Editing
Music
Give feedback
Jump to navigation
Jump to search
Warning:
You are not logged in. Once you make an edit, a temporary account will be created for you.
Learn more
.
Log in
or
create an account
to continue receiving notifications after this account expires, and to access other features.
Anti-spam check. Do
not
fill this in!
This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in ''Deadlock''. == Overview == ''Deadlock's'' main musical identity since the [[Six New Heroes]] update displays elements of [[wikipedia:Trip_hop|Trip hop]], a genre popularized in the 1990s and defined as a psychedelic fusion of hip-hop and electronica, with influences from jazz and other styles. == Composer == The music for ''Deadlock'' was composed by a member of the development team who wishes to remain anonymous for the time being. In a private email, Valve composer Mike Morasky explained that the composer will likely take credit at a future date and confirmed it was not him or "anyone else you might normally guess."<ref>2025-07-28 - [[:File:Mike Morasky Composer Email.png|Email from Mike Morasky]] - ''"it wasn't me or anyone else you might normally guess"''</ref> Morasky had also previously denied his involvement publicly on X (formerly Twitter).<ref>2024-10-23 - [https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky] on X - ''"I am not responsible for the music in deadlock"''</ref> == Title Menu == Music heard in the main menu. {| class="wikitable sortable" ! Track Name ! Audio ! Notes !Update Added |- | Title Menu Loop | [[File:Music title 155bpm.mp3]] |The title menu theme |[[Six New Heroes]] |} ==Hideout== Music and stingers heard in the [[Hideout]]. {| class="wikitable sortable" ! Track Name !! Audio !! Notes !Update Added |- | Title Screen Transition | [[File:Music hideout build 155bpm.mp3]] | A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music. | rowspan="3" |[[Six New Heroes]] |- | Main Hideout Loop | '''Base:'''<br>[[File:Music hideout play base lp 155bpm.mp3]]<br>'''FX:'''<br>[[File:Music hideout play base lp fx 155bpm.mp3]]<br>'''Low:'''<br>[[File:Music hideout play low lp 155bpm.mp3]]<br>'''High:'''<br>[[File:Music hideout play high lp 155bpm.mp3]] | This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: * '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. * '''Facing Direction:''' The volume of the atmospheric FX layer is loudest when the player is looking directly at the terminal. * '''In-Menu Mix:''' When the Play Terminal menu is open, the mix changes to emphasize the 'Low' layer, with the 'Base' and 'FX' layers in the background, while the 'High' melody is muted. * '''Inactivity:''' The music fades to a minimum background volume if the player remains idle (AFK). |- | Matchmaking Search | '''Start:'''<br>[[File:Music hideout search 155bpm.mp3]]<br>'''Wait:'''<br>[[File:Music search wait temp.ogg]] | Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. |- | Rem's Room | [[File:Music hideout rem 70bpm.mp3]] | A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]]. | [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]] |} == Standard Match == Music and stingers heard while playing in a standard match.<br>Some of these audios may also be heard in other gamemodes. === Pre-Match Music === Tracks that play before and into the start of a match. {| class="wikitable sortable" ! Music Cue ! Audio ! Notes ! Update Added |- | Connecting to Match | [[File:music_match_intro_connecting_60bpm.mp3]] | Plays while the game waits for players to load into the match. This track has multiple possible starting points.{{Which}} |[[Update:May 22, 2026|May 22, 2026]] |- | Intro Hero Flourish | [[File:music_match_intro_flourish_160bpm.mp3]] | Plays upon showing the selected hero's flashcard when loaded into the match. | rowspan="2" | [[Update:January_22,_2026|Old Gods, New Blood]] |- | Team Introduction | '''[[The Hidden King]]'''<br>[[File:Music_match_intro_king_160bpm.mp3]]<br>'''[[The Archmother]]'''<br>[[File:Music_match_intro_mother_160bpm.mp3]] | Plays when the game introduces the player's team [[Patron]] and sends all heroes out on [[Ziplines]]. |} === Shop Music === Ambient music that plays when visiting shops on the map. {| class="wikitable sortable" ! Shop Type ! Audio ! Notes |- | Standard | [[File:Curio music.mp3]] | Music played from standard shops |- |Secret | [[File:Curio music 02.mp3]] |Music played from the two secret shops on the map |} === Situational Loops === Tracks that play during specific high-stakes moments. {| class="wikitable sortable" ! Music Cue ! Audio ! Notes |- | Team attacking base | [[File:Music core exposed lp.mp3]] | Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state. |} === Ambient Map Music === Music from environmental objects and locations. {| class="wikitable sortable" ! Music Source ! Audio ! Notes |- | Sinner's Sacrifice | [[File:Vault music.mp3]] | Plays on loop from [[Sinner's Sacrifice]]'s |} ==== Building Ambience ==== {| class="wikitable sortable" ! Location ! Audio ! Notes !Update Added |- | The Baroness Hotel | [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] | Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]]. | rowspan="2" |[[Six New Heroes]] |- | Ambient Waltz music | [[File:Waltz.mp3]] | Looping track heard in the greenhouse building behind [[Sapphire Flame|Sapphire]]'s [[Lanes|Green]] [[Walker]]. |} === Event Stingers === Short musical cues that play in response to specific game events. ==== Match Flow ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes |- | Victory | [[File:Music stinger game over win.mp3]] | Plays at the end of the game after a win. |- | Defeat | [[File:Music stinger game over lose.mp3]] | Plays at the end of the game after a loss. |} ==== Combat & Player Events ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes |- | First Blood | [[File:Music stinger first blood.mp3]] | Plays when the first kill of the match occurs. |- | Player Death | [[File:music_stinger_player_death.mp3]] | Plays when the player character dies. |- | Player Respawn | [[File:Music stinger player respawn.mp3]] | Plays when the player character respawns. |- | Respawn Countdown | [[File:music_stinger_player_respawn_countdown.mp3]] | Plays during the final ~7 seconds of the player's respawn timer. |- | Killstreak (Generic) | [[File:Music stringer kill streak.mp3]] | A generic stinger for achieving a killstreak. |- | Killstreaks (1-10) | # [[File:Music stinger ks 01.mp3]] # [[File:Music stinger ks 02.mp3]] # [[File:Music stinger ks 03.mp3]] # [[File:Music stinger ks 04.mp3]] # [[File:Music stinger ks 05.mp3]] # [[File:Music stinger ks 06.mp3]] # [[File:Music stinger ks 07.mp3]] # [[File:Music stinger ks 08.mp3]] # [[File:Music stinger ks 09.mp3]] # [[File:Music stinger ks 10.mp3]] | Stingers that play for each kill in a killstreak, from 1 to 10 kills. The intensity increases with each stinger. |} ==== Objective & Map Events ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes |- | Guardian/Walker Destroyed | [[File:Music stinger t1 killed.mp3]] | Plays when a [[Guardian]] or [[Walker]] is destroyed. |- | Shrine Destroyed | [[File:Music stinger generator killed.mp3]] | Plays when a [[Shrine]] is destroyed. |- | Patron Defeated (Stage 1) | [[File:Music stinger t3 killed.mp3]] | Plays when the first stage of the [[Patron]] is defeated. |- | Mid-Boss Arrived | [[File:Music stinger mid boss arrived.mp3]] | Plays when [[Mid Boss]] respawns. |} ==== {{PageRef|Soul Urn}} ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes !Update Added |- | Urn Arrived | [[File:Music_idol_announce.mp3]] |Plays when Soul Urn spawns. | rowspan="6" |{{Update link|May|22|2026}} |- |Carrying Soul Urn | '''Base:'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]] |A looping track that plays while a player is carrying the Soul Urn, designed as a dynamic track that's mixed together in real-time based on the player's proximity to the drop-off. |- | Allies win Urn | [[File:Music idol return team.mp3]] |Plays when the Urn is delivered (Only heard by the Urn Runner). |} ==== {{PageRef|Unstable Rift}} ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes !Update Added |- | Announcement | [[File:Music_koth_announce.mp3]] | Plays when the rift is announced. | rowspan="8" |{{Update link|June|30|2026}} |- | rowspan="2" | Capture uncontested | [[File:Music_koth_capture_160bpm.mp3]] | rowspan="2" | Plays when capturing the rift uncontested. |- | [[File:Music_koth_capture_fx_160bpm.mp3]] |- | Capture contested | [[File:Music_koth_capture_contest_160bpm.mp3]] | Plays when capturing the rift while contested. |- | Capture blocked | [[File:Music_koth_capture_block_160bpm.mp3]] | Plays when capture of the rift reaches a deadlock. |- | Win | [[File:Music_koth_win.mp3]] | Plays when the rift is captured by allies. |- | Lose | [[File:Music_koth_lose.mp3]] | Plays when the rift is captured by enemies. |- | Expire | [[File:Music_koth_expire.mp3]] | Plays when the rift expires. |} ==== Rejuvenator Event Stingers ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes |- | Rejuvenator Drop | [[File:Music stinger rejuv drop 7s.mp3]] | Plays when the Rejuvenator drops after [[Mid-Boss]] kill. |- | Rejuvenator Secured | [[File:Music stinger rejuv won.mp3]] | Plays when your team secures the [[Rejuvenator]]. |- | Rejuvenator Lost | [[File:Music stinger rejuv lost.mp3]] | Plays when the enemy team secures the [[Rejuvenator]]. |} === Post-Match Music === Tracks that play after the end of a match. {| class="wikitable sortable" ! Music Cue ! Audio ! Notes ! Update Added |- | Post-Game Scoring | [[File:Music_postgame_155bpm.mp3]] | Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page. | [[Update:January_22,_2026|Old Gods, New Blood]] |- |Post-Game Rankup |[[File:Music postgame rankup 155bpm.mp3]] |Music that plays when the game returns the player to the lobby and the player has gained a rank. | [[Update:July 30, 2026|Matchmaking Update]] |} == Street Brawl == Music heard while playing in a [[Street Brawl]] match.<br>Street Brawl additionally borrows some stingers and music from the Standard gamemode, such as combat events, player events, and building ambience. === Pre-Match Music === Tracks that play before and into the start of a match. {| class="wikitable sortable" ! Music Cue ! Audio ! Notes ! Update Added |- | Team Introduction | [[File:Music_brawl_titles_117bpm-95bpm.mp3]] | Plays when the game introduces the player's team [[Patron]] and begins the first round of item drafting. | [[Update:January_22,_2026|Old Gods, New Blood]] |} === Match Flow === Tracks that play before and into the start of a match. {| class="wikitable sortable" ! Music Cue ! Audio ! Notes ! Update Added |- | Item Drafting | '''General:'''<br>[[File:Music_brawl_draft_95bpm.mp3]]<br>'''Low Time:'''<br>[[File:Music_brawl_draft_timer_95bpm.mp3]] | Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version. | rowspan="6" | [[Update:January_22,_2026|Old Gods, New Blood]] |- | Round Start | '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music brawl round 5 start 95bpm.mp3]] | Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. |- | Round Victory | [[File:Music_brawl_round_won_95bpm.mp3]] | Plays when a singular round is won. |- | Round Loss | [[File:Music_brawl_round_lost_95bpm.mp3]] | Plays when a singular round is lost. |- | Match Victory | [[File:Music_brawl_match_won_95bpm.mp3]] | Plays when the entire match is won. |- | Match Loss | [[File:Music_brawl_match_lost_95bpm.mp3]] | Plays when the entire match is lost. |- | Overtime | [[File:Music brawl overtime 95bpm v2.mp3]] | Plays when the round goes in overtime. | [[Update:February 12, 2026|Apollo - A Cut Above]] |} == Seasonal == Music used only during [[seasonal events]]. === Winter Events === {| class="wikitable sortable" ! Track ! Audio |- | Main menu | [[File:Music menu winter24 lp.mp3]] |- | Standard shop | [[File:Music curio christmas.mp3]] |- | Secret shop | [[File:Music curio secret christmas.mp3]] |} == Retired Music == The following music files have been used in past updates, but have since been superseded or retired: ===Standard Match=== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes ! Update Removed |- |Old Main Menu Loop |[[File:Music menu lp.mp3]] |A shorter version of this song was used for Match Countdown. |Removed in the [[Six New Heroes]] update |- | Match Flow: Match Countdown | [[File:Music_match_countdown.mp3]] | Played during an older-lobby countdown to the start of the match and continued into the players' first ziplining. | Removed in the [[Update:January_22,_2026|Old Gods, New Blood]] update |- | Street Brawl: Overtime | [[File:Music brawl overtime 95bpm.mp3]] | Played when the round went in overtime. | Removed in the [[Update:February 12, 2026|Apollo - A Cut Above]] update |- | Connecting to Match | [[File:music_match_intro_connecting_60bpm old.mp3]] | Older version of the music that plays while the game waited for players to load into the match. <br>Features different mixing and lacks a drum track in comparison to the current version. | rowspan="3" |Removed in the {{Update link|May|22|2026}} update |- | Carrying Soul Urn | [[File:Music idol carry lp.mp3]] | Older version of the looping track that plays while a player was carrying the [[Soul Urn]]. <br>Features different mixing in comparison to the current version |- |Soul Urn Delivered |[[File:Music stinger idol return.mp3]] |Played when the [[Soul Urn]] was successfully delivered to its drop-off point. |- | Allies capturing Urn | [[File:Music idol timer lp team 160bpm.mp3]] |Played in a radius around the Urn capture point while the player or an allied hero was capturing. | rowspan="3" |Removed in the {{Update link|June|30|2026}} update |- | Enemies contesting Urn | [[File:Music idol timer lp opponent 160bpm.mp3]] |Played in a radius around the Urn capture point while the enemy team was contesting. |- | Enemies win Urn | [[File:Music idol return opponent.mp3]] |Played when enemy team wins the Urn capture point. |} == Unused Music == The following music files exist in the game files, but are not currently used in gameplay: {| class="wikitable sortable mw-collapsible" ! Intended Purpose ! Audio ! Notes ! Update Added |- | Standard Match "King Start" | [[File:Music_match_start_king_160bpm.mp3]] | A variant of [[The Hidden King]]'s introduction stinger that is not used in-game. There is no [[Archmother]] variant. | [[Update:January_22,_2026|Old Gods, New Blood]] |- | Alternate standard shop music track | [[File:Curio music 2.mp3]] | | |- | Ambient Choir music | [[File:Music choir 01.mp3]] | | |- | Rejuvenator drop variant (6.5 second version) | [[File:Music stinger rejuv drop 6 5s.mp3]] | | |- | Rejuvenator drop variant (7.5 second version) | [[File:Music stinger rejuv drop 7 5s.mp3]] | | |- | Rejuvenator drop variant (8 second version) | [[File:Music stinger rejuv drop 8s.mp3]] | | |- | Rejuvenator drop variant (9 second version) | [[File:Music stinger rejuv drop 9s.mp3]] | | |- | [[Teleporter]] music | [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]] | | |- | Paying the Price | [[File:Cadence Song.wav]] | Song meant to be performed by [[Cadence]] in [[Ivy's visual novel]] |} === Neon Prime === {| class="wikitable sortable" ! Track ! Audio ! notes |- | Lullaby | [[File:Cadence lullaby music.mp3]] | Was used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability. |} == References == <references /> {{Sounds navbox}} [[Category:Music]]
Summary:
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:HeroIcon
(
edit
)
Template:If lang
(
view source
) (⧼restriction-level-bot+⧽)
Template:Lang incomplete
(
view source
)
Template:MissingValveTranslationTooltip
(
edit
)
Template:Navbar
(
edit
)
Template:Navbox
(
edit
)
Template:Navbox/styles.css
(
edit
)
Template:PageRef
(
edit
)
Template:Sounds navbox
(
edit
)
Template:Tooltip
(
edit
)
Template:Translate
(
edit
)
Template:Update link
(
edit
)
Template:Weasel-inline
(
edit
)
Template:Which
(
edit
)
Module:Dictionary
(
edit
)
Module:HeroData
(
edit
)
Module:HeroData/nav
(
edit
)
Module:HeroData/release
(
edit
)
Module:Icon
(
edit
)
Module:Icon/data
(
edit
)
Module:Lang
(
edit
)
Module:PageRef
(
edit
)
Module:Utilities
(
edit
)
Data:Dictionary
(
edit
)
Data:HeroData.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:LangCodes.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:Lang en.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:ResourceLookup.json
(
edit
)
Data:ResourceLookup2.json
(
edit
)
Navigation menu
Personal tools
Create account
Log in
associated-pages
Article
Discussion
English
Views
Read
Edit
Edit source
History
Tools
Search
Discord
Discord
Navigation
Main page
About us
Random page
Special pages
Recent changes
Neutral
10h ago
·
~2026-LaneFireUrn1085
Souls
10h ago
·
Gammaton32
Neutral
11h ago
·
~2026-LaneFireUrn1085
Victor/Lore
13h ago
·
Roseabrams96
Show more...
Interface Admin
Common CSS
Vector CSS
Minerva CSS
Citizen CSS
Brown theme CSS
Gadgets
Gadgets definition
Editing
How to edit
Style guide
All guides
New files
Unresolved feedback
Tools
What links here
Related changes
Page information
View buckets