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'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. | '''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. | ||
If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m/s/s''' as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. | If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m/s/s''' as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. [[Healing Rite]]) will instantly increase current Move Speed. Taking damage, shooting enemy [[Heroes]], getting [[Crowd Control#Stun|Stunned]], [[Crowd Control#Immobilize|Immobilized]], [[Crowd Control#Displace|Displaced]] or [[Crowd Control#Sleep|Slept]], using a [[Ziplines|Zipline]], [[Crouching]], or stopping movement input will reset this counter. Holding two opposing inputs, such as forward and back while trying to turn around, counts as stopping movement unless left or right are also held. | ||
Performing a [[light melee]], [[heavy melee]], shooting [[Neutral]] camps (as long as no damage is taken) or [[Breakables]], [[Sliding]], using a [[Teleporter]], flying on the | Performing a [[light melee]], [[heavy melee]], shooting [[Neutral]] camps (as long as no damage is taken) or [[Breakables]], [[Sliding]], using a [[Teleporter]], flying on the [[Magic Carpet]], or walking into walls or corners does '''not''' interrupt sprinting. Because sliding can transition to crouching, it can interrupt sprinting if held until a full stop or while sliding into a wall. Sprint speed can be built up in a teleporter by walking into a wall and maintained after teleporting. | ||
=== Slide === | === Slide === | ||
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<math>\text{Effective Move Bonus} = 12 \times (1 - (1 - \frac{B_1}{12}) \times (1 - \frac{B_2}{12}) \dots)</math> | <math>\text{Effective Move Bonus} = 12 \times (1 - (1 - \frac{B_1}{12}) \times (1 - \frac{B_2}{12}) \dots)</math> | ||
Where | Where B₁, B₂, etc. are individual move speed bonuses. | ||
Then calculate your total speed: | Then calculate your total speed: | ||
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'''Example:''' | '''Example:''' | ||
If you have two sources of move speed, one providing '''+2 m/s''' and another providing '''+3 m/s''': | If you have two sources of move speed, one providing '''+2 m/s''' and another providing '''+3 m/s''': | ||
# Divide each bonus by 12: | # Divide each bonus by 12: ≈0.167 and 0.25. | ||
# Subtract from 1: | # Subtract from 1: (1 - 0.167) = '''0.833''' and (1 - 0.25) = '''0.75'''. | ||
# Multiply the remainders: | # Multiply the remainders: 0.833 × 0.75 = '''0.625'''. | ||
# Subtract from 1: | # Subtract from 1: 1 - 0.625 = '''0.375'''. | ||
# Multiply by 12: | # Multiply by 12: 0.375 × 12 = '''4.5 m/s''' (exact). | ||
# Your Effective Move Bonus is '''4.5 m/s''' (not 5 m/s). | # Your Effective Move Bonus is '''4.5 m/s''' (not 5 m/s). | ||
If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses: | If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses: | ||
<math>6.5 + 4.5 + 1.6 = \mathbf{12.6 m/s}</math> | <math>6.5 + 4.5 + 1.6 = \mathbf{12.6 \text{ m/s}}</math> | ||
=== Sprint Speed Stacking === | === Sprint Speed Stacking === | ||