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| Latest revision | Your text | ||
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| [[File:Music stinger t3 killed.mp3]] | | [[File:Music stinger t3 killed.mp3]] | ||
| Plays when the first stage of the [[Patron]] is defeated. | | Plays when the first stage of the [[Patron]] is defeated. | ||
|- | |||
| Urn Arrived | |||
| [[File:Music_idol_announce.mp3]] | |||
| Plays when [[Soul Urn]] spawns. | |||
|- | |- | ||
| Mid-Boss Arrived | | Mid-Boss Arrived | ||
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|} | |} | ||
==== | ==== Delivering Soul Urn ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Music Cue | ! Music Cue | ||
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!Update Added | !Update Added | ||
|- | |- | ||
| Urn | |Carrying Soul Urn | ||
| [[File: | |[[File:music_idol_carry_lp_141bpm.mp3]] | ||
| | |A looping track that plays while a player is carrying the [[Soul Urn]]. | ||
| rowspan=" | | rowspan="7" |{{Update link|May|22|2026}} | ||
|- | |||
|Approaching drop-off | |||
|[[File:Music idol carry distant lp 141bpm.mp3]] | |||
|Plays when approaching Urn drop-off. | |||
|- | |- | ||
| | |Approaching drop-off (In-Game) | ||
| | |[[File:Music idol carry lp 141bpm with Music idol carry distant lp 141bpm.mp3]] | ||
| | |'''Carrying Soul Urn''' played together with '''Approaching drop-off''' | ||
|- | |- | ||
| Allies win Urn | | Allies win Urn | ||
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|} | |} | ||
==== | ==== Unstable Rift ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Music Cue | ! Music Cue | ||
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|- | |- | ||
| Round Start | | Round Start | ||
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File: | | '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]] | ||
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | | Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | ||
|- | |- | ||
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| Carrying Soul Urn | | Carrying Soul Urn | ||
| [[File:Music idol carry lp.mp3]] | | [[File:Music idol carry lp.mp3]] | ||
| | | A looping track that played while a player was carrying the [[Soul Urn]]. | ||
|- | |- | ||
|Soul Urn Delivered | |Soul Urn Delivered | ||
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|Played when enemy team wins the Urn capture point. | |Played when enemy team wins the Urn capture point. | ||
|} | |} | ||
== Unused Music == | == Unused Music == | ||
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! notes | ! notes | ||
|- | |- | ||
| | | Likely main theme | ||
| [[File: | | [[File:Cadence_lullaby_music.mp3]] | ||
| Was used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability. | | Was also used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability. | ||
|} | |} | ||