Editing Move SpeedGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
'''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | '''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | ||
''See also: [[Movement Slow]]'' | |||
== Overview == | == Overview == | ||
Heroes will accelerate up to base movement speed velocity from a standstill. Move Speed bonuses from items and abilities stack diminishingly, meaning adding more speed provides progressively less value. | Heroes will accelerate up to base movement speed velocity from a standstill. Move Speed bonuses from items and abilities stack diminishingly, meaning adding more speed provides progressively less value. | ||
While firing, a hero's movement speed is reduced to 75% of its normal value ( | While firing, a hero's movement speed is reduced to 75% of its normal value (a 25% slow), which can be mitigated by {{ItemIcon|Fleetfoot}}. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. | ||
{{HeroIcon|Grey Talon}}'s move speed scales with [[Spirit Power]] at {{#invoke:HeroData|get_hero_scalar|hero_orion|Spirit|MaxMoveSpeed}}, {{HeroIcon|Seven}}'s scales at {{#invoke:HeroData|get_hero_scalar|hero_gigawatt|Spirit|MaxMoveSpeed}}, and {{HeroIcon|Sinclair}} and {{HeroIcon|Vyper}}'s scale at {{#invoke:HeroData|get_hero_scalar|hero_magician|Spirit|MaxMoveSpeed}}. | |||
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination. | |||
=== Sprint Speed === | === Sprint Speed === | ||
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. | '''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. | ||
If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m | If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m/s''' as the player moves. Stopping movement will reset this counter. | ||
{{HeroIcon|Wraith}}'s sprint scales with Spirit Power at {{#invoke:HeroData|get_hero_scalar|hero_wraith|Spirit|SprintSpeed}}. | |||
=== Slide === | === Slide === | ||
| Line 27: | Line 29: | ||
To find your effective move speed bonus, use the following formula: | To find your effective move speed bonus, use the following formula: | ||
<math>\text{Effective Move Bonus} = | <math>\text{Effective Move Bonus} = 11 \times (1 - (1 - \frac{B_1}{11}) \times (1 - \frac{B_2}{11}) \dots)</math> | ||
Where | Where B₁, B₂, etc. are individual move speed bonuses. | ||
Then calculate your total speed: | Then calculate your total speed: | ||
| Line 37: | Line 39: | ||
'''Example:''' | '''Example:''' | ||
If you have two sources of move speed, one providing '''+2 m/s''' and another providing '''+3 m/s''': | If you have two sources of move speed, one providing '''+2 m/s''' and another providing '''+3 m/s''': | ||
# Divide each bonus by | # Divide each bonus by 11: ≈0.182 and ≈0.273. | ||
# Subtract from 1: | # Subtract from 1: (1 - 0.182) = '''0.818''' and (1 - 0.273) = '''0.727'''. | ||
# Multiply the remainders: | # Multiply the remainders: 0.818 × 0.727 = '''0.595'''. | ||
# Subtract from 1: | # Subtract from 1: 1 - 0.595 = '''0.405'''. | ||
# Multiply by | # Multiply by 11: 0.405 × 11 = '''4.46 m/s''' (or '''4.5 m/s''' rounded). | ||
# Your Effective Move Bonus is '''4.5 m/s''' (not 5 m/s). | # Your Effective Move Bonus is '''4.5 m/s''' (not 5 m/s). | ||
If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses: | If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses: | ||
<math>6.5 + 4.5 + 1.6 = \mathbf{12.6 m/s}</math> | <math>6.5 + 4.5 + 1.6 = \mathbf{12.6 \text{ m/s}}</math> | ||
=== Sprint Speed Stacking === | === Sprint Speed Stacking === | ||
| Line 60: | Line 62: | ||
'''Step 1: Calculate Move Speed''' | '''Step 1: Calculate Move Speed''' | ||
<math> | <math>11 \times (1 - (1 - \frac{2}{11}) \times (1 - \frac{3}{11})) = 4.5 \text{ m/s effective}</math> | ||
<math>6.4 + 4.5 = \mathbf{10.9 \text{ m/s}}</math> | <math>6.4 + 4.5 = \mathbf{10.9 \text{ m/s}}</math> | ||
| Line 71: | Line 73: | ||
== Base Move and Sprint Speed == | == Base Move and Sprint Speed == | ||
Values referenced from [[Hero | Values referenced from [[Hero Attributes Table]]. | ||
Total Sprint Speed is the sum of Move Speed and Sprint Speed. | |||
{{#invoke:HeroDataArrays|heroMoveSpeedTable}} | {{#invoke:HeroDataArrays|heroMoveSpeedTable}} | ||
| Line 80: | Line 82: | ||
=== Move Speed === | === Move Speed === | ||
{{Item stat table|Move Speed}} | {{Item stat table|Move Speed}} | ||
* {{ItemIcon|Frenzy}} additionally increases move speed by +{{#invoke:ItemData|get_prop|Frenzy|FervorMovespeed}}/s while below 50% health. | |||
* {{ItemIcon|Metal Skin}}, when activated, provides -1.5 m/s Move Speed Penalty | * {{ItemIcon|Metal Skin}}, when activated, provides -1.5 m/s Move Speed Penalty | ||
=== Sprint Speed === | === Sprint Speed === | ||
{{Item stat table|Sprint Speed}} | {{Item stat table|Sprint Speed}} | ||
=== Map Spawns === | === Map Spawns === | ||