilityUnlock",
["AbilityPoints"] = "guide_upgrades_killing_guardians_header",
["PowerIncrease"] = "Citadel_Player_Level_PowerIncreases"
}
local lang_module = require('Module:Lang')
-- Accumulate the data from a list of entries of unlocks, AP, and PI's, to a hash with the # of each
local function accumulate()
local accumulated_data = {} --holds the sum at each gold count
local sums = {} --holds only the current sums
for i, su_data in ipairs(soul_unlocks_data) do
for key, value in pairs(su_data) do
-- Determine how many to increase sum by
local num
if type(value) == 'boolean' then
if value == true then
num = 1
else
num = 0
end
elseif type(value) == 'number' then
num = value
else
return "Module:SoulUnlockaccumulate() error, invalid value type"
end
-- Start at 0
if sums[key] == nil then sums[key] = 0 end
-- Sum the value, but not for gold because its already summed
if key == 'RequiredGold' then
sums[key] = num
else
sums[key] = sums[key] + num
end
end
-- Add the current sum to accumulated_data
table.insert(accumulated_data, util_module.deep_copy(sums))
end
return accumulated_data
end
local accumulated_data = accumulate()
function p.localize(soul_unlock_key)
localization_key = localization_map[soul_unlock_key]
if localization_key == nil then
return string.format("soul_unlock_key %s not in localization_map", soul_unlock_key)
end
-- Localize, nil for lang override, english string for fallback
return lang_module.get_string(localization_key, nil, 'en')
end
function p.write_accumulated(frame)
ret = ""
for i, data in pairs(accumulated_data) do
ret = ret .. "Index" .. i .. ": "
for key, value in pairs(data) do
ret = ret .. string.format(" %s:%s, ", p.localize(key), value)
end
ret = ret .. '<br>'
end
return ret
--return accumulated_data['0']['AbilityUnlocks']
end
return p