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| This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in ''Deadlock''. | | {{Construction}} |
| | This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock. |
|
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| == Overview == | | == Menu Music == |
| ''Deadlock's'' main musical identity since the [[Six New Heroes]] update displays elements of [[wikipedia:Trip_hop|Trip hop]], a genre popularized in the 1990s and defined as a psychedelic fusion of hip-hop and electronica, with influences from jazz and other styles.
| |
| | |
| == Composer ==
| |
| The music for ''Deadlock'' was composed by a member of the development team who wishes to remain anonymous for the time being. In a private email, Valve composer Mike Morasky explained that the composer will likely take credit at a future date and confirmed it was not him or "anyone else you might normally guess."<ref>2025-07-28 - [[:File:Mike Morasky Composer Email.png|Email from Mike Morasky]] - ''"it wasn't me or anyone else you might normally guess"''</ref> Morasky had also previously denied his involvement publicly on X (formerly Twitter).<ref>2024-10-23 - [https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky] on X - ''"I am not responsible for the music in deadlock"''</ref>
| |
| | |
| == Title Menu ==
| |
| Music heard in the main menu. | | Music heard in the main menu. |
|
| |
|
| {| class="wikitable sortable" | | {| class="wikitable" |
| ! Track Name | | ! Music Cue |
| ! Audio | | ! Audio |
| ! Notes | | ! Notes |
| !Update Added
| |
| |- | | |- |
| | Title Menu Loop | | | Main Menu Loop |
| | [[File:Music title 155bpm.mp3]] | | | [[File:Music menu lp.mp3]] |
| |The title menu theme | | | |
| |[[Six New Heroes]]
| |
| |} | | |} |
|
| |
|
| ==Hideout== | | == In-Match Music == |
| Music and stingers heard in the [[Hideout]].
| | Music heard while playing in a match. |
| | |
| {| class="wikitable sortable"
| |
| ! Track Name !! Audio !! Notes
| |
| !Update Added
| |
| |-
| |
| | Title Screen Transition
| |
| | [[File:Music hideout build 155bpm.mp3]]
| |
| | A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music.
| |
| | rowspan="3" |[[Six New Heroes]]
| |
| |-
| |
| | Main Hideout Loop
| |
| | '''Base:'''<br>[[File:Music hideout play base lp 155bpm.mp3]]<br>'''FX:'''<br>[[File:Music hideout play base lp fx 155bpm.mp3]]<br>'''Low:'''<br>[[File:Music hideout play low lp 155bpm.mp3]]<br>'''High:'''<br>[[File:Music hideout play high lp 155bpm.mp3]]
| |
| | This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions:
| |
| * '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal.
| |
| * '''Facing Direction:''' The volume of the atmospheric FX layer is loudest when the player is looking directly at the terminal.
| |
| * '''In-Menu Mix:''' When the Play Terminal menu is open, the mix changes to emphasize the 'Low' layer, with the 'Base' and 'FX' layers in the background, while the 'High' melody is muted.
| |
| * '''Inactivity:''' The music fades to a minimum background volume if the player remains idle (AFK).
| |
| |-
| |
| | Matchmaking Search
| |
| | '''Start:'''<br>[[File:Music hideout search 155bpm.mp3]]<br>'''Wait:'''<br>[[File:Music search wait temp.ogg]]
| |
| | Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after.
| |
| |-
| |
| | Rem's Room
| |
| | [[File:Music hideout rem 70bpm.mp3]]
| |
| | A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]].
| |
| | [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]]
| |
| |}
| |
| | |
| == Standard Match ==
| |
| Music and stingers heard while playing in a standard match.<br>Some of these audios may also be heard in other gamemodes. | |
| | |
| === Pre-Match Music ===
| |
| Tracks that play before and into the start of a match.
| |
| {| class="wikitable sortable"
| |
| ! Music Cue
| |
| ! Audio
| |
| ! Notes
| |
| ! Update Added
| |
| |-
| |
| | Connecting to Match
| |
| | [[File:music_match_intro_connecting_60bpm.mp3]]
| |
| | Plays while the game waits for players to load into the match. This track has multiple possible starting points.{{Which}}
| |
| |[[Update:May 22, 2026|May 22, 2026]]
| |
| |-
| |
| | Intro Hero Flourish
| |
| | [[File:music_match_intro_flourish_160bpm.mp3]]
| |
| | Plays upon showing the selected hero's flashcard when loaded into the match.
| |
| | rowspan="2" | [[Update:January_22,_2026|Old Gods, New Blood]]
| |
| |-
| |
| | Team Introduction
| |
| | '''[[The Hidden King]]'''<br>[[File:Music_match_intro_king_160bpm.mp3]]<br>'''[[The Archmother]]'''<br>[[File:Music_match_intro_mother_160bpm.mp3]]
| |
| | Plays when the game introduces the player's team [[Patron]] and sends all heroes out on [[Ziplines]].
| |
| |}
| |
|
| |
|
| === Shop Music === | | === Shop Music === |
| Ambient music that plays when visiting shops on the map. | | Ambient music that plays when visiting shops on the map. |
|
| |
|
| {| class="wikitable sortable" | | {| class="wikitable" |
| ! Shop Type | | ! Music Cue |
| ! Audio | | ! Audio |
| ! Notes | | ! Notes |
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| | Music played from standard shops | | | Music played from standard shops |
| |- | | |- |
| |Secret | | |Secret Shop |
| | [[File:Curio music 02.mp3]] | | |[[File:Curio music 02.mp3]] |
| |Music played from the two secret shops on the map | | |Music played from the two secret shops on the map |
| |} | | |} |
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| Tracks that play during specific high-stakes moments. | | Tracks that play during specific high-stakes moments. |
|
| |
|
| {| class="wikitable sortable" | | {| class="wikitable" |
| ! Music Cue | | ! Music Cue |
| ! Audio | | ! Audio |
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| | [[File:Music core exposed lp.mp3]] | | | [[File:Music core exposed lp.mp3]] |
| | Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state. | | | Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state. |
| |}
| |
|
| |
| === Ambient Map Music ===
| |
| Music from environmental objects and locations.
| |
|
| |
| {| class="wikitable sortable"
| |
| ! Music Source
| |
| ! Audio
| |
| ! Notes
| |
| |-
| |
| | Sinner's Sacrifice
| |
| | [[File:Vault music.mp3]]
| |
| | Plays on loop from [[Sinner's Sacrifice]]'s
| |
| |}
| |
|
| |
| ==== Building Ambience ====
| |
| {| class="wikitable sortable"
| |
| ! Location
| |
| ! Audio
| |
| ! Notes
| |
| !Update Added
| |
| |-
| |
| | The Baroness Hotel
| |
| | [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]]
| |
| | Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]].
| |
| | rowspan="2" |[[Six New Heroes]]
| |
| |-
| |
| | Ambient Waltz music
| |
| | [[File:Waltz.mp3]]
| |
| | Looping track heard in the greenhouse building behind [[Sapphire Flame|Sapphire]]'s [[Lanes|Green]] [[Walker]].
| |
| |} | | |} |
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| ==== Match Flow ==== | | ==== Match Flow ==== |
| {| class="wikitable sortable" | | {| class="wikitable" |
| ! Music Cue | | ! Music Cue |
| ! Audio | | ! Audio |
| ! Notes | | ! Notes |
| | |- |
| | | Match Countdown |
| | | [[File:Music match countdown.mp3]] |
| | | Plays during the countdown before a match begins and while players are ziplining into their lanes. |
| |- | | |- |
| | Victory | | | Victory |
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|
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| ==== Combat & Player Events ==== | | ==== Combat & Player Events ==== |
| {| class="wikitable sortable" | | {| class="wikitable" |
| ! Music Cue | | ! Music Cue |
| ! Audio | | ! Audio |
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| | A generic stinger for achieving a killstreak. | | | A generic stinger for achieving a killstreak. |
| |- | | |- |
| | Killstreaks (1-10) | | | Killstreak 1 |
| | | | | [[File:Music stinger ks 01.mp3]] |
| # [[File:Music stinger ks 01.mp3]]
| | | Stinger for killstreak 1 |
| # [[File:Music stinger ks 02.mp3]]
| | |- |
| # [[File:Music stinger ks 03.mp3]]
| | |Killstreak 2 |
| # [[File:Music stinger ks 04.mp3]]
| | |[[File:Music stinger ks 02.mp3]] |
| # [[File:Music stinger ks 05.mp3]]
| | |Stinger for killstreak 2 |
| # [[File:Music stinger ks 06.mp3]]
| | |- |
| # [[File:Music stinger ks 07.mp3]]
| | |Killstreak 3 |
| # [[File:Music stinger ks 08.mp3]]
| | |[[File:Music stinger ks 03.mp3]] |
| # [[File:Music stinger ks 09.mp3]]
| | |Stinger for killstreak 3 |
| # [[File:Music stinger ks 10.mp3]]
| | |- |
| | Stingers that play for each kill in a killstreak, from 1 to 10 kills. The intensity increases with each stinger. | | |Killstreak 4 |
| | |[[File:Music stinger ks 04.mp3]] |
| | |Stinger for killstreak 4 |
| | |- |
| | |Killstreak 5 |
| | |[[File:Music stinger ks 05.mp3]] |
| | |Stinger for killstreak 5 |
| | |- |
| | |Killstreak 6 |
| | |[[File:Music stinger ks 06.mp3]] |
| | |Stinger for killstreak 6 |
| | |- |
| | |Killstreak 7 |
| | |[[File:Music stinger ks 07.mp3]] |
| | |Stinger for killstreak 7 |
| | |- |
| | |Killstreak 8 |
| | |[[File:Music stinger ks 08.mp3]] |
| | |Stinger for killstreak 8 |
| | |- |
| | |Killstreak 9 |
| | |[[File:Music stinger ks 09.mp3]] |
| | |Stinger for killstreak 9 |
| | |- |
| | |Killstreak 10 |
| | |[[File:Music stinger ks 10.mp3]] |
| | |Stinger for killstreak 10 |
| |} | | |} |
|
| |
|
| ==== Objective & Map Events ==== | | ==== Objective & Map Events ==== |
| {| class="wikitable sortable" | | {| class="wikitable" |
| ! Music Cue | | ! Music Cue |
| ! Audio | | ! Audio |
| ! Notes | | ! Notes |
| |- | | |- |
| | Guardian/Walker Destroyed | | | Guardian Destroyed |
| | [[File:Music stinger t1 killed.mp3]] | | | [[File:Music stinger t1 killed.mp3]] |
| | Plays when a [[Guardian]] or [[Walker]] is destroyed. | | | Plays when a [[Guardian]] or [[Walker]] is destroyed. |
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| | [[File:Music stinger t3 killed.mp3]] | | | [[File:Music stinger t3 killed.mp3]] |
| | Plays when the first stage of the [[Patron]] is defeated. | | | Plays when the first stage of the [[Patron]] is defeated. |
| | |- |
| | | Soul Urn Returned |
| | | [[File:Music stinger idol return.mp3]] |
| | | Plays when the [[Soul Urn]] is successfully delivered to its drop-off point. |
| |- | | |- |
| | Mid-Boss Arrived | | | Mid-Boss Arrived |
| | [[File:Music stinger mid boss arrived.mp3]] | | | [[File:Music stinger mid boss arrived.mp3]] |
| | Plays when [[Mid Boss]] respawns. | | | Plays when [[Mid Boss]] first arrives at 10:00. |
| |}
| |
| | |
| ==== {{PageRef|Soul Urn}} ====
| |
| {| class="wikitable sortable"
| |
| ! Music Cue
| |
| ! Audio
| |
| ! Notes
| |
| !Update Added
| |
| |-
| |
| | Urn Arrived
| |
| | [[File:Music_idol_announce.mp3]]
| |
| |Plays when Soul Urn spawns.
| |
| | rowspan="6" |{{Update link|May|22|2026}}
| |
| |- | | |- |
| |Carrying Soul Urn | | |Carrying Soul Urn |
| | '''Base:'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]] | | |[[File:Music idol carry lp.mp3]] |
| |A looping track that plays while a player is carrying the Soul Urn, designed as a dynamic track that's mixed together in real-time based on the player's proximity to the drop-off. | | |A looping track that plays while a player is carrying the [[Soul Urn]]. |
| |-
| |
| | Allies win Urn
| |
| | [[File:Music idol return team.mp3]]
| |
| |Plays when the Urn is delivered
| |
| (Only heard by the Urn Runner).
| |
| |}
| |
| | |
| ==== {{PageRef|Unstable Rift}} ====
| |
| {| class="wikitable sortable"
| |
| ! Music Cue
| |
| ! Audio
| |
| ! Notes
| |
| !Update Added
| |
| |-
| |
| | Announcement
| |
| | [[File:Music_koth_announce.mp3]]
| |
| | Plays when the rift is announced.
| |
| | rowspan="8" |{{Update link|June|30|2026}}
| |
| |-
| |
| | rowspan="2" | Capture uncontested
| |
| | [[File:Music_koth_capture_160bpm.mp3]]
| |
| | rowspan="2" | Plays when capturing the rift uncontested.
| |
| |-
| |
| | [[File:Music_koth_capture_fx_160bpm.mp3]]
| |
| |-
| |
| | Capture contested
| |
| | [[File:Music_koth_capture_contest_160bpm.mp3]]
| |
| | Plays when capturing the rift while contested.
| |
| |-
| |
| | Capture blocked
| |
| | [[File:Music_koth_capture_block_160bpm.mp3]]
| |
| | Plays when capture of the rift reaches a deadlock.
| |
| |-
| |
| | Win
| |
| | [[File:Music_koth_win.mp3]]
| |
| | Plays when the rift is captured by allies.
| |
| |-
| |
| | Lose
| |
| | [[File:Music_koth_lose.mp3]]
| |
| | Plays when the rift is captured by enemies.
| |
| |-
| |
| | Expire
| |
| | [[File:Music_koth_expire.mp3]]
| |
| | Plays when the rift expires.
| |
| |} | | |} |
|
| |
|
| ==== Rejuvenator Event Stingers ==== | | ==== Rejuvenator Event Stingers ==== |
| {| class="wikitable sortable" | | {| class="wikitable" |
| ! Music Cue | | ! Music Cue |
| ! Audio | | ! Audio |
| Line 289: |
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| | Rejuvenator Drop | | | Rejuvenator Drop |
| | [[File:Music stinger rejuv drop 7s.mp3]] | | | [[File:Music stinger rejuv drop 7s.mp3]] |
| | Plays when the Rejuvenator drops after [[Mid-Boss]] kill. | | | Plays when Rejuvenator drops after [[Mid-Boss]] kill. |
| |- | | |- |
| | Rejuvenator Secured | | | Rejuvenator Secured |
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| | Rejuvenator Lost | | | Rejuvenator Lost |
| | [[File:Music stinger rejuv lost.mp3]] | | | [[File:Music stinger rejuv lost.mp3]] |
| | Plays when the enemy team secures the [[Rejuvenator]]. | | | Plays when the enemy team secures the Rejuvenator. |
| |} | | |} |
|
| |
|
| === Post-Match Music === | | == Unused Music == |
| Tracks that play after the end of a match.
| | The following music files exist in the game files but are not currently used in gameplay: |
| {| class="wikitable sortable"
| |
| ! Music Cue
| |
| ! Audio
| |
| ! Notes
| |
| ! Update Added
| |
| |-
| |
| | Post-Game Scoring
| |
| | [[File:Music_postgame_155bpm.mp3]]
| |
| | Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page.
| |
| | [[Update:January_22,_2026|Old Gods, New Blood]]
| |
| |-
| |
| |Post-Game Rankup
| |
| |[[File:Music postgame rankup 155bpm.mp3]]
| |
| |Music that plays when the game returns the player to the lobby and the player has gained a rank.
| |
| | [[Update:July 30, 2026|Matchmaking Update]]
| |
| |}
| |
|
| |
|
| == Street Brawl ==
| | {| class="wikitable" |
| Music heard while playing in a [[Street Brawl]] match.<br>Street Brawl additionally borrows some stingers and music from the Standard gamemode, such as combat events, player events, and building ambience.
| | ! File Name |
| | | ! Intended Purpose |
| === Pre-Match Music ===
| |
| Tracks that play before and into the start of a match.
| |
| {| class="wikitable sortable" | |
| ! Music Cue | |
| ! Audio
| |
| ! Notes
| |
| ! Update Added | |
| |- | | |- |
| | Team Introduction
| | | [[File:Curio music 2.mp3]] |
| | [[File:Music_brawl_titles_117bpm-95bpm.mp3]] | | | Alternate standard shop music track |
| | Plays when the game introduces the player's team [[Patron]] and begins the first round of item drafting. | |
| | [[Update:January_22,_2026|Old Gods, New Blood]]
| |
| |}
| |
| | |
| === Match Flow ===
| |
| Tracks that play before and into the start of a match.
| |
| {| class="wikitable sortable"
| |
| ! Music Cue
| |
| ! Audio
| |
| ! Notes
| |
| ! Update Added
| |
| |- | | |- |
| | Item Drafting | | | [[File:Music curio seasonal.mp3]] |
| | '''General:'''<br>[[File:Music_brawl_draft_95bpm.mp3]]<br>'''Low Time:'''<br>[[File:Music_brawl_draft_timer_95bpm.mp3]]
| | | Standard shop seasonal event music |
| | Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version. | |
| | rowspan="6" | [[Update:January_22,_2026|Old Gods, New Blood]]
| |
| |- | | |- |
| | Round Start | | | [[File:Music curio christmas.mp3]] |
| | '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music brawl round 5 start 95bpm.mp3]]
| | | Standard shop Christmas event music |
| | Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | |
| |- | | |- |
| | Round Victory
| | | [[File:Music curio secret seasonal.mp3]] |
| | [[File:Music_brawl_round_won_95bpm.mp3]] | | | Secret shop seasonal event music |
| | Plays when a singular round is won. | |
| |- | | |- |
| | Round Loss
| |
| | [[File:Music_brawl_round_lost_95bpm.mp3]]
| |
| | Plays when a singular round is lost.
| |
| |-
| |
| | Match Victory
| |
| | [[File:Music_brawl_match_won_95bpm.mp3]]
| |
| | Plays when the entire match is won.
| |
| |-
| |
| | Match Loss
| |
| | [[File:Music_brawl_match_lost_95bpm.mp3]]
| |
| | Plays when the entire match is lost.
| |
| |-
| |
| | Overtime
| |
| | [[File:Music brawl overtime 95bpm v2.mp3]]
| |
| | Plays when the round goes in overtime.
| |
| | [[Update:February 12, 2026|Apollo - A Cut Above]]
| |
| |}
| |
|
| |
| == Seasonal ==
| |
| Music used only during [[seasonal events]].
| |
|
| |
| === Winter Events ===
| |
| {| class="wikitable sortable"
| |
| ! Track
| |
| ! Audio
| |
| |-
| |
| | Main menu
| |
| | [[File:Music menu winter24 lp.mp3]]
| |
| |-
| |
| | Standard shop
| |
| | [[File:Music curio christmas.mp3]]
| |
| |-
| |
| | Secret shop
| |
| | [[File:Music curio secret christmas.mp3]] | | | [[File:Music curio secret christmas.mp3]] |
| |} | | | Secret shop Christmas event music |
| | |
| == Retired Music ==
| |
| The following music files have been used in past updates, but have since been superseded or retired:
| |
| ===Standard Match===
| |
| {| class="wikitable sortable"
| |
| ! Music Cue
| |
| ! Audio
| |
| ! Notes
| |
| ! Update Removed
| |
| |-
| |
| |Old Main Menu Loop
| |
| |[[File:Music menu lp.mp3]]
| |
| |A shorter version of this song was used for Match Countdown.
| |
| |Removed in the [[Six New Heroes]] update
| |
| |-
| |
| | Match Flow: Match Countdown
| |
| | [[File:Music_match_countdown.mp3]]
| |
| | Played during an older-lobby countdown to the start of the match and continued into the players' first ziplining.
| |
| | Removed in the [[Update:January_22,_2026|Old Gods, New Blood]] update
| |
| |-
| |
| | Street Brawl: Overtime
| |
| | [[File:Music brawl overtime 95bpm.mp3]]
| |
| | Played when the round went in overtime.
| |
| | Removed in the [[Update:February 12, 2026|Apollo - A Cut Above]] update
| |
| |-
| |
| | Connecting to Match
| |
| | [[File:music_match_intro_connecting_60bpm old.mp3]]
| |
| | Older version of the music that plays while the game waited for players to load into the match. <br>Features different mixing and lacks a drum track in comparison to the current version.
| |
| | rowspan="3" |Removed in the {{Update link|May|22|2026}} update
| |
| |-
| |
| | Carrying Soul Urn
| |
| | [[File:Music idol carry lp.mp3]]
| |
| | Older version of the looping track that plays while a player was carrying the [[Soul Urn]]. <br>Features different mixing in comparison to the current version
| |
| |-
| |
| |Soul Urn Delivered
| |
| |[[File:Music stinger idol return.mp3]]
| |
| |Played when the [[Soul Urn]] was successfully delivered to its drop-off point.
| |
| |-
| |
| | Allies capturing Urn
| |
| | [[File:Music idol timer lp team 160bpm.mp3]]
| |
| |Played in a radius around the Urn capture point while the player or an allied hero was capturing.
| |
| | rowspan="3" |Removed in the {{Update link|June|30|2026}} update
| |
| |-
| |
| | Enemies contesting Urn
| |
| | [[File:Music idol timer lp opponent 160bpm.mp3]]
| |
| |Played in a radius around the Urn capture point while the enemy team was contesting.
| |
| |-
| |
| | Enemies win Urn
| |
| | [[File:Music idol return opponent.mp3]]
| |
| |Played when enemy team wins the Urn capture point.
| |
| |}
| |
| | |
| | |
| == Unused Music ==
| |
| The following music files exist in the game files, but are not currently used in gameplay:
| |
| | |
| {| class="wikitable sortable mw-collapsible"
| |
| ! Intended Purpose
| |
| ! Audio
| |
| ! Notes
| |
| ! Update Added
| |
| |-
| |
| | Standard Match "King Start"
| |
| | [[File:Music_match_start_king_160bpm.mp3]]
| |
| | A variant of [[The Hidden King]]'s introduction stinger that is not used in-game. There is no [[Archmother]] variant.
| |
| | [[Update:January_22,_2026|Old Gods, New Blood]]
| |
| |-
| |
| | Alternate standard shop music track
| |
| | [[File:Curio music 2.mp3]]
| |
| |
| |
| |
| |
| |-
| |
| | Ambient Choir music
| |
| | [[File:Music choir 01.mp3]]
| |
| |
| |
| |
| |
| |- | | |- |
| | | [[File:Music stinger rejuv drop 6 5s.mp3]] |
| | Rejuvenator drop variant (6.5 second version) | | | Rejuvenator drop variant (6.5 second version) |
| | [[File:Music stinger rejuv drop 6 5s.mp3]]
| |
| |
| |
| |
| |
| |- | | |- |
| | | [[File:Music stinger rejuv drop 7 5s.mp3]] |
| | Rejuvenator drop variant (7.5 second version) | | | Rejuvenator drop variant (7.5 second version) |
| | [[File:Music stinger rejuv drop 7 5s.mp3]]
| |
| |
| |
| |
| |
| |- | | |- |
| | | [[File:Music stinger rejuv drop 8s.mp3]] |
| | Rejuvenator drop variant (8 second version) | | | Rejuvenator drop variant (8 second version) |
| | [[File:Music stinger rejuv drop 8s.mp3]]
| |
| |
| |
| |
| |
| |- | | |- |
| | | [[File:Music stinger rejuv drop 9s.mp3]] |
| | Rejuvenator drop variant (9 second version) | | | Rejuvenator drop variant (9 second version) |
| | [[File:Music stinger rejuv drop 9s.mp3]]
| |
| |
| |
| |
| |
| |-
| |
| | [[Teleporter]] music
| |
| | [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]]
| |
| |
| |
| |
| |
| |-
| |
| | Paying the Price
| |
| | [[File:Cadence Song.wav]]
| |
| | Song meant to be performed by [[Cadence]] in [[Ivy's visual novel]]
| |
| |}
| |
| === Neon Prime ===
| |
| {| class="wikitable sortable"
| |
| ! Track
| |
| ! Audio
| |
| ! notes
| |
| |-
| |
| | Lullaby
| |
| | [[File:Cadence lullaby music.mp3]]
| |
| | Was used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability.
| |
| |} | | |} |
|
| |
|
| == References ==
| |
| <references />
| |
| {{Sounds navbox}} | | {{Sounds navbox}} |
| [[Category:Music]] | | [[Category:Music]] |