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'''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | '''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | ||
''See also: [[Movement Slow]]'' | |||
== Overview == | == Overview == | ||
Heroes will accelerate up to base movement speed velocity from a standstill. Move Speed bonuses from items and abilities stack diminishingly, meaning adding more speed provides progressively less value. | Heroes will accelerate up to base movement speed velocity from a standstill. Move Speed bonuses from items and abilities stack diminishingly, meaning adding more speed provides progressively less value. | ||
While firing, a hero's movement speed is reduced to 75% of its normal value ( | While firing, a hero's movement speed is reduced to 75% of its normal value (a 25% slow), which can be mitigated by {{ItemIcon|Fleetfoot}}. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. | ||
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination. | |||
Some heroes have [[Spirit Scaling]] affecting their Move Speed and Sprint Speed. See "Base Move and Sprint Speed" table below. | Some heroes have [[Spirit Scaling]] affecting their Move Speed and Sprint Speed. See "Base Move and Sprint Speed" table below. | ||
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'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. | '''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. | ||
If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m | If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m/s''' as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. [[Healing Rite]]) will instantly increase current Move Speed. Sliding, taking damage, getting [[Crowd Control#Stun|Stunned]], [[Crowd Control#Immobilize|Immobilized]], [[Crowd Control#Displace|Displaced]] or [[Crowd Control#Sleep|Slept]], using a [[Ziplines|Zipline]], or stopping movement input will reset this counter. | ||
=== Slide === | === Slide === | ||
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<math>\text{Effective Move Bonus} = 12 \times (1 - (1 - \frac{B_1}{12}) \times (1 - \frac{B_2}{12}) \dots)</math> | <math>\text{Effective Move Bonus} = 12 \times (1 - (1 - \frac{B_1}{12}) \times (1 - \frac{B_2}{12}) \dots)</math> | ||
Where | Where B₁, B₂, etc. are individual move speed bonuses. | ||
Then calculate your total speed: | Then calculate your total speed: | ||
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'''Example:''' | '''Example:''' | ||
If you have two sources of move speed, one providing '''+2 m/s''' and another providing '''+3 m/s''': | If you have two sources of move speed, one providing '''+2 m/s''' and another providing '''+3 m/s''': | ||
# Divide each bonus by 12: | # Divide each bonus by 12: ≈0.167 and 0.25. | ||
# Subtract from 1: | # Subtract from 1: (1 - 0.167) = '''0.833''' and (1 - 0.25) = '''0.75'''. | ||
# Multiply the remainders: | # Multiply the remainders: 0.833 × 0.75 = '''0.625'''. | ||
# Subtract from 1: | # Subtract from 1: 1 - 0.625 = '''0.375'''. | ||
# Multiply by 12: | # Multiply by 12: 0.375 × 12 = '''4.5 m/s''' (exact). | ||
# Your Effective Move Bonus is '''4.5 m/s''' (not 5 m/s). | # Your Effective Move Bonus is '''4.5 m/s''' (not 5 m/s). | ||
If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses: | If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses: | ||
<math>6.5 + 4.5 + 1.6 = \mathbf{12.6 m/s}</math> | <math>6.5 + 4.5 + 1.6 = \mathbf{12.6 \text{ m/s}}</math> | ||
=== Sprint Speed Stacking === | === Sprint Speed Stacking === | ||
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Values referenced from [[Hero Comparison Table]]. | Values referenced from [[Hero Comparison Table]]. | ||
Total Speed is the sum of Move Speed and Sprint Speed. | |||
{{#invoke:HeroDataArrays|heroMoveSpeedTable}} | {{#invoke:HeroDataArrays|heroMoveSpeedTable}} | ||
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=== Move Speed === | === Move Speed === | ||
{{Item stat table|Move Speed}} | {{Item stat table|Move Speed}} | ||
* {{ItemIcon|Frenzy}} additionally increases move speed by +{{#invoke:ItemData|get_prop|Frenzy|FervorMovespeed}}/s while below 50% health. | |||
* {{ItemIcon|Metal Skin}}, when activated, provides -1.5 m/s Move Speed Penalty | * {{ItemIcon|Metal Skin}}, when activated, provides -1.5 m/s Move Speed Penalty | ||
=== Sprint Speed === | === Sprint Speed === | ||
{{Item stat table|Sprint Speed}} | {{Item stat table|Sprint Speed}} | ||
=== Map Spawns === | === Map Spawns === | ||