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Several heroes and items have specific movement tech that cannot be executed otherwise.
Several heroes and items have specific movement tech that cannot be executed otherwise.


Distances and speeds are displayed in-game by meters (m) and meters per second (m/s). As the game built on the Source 2 Engine, internal measurements are calculated by hammer units (hu), where 1 hammer unit can be approximated to 1 [[wikipedia:inch|inch]]. Therefore, 1 hu is roughly equal to and represents .0254 m.
Distances and speeds are displayed in-game by meters (m) and meters per second (m/s). As the game built on the Source 2 Engine, internal measurements are calculated by hammer units (hu), where 1 hammer unit can be approximated to 1 [[wikipedia:inch|inch]]. Therefore, 1 hu is roughly equal to and represents .0254 m.  


There is no fall damage in ''Deadlock''.  
There is no fall damage in ''Deadlock''.  
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== Basic Movement ==
== Basic Movement ==
=== Controls ===
=== Controls ===
The character is controlled using movement keys (by default: <code>W</code>, <code>A</code>, <code>S</code>, and <code>D</code>). Pressing the jump key (by default: <code>Space</code>) makes the character jump, and holding it near a ledge allows the character to mantle (by default: <code>Space</code>). The crouch key (default: <code>Ctrl</code>) causes the character to crouch or slide if they have enough speed  (8.9 m/s or 350 hu/s) or are on an inclined surface, such as stairs. Additionally, the dash key (default: <code>Shift</code>) enables the character to perform a [[Stamina|dash]] both on the ground and in the air. [[Heroes]] have differing move speeds and [[Stamina#Dash Speed|dash speeds]].
'''Note:''' Keys listed below assume QWERTY layout on an ANSI keyboard.
 
The character is controlled using movement keys, typically <code>W</code>, <code>A</code>, <code>S</code>, and <code>D</code>. Pressing the jump key (default: <code>Space</code>) makes the character jump, and holding it near a ledge allows the character to mantle. The crouch key (default: <code>Ctrl</code>) causes the character to crouch or slide if they have enough speed  (8.9 m/s) or are on an inclined surface, such as stairs. Additionally, the dash key (default: <code>Shift</code>) enables the character to perform a [[Stamina|dash]]. [[Heroes]] have different [[Stamina#Dash Speed|dash speeds]].


{{Main|Move Speed|Movement Slow}}
{{Main|Move Speed|Movement Slow}}
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=== Air Jump ===
=== Air Jump ===
Jumping while midair functions like a double jump, allowing the player to reach rooftops or get over tall walls. This consumes one stamina.
Jumping while midair functions like a double jump, allowing the player to reach rooftops or get over tall walls. This consumes one stamina. Against some walls, air jumping against the surface that is just too tall for a single jump will refund the stamina for the air jump.
*At the start of each game, you are only permitted one Air Jump per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}.
*At the start of each game, you are only permitted one Air Jump per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}.
[[File:Air_Jump.mp4|center|800px]]<center>'''Air Jumping'''</center>
[[File:Air_Jump.mp4|center|800px]]<center>'''Air jumping'''</center>


=== Wall Jump ===
=== Wall Jump ===
Pressing <code>Space</code> next to a wall will cause the character to perform a Wall Jump, which does not consume stamina. You can Wall Jump multiple times per jump, but each Wall Jump after the first one costs 0.5 [[stamina]] and incurs a fatigue that reduces the height of successive jumps. This fatigue recovers non-linearly{{Citation needed}} over the course of 1.25 seconds and recovers completely upon landing. Using a heavy melee while airborne will also incur fatigue.  
Pressing <code>Space</code> next to a wall will cause the character to perform a Wall Jump, which does not consume stamina. You can Wall Jump multiple times per jump, but each Wall Jump after the first one costs 0.5 [[Stamina]] and incurs a fatigue that reduces the height of successive jumps. This fatigue recovers non-linearly over the course of 1.25 seconds and recovers completely upon landing. Using a light or heavy melee while airborne will also incur fatigue.  
[[File:Wall_Jump.mp4|center|800px]]<center>'''Wall Jumping'''</center>
[[File:Wall_Jump.mp4|center|800px]]<center>'''Wall Jumping'''</center>


=== Air Dash ===
=== Air Dash ===
Dashing midair can be done similarly to a grounded dash. A dash performed in the air is called an Air Dash, and consumes the same amount of stamina as a grounded dash. You can Air Dash only once per jump, but this limit can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}.
Dashing midair can be done similarly to a grounded dash. This consumes one stamina. You can Air Dash only once per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}.
[[File:Air_Dash.mp4|center|800px]]<center>'''Air Dashing'''</center>
[[File:Air_Dash.mp4|center|800px]]<center>'''Air Dashing'''</center>


=== Dash Jump ===
=== Dash Jump ===
A ''Dash jump'' is a fast long jump, which can be performed as an additive input during a dash during a set timing window and which costs 1 [[stamina]], for a total of 2 stamina. The timing of a ''dash jump'' is visualized by the stamina bars under your crosshair turning blue while ''dashing.'' While the crosshair is blue, the player can press jump to ''dash jump''.
A ''Dash jump'' is a fast long jump, which can be performed during a dash and costs 1 [[Stamina]], for a total of 2 including the Stamina spent ''dashing''. The timing of a ''dash jump'' is visualized by the crosshair turning blue while ''dashing.'' While the crosshair is blue, the player can press jump to ''dash jump''.
[[File:Dash_Jump.mp4|center|800px]]<center>'''Dash Jumping'''</center>
[[File:Dash_Jump.mp4|center|800px]]<center>'''Dash Jumping'''</center>


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=== Mantle ===
=== Mantle ===
Mantling is the act of climbing a nearby ledge. If a player holds the crouch key (default: <code>Ctrl</code>) while mantling, they will slide after climbing up, which is called a Mantle Glide.
Mantling is the act of jumping towards a ledge and climbing it. If a player holds the crouch key (default: <code>Ctrl</code>) while mantling, they will slide after climbing up.


If the player is hit by a [[Melee Attack|melee attack]] while mantling, they will get an 80% [[Movement Slow]], which will taper down to 20% over 2s.
If the player is hit by a [[Melee Attack|melee attack]] while mantling, they will get an 80% [[Movement Slow]], which will taper down to 20% over 2s.
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== Movement abilities ==
== Movement abilities ==
Certain abilities are classified in-game as Movement Abilties. These abilities are disabled by the {{ItemType|Tech}} {{ItemIcon|Slowing Hex}}.
{| class="wikitable" style="text-align:center; width:auto;"
{| class="wikitable" style="text-align:center; width:auto;"
! Hero
! Hero
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