Module:SoulUnlockGive feedback
Overview
Data for what is unlocked at each increment of Souls. Data is stored and loaded from Data:SoulUnlockData.json.
The data is accumulated into another format that is used by the currently written functions.
Functions
get_max
Retrieve's maximum value for a given key in the accumulated data
Examples
{{#invoke:SoulUnlock|get_max|RequiredSouls}} 48600
{{#invoke:SoulUnlock|get_max|PowerIncrease}} 35
{{#invoke:SoulUnlock|get_max|AbilityUnlocks}} 4
{{#invoke:SoulUnlock|get_max|AbilityPoints}} 32
localize
Localize a key as its stored to the current language using Module:Lang.
Examples
{{#invoke:SoulUnlock|localize|RequiredSouls}} Souls
{{#invoke:SoulUnlock|localize|PowerIncrease}} Boons
{{#invoke:SoulUnlock|localize|AbilityUnlocks}} Ability Unlock
{{#invoke:SoulUnlock|localize|AbilityPoints}} Ability Points
write_accumulated
Writes the accumulated data to wikitext. Not a format that is ready to be displayed on a wiki page yet. Used for debugging for any lua editors working off of the accumulated data as opposed to the original data.
Note: the keys outputted are localized to english. See the localization map at the top of the Module source.
Example
{{#invoke:SoulUnlock|write_accumulated}}
Index1: Souls:0, Ability Unlock:1,
Index2: Ability Unlock:1, Boons:1, Souls:200, Ability Points:1,
Index3: Ability Unlock:2, Boons:2, Souls:500, Ability Points:1,
Index4: Ability Unlock:2, Boons:3, Souls:900, Ability Points:2,
Index5: Ability Unlock:3, Boons:4, Souls:1400, Ability Points:2,
Index6: Ability Unlock:3, Boons:5, Souls:2000, Ability Points:3,
Index7: Ability Unlock:3, Boons:6, Souls:2600, Ability Points:4,
Index8: Ability Unlock:4, Boons:7, Souls:3200, Ability Points:4,
Index9: Ability Unlock:4, Boons:8, Souls:3900, Ability Points:5,
Index10: Ability Unlock:4, Boons:9, Souls:4600, Ability Points:6,
Index11: Ability Unlock:4, Boons:10, Souls:5300, Ability Points:7,
Index12: Ability Unlock:4, Boons:11, Souls:6000, Ability Points:8,
Index13: Ability Unlock:4, Boons:12, Souls:6800, Ability Points:9,
Index14: Ability Unlock:4, Boons:13, Souls:7600, Ability Points:10,
Index15: Ability Unlock:4, Boons:14, Souls:8400, Ability Points:11,
Index16: Ability Unlock:4, Boons:15, Souls:9200, Ability Points:12,
Index17: Ability Unlock:4, Boons:16, Souls:10100, Ability Points:13,
Index18: Ability Unlock:4, Boons:17, Souls:11000, Ability Points:14,
Index19: Ability Unlock:4, Boons:18, Souls:11900, Ability Points:15,
Index20: Ability Unlock:4, Boons:19, Souls:12800, Ability Points:16,
Index21: Ability Unlock:4, Boons:20, Souls:13800, Ability Points:17,
Index22: Ability Unlock:4, Boons:21, Souls:14900, Ability Points:18,
Index23: Ability Unlock:4, Boons:22, Souls:16100, Ability Points:19,
Index24: Ability Unlock:4, Boons:23, Souls:17400, Ability Points:20,
Index25: Ability Unlock:4, Boons:24, Souls:18900, Ability Points:21,
Index26: Ability Unlock:4, Boons:25, Souls:20600, Ability Points:22,
Index27: Ability Unlock:4, Boons:26, Souls:22500, Ability Points:23,
Index28: Ability Unlock:4, Boons:27, Souls:24600, Ability Points:24,
Index29: Ability Unlock:4, Boons:28, Souls:26900, Ability Points:25,
Index30: Ability Unlock:4, Boons:29, Souls:29400, Ability Points:26,
Index31: Ability Unlock:4, Boons:30, Souls:32100, Ability Points:27,
Index32: Ability Unlock:4, Boons:31, Souls:35000, Ability Points:28,
Index33: Ability Unlock:4, Boons:32, Souls:38100, Ability Points:29,
Index34: Ability Unlock:4, Boons:33, Souls:41400, Ability Points:30,
Index35: Ability Unlock:4, Boons:34, Souls:44900, Ability Points:31,
Index36: Ability Unlock:4, Boons:35, Souls:48600, Ability Points:32,
write_table
Example
Script error: The function "write_table" does not exist.
Script error: The function "write_table" does not exist.
local p = {}
local util_module = require('Module:Utilities')
local soul_unlocks_data = mw.loadJsonData("Data:SoulUnlockData.json")
local localization_map = {
["RequiredSouls"] = "Citadel_Hero_Stats_Souls",
["AbilityUnlocks"] = "Citadel_Player_Level_AbilityUnlock",
["AbilityPoints"] = "guide_upgrades_killing_guardians_header",
["PowerIncrease"] = "Citadel_Player_Level_PowerIncreases"
}
local lang_module = require('Module:Lang')
-- Accumulate the data from a list of entries of unlocks, AP, and PI's, to a hash with the # of each
local function accumulate()
local accumulated_data = {} --holds the sum at each gold count
local sums = {} --holds only the current sums
for i, su_data in ipairs(soul_unlocks_data) do
for key, value in pairs(su_data) do
-- Determine how many to increase sum by
local num
if type(value) == 'boolean' then
if value == true then
num = 1
else
num = 0
end
elseif type(value) == 'number' then
num = value
else
return "Module:SoulUnlock.accumulate() error, invalid value type"
end
-- Start at 0
if sums[key] == nil then sums[key] = 0 end
-- Sum the value, but not for gold because its already summed
if key == 'RequiredSouls' then
sums[key] = num
else
sums[key] = sums[key] + num
end
end
-- Add the current sum to accumulated_data
table.insert(accumulated_data, util_module.deep_copy(sums))
end
return accumulated_data
end
local accumulated_data = accumulate()
function p.localize(soul_unlock_key)
-- If called internally (direct Lua call), args will be passed directly.
-- If called from wikitext, `soul_unlock_key` will be the `frame` object, and we get args from `frame.args`.
-- Handle the case where it's called via #invoke (i.e., from wikitext)
if type(soul_unlock_key) == "table" and soul_unlock_key.args then
local frame = soul_unlock_key
soul_unlock_key = frame.args[1]
end
localization_key = localization_map[soul_unlock_key]
if localization_key == nil then
return string.format("soul_unlock_key %s not in localization_map", soul_unlock_key)
end
-- Localize, nil for lang override, english string for fallback
return lang_module.get_string(localization_key, nil, 'en')
end
function p.write_accumulated()
ret = ""
for i, data in pairs(accumulated_data) do
ret = ret .. "Index" .. i .. ": "
for key, value in pairs(data) do
ret = ret .. string.format(" %s:%s, ", p.localize(key), value)
end
ret = ret .. '<br>'
end
return ret
--return accumulated_data['0']['AbilityUnlocks']
end
-- Retrieve a certain stat's value at max souls
function p.get_max(soul_unlock_key)
-- If called internally (direct Lua call), args will be passed directly.
-- If called from wikitext, `soul_unlock_key` will be the `frame` object, and we get args from `frame.args`.
-- Handle the case where it's called via #invoke (i.e., from wikitext)
if type(soul_unlock_key) == "table" and soul_unlock_key.args then
local frame = soul_unlock_key
soul_unlock_key = frame.args[1]
end
last_index = #accumulated_data
last_value = accumulated_data[last_index][soul_unlock_key]
return last_value
end
return p