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| This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in ''Deadlock''. | | This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock. |
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| == Overview == | | == Menu Music == |
| ''Deadlock's'' main musical identity since the [[Six New Heroes]] update displays elements of [[wikipedia:Trip_hop|Trip hop]], a genre popularized in the 1990s and defined as a psychedelic fusion of hip-hop and electronica, with influences from jazz and other styles.
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| == Composer ==
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| The music for ''Deadlock'' was composed by a member of the development team who wishes to remain anonymous for the time being. In a private email, Valve composer Mike Morasky explained that the composer will likely take credit at a future date and confirmed it was not him or "anyone else you might normally guess."<ref>2025-07-28 - [[:File:Mike Morasky Composer Email.png|Email from Mike Morasky]] - ''"it wasn't me or anyone else you might normally guess"''</ref> Morasky had also previously denied his involvement publicly on X (formerly Twitter).<ref>2024-10-23 - [https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky] on X - ''"I am not responsible for the music in deadlock"''</ref>
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| == Title Menu ==
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| Music heard in the main menu. | | Music heard in the main menu. |
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| ! Audio | | ! Audio |
| ! Notes | | ! Notes |
| !Update Added
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| |- | | |- |
| | Title Menu Loop | | | Main Menu Loop |
| | [[File:Music title 155bpm.mp3]] | | | [[File:Music menu lp.mp3]] |
| |The title menu theme | | |The primary menu theme |
| |[[Six New Heroes]]
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| |} | | |} |
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| ==Hideout== | | == In-Match Music == |
| Music and stingers heard in the [[Hideout]].
| | Music heard while playing in a match. |
| | |
| {| class="wikitable sortable"
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| ! Track Name !! Audio !! Notes
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| !Update Added
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| |-
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| | Title Screen Transition
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| | [[File:Music hideout build 155bpm.mp3]]
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| | A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music.
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| | rowspan="3" |[[Six New Heroes]]
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| |-
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| | Main Hideout Loop
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| | '''Base:'''<br>[[File:Music hideout play base lp 155bpm.mp3]]<br>'''FX:'''<br>[[File:Music hideout play base lp fx 155bpm.mp3]]<br>'''Low:'''<br>[[File:Music hideout play low lp 155bpm.mp3]]<br>'''High:'''<br>[[File:Music hideout play high lp 155bpm.mp3]]
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| | This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions:
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| * '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal.
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| * '''Facing Direction:''' The volume of the atmospheric FX layer is loudest when the player is looking directly at the terminal.
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| * '''In-Menu Mix:''' When the Play Terminal menu is open, the mix changes to emphasize the 'Low' layer, with the 'Base' and 'FX' layers in the background, while the 'High' melody is muted.
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| * '''Inactivity:''' The music fades to a minimum background volume if the player remains idle (AFK).
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| |-
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| | Matchmaking Search
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| | '''Start:'''<br>[[File:Music hideout search 155bpm.mp3]]<br>'''Wait:'''<br>[[File:Music search wait temp.ogg]]
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| | Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after.
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| |-
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| | Rem's Room
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| | [[File:Music hideout rem 70bpm.mp3]]
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| | A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]].
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| | [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]]
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| |}
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| == Standard Match ==
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| Music and stingers heard while playing in a standard match.<br>Some of these audios may also be heard in other gamemodes. | |
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| === Pre-Match Music ===
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| Tracks that play before and into the start of a match.
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| {| class="wikitable sortable"
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| ! Music Cue
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| ! Audio
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| ! Notes
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| ! Update Added
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| |-
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| | Connecting to Match
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| | [[File:music_match_intro_connecting_60bpm.mp3]]
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| | Plays while the game waits for players to load into the match. This track has multiple possible starting points.{{Which}}
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| |[[Update:May 22, 2026|May 22, 2026]]
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| |-
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| | Intro Hero Flourish
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| | [[File:music_match_intro_flourish_160bpm.mp3]]
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| | Plays upon showing the selected hero's flashcard when loaded into the match.
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| | rowspan="2" | [[Update:January_22,_2026|Old Gods, New Blood]]
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| |-
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| | Team Introduction
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| | '''[[The Hidden King]]'''<br>[[File:Music_match_intro_king_160bpm.mp3]]<br>'''[[The Archmother]]'''<br>[[File:Music_match_intro_mother_160bpm.mp3]]
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| | Plays when the game introduces the player's team [[Patron]] and sends all heroes out on [[Ziplines]].
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| |}
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| === Shop Music === | | === Shop Music === |
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| ! Audio | | ! Audio |
| ! Notes | | ! Notes |
| !Update Added
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| |- | | |- |
| | The Baroness Hotel | | | Hotel |
| | [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] | | | [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] |
| | Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]]. | | | Looping tracks heard near the hotel building in [[Lanes|Blue lane]]. |
| | rowspan="2" |[[Six New Heroes]]
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| |-
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| | Ambient Waltz music
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| | [[File:Waltz.mp3]]
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| | Looping track heard in the greenhouse building behind [[Sapphire Flame|Sapphire]]'s [[Lanes|Green]] [[Walker]].
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| |} | | |} |
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| ! Audio | | ! Audio |
| ! Notes | | ! Notes |
| | |- |
| | | Match Countdown |
| | | [[File:Music match countdown.mp3]] |
| | | Plays during the countdown before a match begins and while players are ziplining into their lanes. |
| |- | | |- |
| | Victory | | | Victory |
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| | [[File:Music stinger t3 killed.mp3]] | | | [[File:Music stinger t3 killed.mp3]] |
| | Plays when the first stage of the [[Patron]] is defeated. | | | Plays when the first stage of the [[Patron]] is defeated. |
| | |- |
| | | Soul Urn Delivered |
| | | [[File:Music stinger idol return.mp3]] |
| | | Plays when the [[Soul Urn]] is successfully delivered to its drop-off point. |
| |- | | |- |
| | Mid-Boss Arrived | | | Mid-Boss Arrived |
| | [[File:Music stinger mid boss arrived.mp3]] | | | [[File:Music stinger mid boss arrived.mp3]] |
| | Plays when [[Mid Boss]] respawns. | | | Plays when [[Mid Boss]] spawns. |
| |}
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| | |
| ==== {{PageRef|Soul Urn}} ====
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| {| class="wikitable sortable"
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| ! Music Cue
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| ! Audio
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| ! Notes
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| !Update Added
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| |-
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| | Urn Arrived
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| | [[File:Music_idol_announce.mp3]]
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| |Plays when Soul Urn spawns.
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| | rowspan="6" |{{Update link|May|22|2026}}
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| |- | | |- |
| |Carrying Soul Urn | | |Carrying Soul Urn |
| | '''Base:'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]] | | |[[File:Music idol carry lp.mp3]] |
| |A looping track that plays while a player is carrying the Soul Urn, designed as a dynamic track that's mixed together in real-time based on the player's proximity to the drop-off. | | |A looping track that plays while a player is carrying the [[Soul Urn]]. |
| |-
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| | Allies win Urn
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| | [[File:Music idol return team.mp3]]
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| |Plays when the Urn is delivered
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| (Only heard by the Urn Runner).
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| |}
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| | |
| ==== {{PageRef|Unstable Rift}} ====
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| {| class="wikitable sortable"
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| ! Music Cue
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| ! Audio
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| ! Notes
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| !Update Added
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| |-
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| | Announcement
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| | [[File:Music_koth_announce.mp3]]
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| | Plays when the rift is announced.
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| | rowspan="8" |{{Update link|June|30|2026}}
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| |-
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| | rowspan="2" | Capture uncontested
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| | [[File:Music_koth_capture_160bpm.mp3]]
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| | rowspan="2" | Plays when capturing the rift uncontested.
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| |-
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| | [[File:Music_koth_capture_fx_160bpm.mp3]]
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| |-
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| | Capture contested
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| | [[File:Music_koth_capture_contest_160bpm.mp3]]
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| | Plays when capturing the rift while contested.
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| |-
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| | Capture blocked
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| | [[File:Music_koth_capture_block_160bpm.mp3]]
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| | Plays when capture of the rift reaches a deadlock.
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| |-
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| | Win
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| | [[File:Music_koth_win.mp3]]
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| | Plays when the rift is captured by allies.
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| |-
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| | Lose
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| | [[File:Music_koth_lose.mp3]]
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| | Plays when the rift is captured by enemies.
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| |-
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| | Expire
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| | [[File:Music_koth_expire.mp3]]
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| | Plays when the rift expires.
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| |} | | |} |
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| |} | | |} |
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| === Post-Match Music === | | == Seasonal Music == |
| Tracks that play after the end of a match.
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| {| class="wikitable sortable"
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| ! Music Cue
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| ! Audio
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| ! Notes
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| ! Update Added
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| |-
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| | Post-Game Scoring
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| | [[File:Music_postgame_155bpm.mp3]]
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| | Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page.
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| | [[Update:January_22,_2026|Old Gods, New Blood]]
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| |-
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| |Post-Game Rankup
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| |[[File:Music postgame rankup 155bpm.mp3]]
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| |Music that plays when the game returns the player to the lobby and the player has gained a rank.
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| | [[Update:July 30, 2026|Matchmaking Update]]
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| |}
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| | |
| == Street Brawl ==
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| Music heard while playing in a [[Street Brawl]] match.<br>Street Brawl additionally borrows some stingers and music from the Standard gamemode, such as combat events, player events, and building ambience.
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| | |
| === Pre-Match Music ===
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| Tracks that play before and into the start of a match.
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| {| class="wikitable sortable"
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| ! Music Cue
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| ! Audio
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| ! Notes
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| ! Update Added
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| |-
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| | Team Introduction
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| | [[File:Music_brawl_titles_117bpm-95bpm.mp3]]
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| | Plays when the game introduces the player's team [[Patron]] and begins the first round of item drafting.
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| | [[Update:January_22,_2026|Old Gods, New Blood]]
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| |}
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| | |
| === Match Flow ===
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| Tracks that play before and into the start of a match.
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| {| class="wikitable sortable"
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| ! Music Cue
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| ! Audio
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| ! Notes
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| ! Update Added
| |
| |-
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| | Item Drafting
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| | '''General:'''<br>[[File:Music_brawl_draft_95bpm.mp3]]<br>'''Low Time:'''<br>[[File:Music_brawl_draft_timer_95bpm.mp3]]
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| | Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version.
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| | rowspan="6" | [[Update:January_22,_2026|Old Gods, New Blood]]
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| |-
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| | Round Start
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| | '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music brawl round 5 start 95bpm.mp3]]
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| | Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds.
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| |-
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| | Round Victory
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| | [[File:Music_brawl_round_won_95bpm.mp3]]
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| | Plays when a singular round is won.
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| |-
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| | Round Loss
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| | [[File:Music_brawl_round_lost_95bpm.mp3]]
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| | Plays when a singular round is lost.
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| |-
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| | Match Victory
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| | [[File:Music_brawl_match_won_95bpm.mp3]]
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| | Plays when the entire match is won.
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| |-
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| | Match Loss
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| | [[File:Music_brawl_match_lost_95bpm.mp3]]
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| | Plays when the entire match is lost.
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| |-
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| | Overtime
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| | [[File:Music brawl overtime 95bpm v2.mp3]]
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| | Plays when the round goes in overtime.
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| | [[Update:February 12, 2026|Apollo - A Cut Above]]
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| |}
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| | |
| == Seasonal ==
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| Music used only during [[seasonal events]]. | | Music used only during [[seasonal events]]. |
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| === Winter Events === | | === Winter event === |
| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| ! Track | | ! Track |
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| |- | | |- |
| | Main menu | | | Main menu |
| | [[File:Music menu winter24 lp.mp3]] | | | [[File:Music menu lp winter.mp3]] |
| |- | | |- |
| | Standard shop | | | Standard shop |
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| | [[File:Music curio secret christmas.mp3]] | | | [[File:Music curio secret christmas.mp3]] |
| |} | | |} |
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| == Retired Music ==
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| The following music files have been used in past updates, but have since been superseded or retired:
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| ===Standard Match===
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| {| class="wikitable sortable"
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| ! Music Cue
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| ! Audio
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| ! Notes
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| ! Update Removed
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| |-
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| |Old Main Menu Loop
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| |[[File:Music menu lp.mp3]]
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| |A shorter version of this song was used for Match Countdown.
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| |Removed in the [[Six New Heroes]] update
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| |-
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| | Match Flow: Match Countdown
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| | [[File:Music_match_countdown.mp3]]
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| | Played during an older-lobby countdown to the start of the match and continued into the players' first ziplining.
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| | Removed in the [[Update:January_22,_2026|Old Gods, New Blood]] update
| |
| |-
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| | Street Brawl: Overtime
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| | [[File:Music brawl overtime 95bpm.mp3]]
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| | Played when the round went in overtime.
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| | Removed in the [[Update:February 12, 2026|Apollo - A Cut Above]] update
| |
| |-
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| | Connecting to Match
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| | [[File:music_match_intro_connecting_60bpm old.mp3]]
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| | Older version of the music that plays while the game waited for players to load into the match. <br>Features different mixing and lacks a drum track in comparison to the current version.
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| | rowspan="3" |Removed in the {{Update link|May|22|2026}} update
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| |-
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| | Carrying Soul Urn
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| | [[File:Music idol carry lp.mp3]]
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| | Older version of the looping track that plays while a player was carrying the [[Soul Urn]]. <br>Features different mixing in comparison to the current version
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| |-
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| |Soul Urn Delivered
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| |[[File:Music stinger idol return.mp3]]
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| |Played when the [[Soul Urn]] was successfully delivered to its drop-off point.
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| |-
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| | Allies capturing Urn
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| | [[File:Music idol timer lp team 160bpm.mp3]]
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| |Played in a radius around the Urn capture point while the player or an allied hero was capturing.
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| | rowspan="3" |Removed in the {{Update link|June|30|2026}} update
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| |-
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| | Enemies contesting Urn
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| | [[File:Music idol timer lp opponent 160bpm.mp3]]
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| |Played in a radius around the Urn capture point while the enemy team was contesting.
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| |-
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| | Enemies win Urn
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| | [[File:Music idol return opponent.mp3]]
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| |Played when enemy team wins the Urn capture point.
| |
| |}
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| == Unused Music == | | == Unused Music == |
| The following music files exist in the game files, but are not currently used in gameplay: | | The following music files exist in the game files, but are not currently used in gameplay: |
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| {| class="wikitable sortable mw-collapsible" | | {| class="wikitable sortable mw-collapsible mw-collapsed" |
| ! Intended Purpose | | ! Intended Purpose |
| ! Audio | | ! Audio |
| ! Notes
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| ! Update Added
| |
| |-
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| | Standard Match "King Start"
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| | [[File:Music_match_start_king_160bpm.mp3]]
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| | A variant of [[The Hidden King]]'s introduction stinger that is not used in-game. There is no [[Archmother]] variant.
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| | [[Update:January_22,_2026|Old Gods, New Blood]]
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| |- | | |- |
| | Alternate standard shop music track | | | Alternate standard shop music track |
| | [[File:Curio music 2.mp3]] | | | [[File:Curio music 2.mp3]] |
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| |
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| |- | | |- |
| | Ambient Choir music | | | Ambient Choir music |
| | [[File:Music choir 01.mp3]] | | | [[File:Music choir 01.mp3]] |
| | | | |- |
| | | | | Ambient Waltz music |
| | | [[File:Waltz.mp3]] |
| |- | | |- |
| | Rejuvenator drop variant (6.5 second version) | | | Rejuvenator drop variant (6.5 second version) |
| | [[File:Music stinger rejuv drop 6 5s.mp3]] | | | [[File:Music stinger rejuv drop 6 5s.mp3]] |
| |
| |
| |
| |
| |- | | |- |
| | Rejuvenator drop variant (7.5 second version) | | | Rejuvenator drop variant (7.5 second version) |
| | [[File:Music stinger rejuv drop 7 5s.mp3]] | | | [[File:Music stinger rejuv drop 7 5s.mp3]] |
| |
| |
| |
| |
| |- | | |- |
| | Rejuvenator drop variant (8 second version) | | | Rejuvenator drop variant (8 second version) |
| | [[File:Music stinger rejuv drop 8s.mp3]] | | | [[File:Music stinger rejuv drop 8s.mp3]] |
| |
| |
| |
| |
| |- | | |- |
| | Rejuvenator drop variant (9 second version) | | | Rejuvenator drop variant (9 second version) |
| | [[File:Music stinger rejuv drop 9s.mp3]] | | | [[File:Music stinger rejuv drop 9s.mp3]] |
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| |
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| |
| |- | | |- |
| | [[Teleporter]] music | | | [[Teleporter]] music |
| | [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]] | | | [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]] |
| |
| |
| |
| |
| |-
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| | Paying the Price
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| | [[File:Cadence Song.wav]]
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| | Song meant to be performed by [[Cadence]] in [[Ivy's visual novel]]
| |
| |}
| |
| === Neon Prime ===
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| {| class="wikitable sortable"
| |
| ! Track
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| ! Audio
| |
| ! notes
| |
| |-
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| | Lullaby
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| | [[File:Cadence lullaby music.mp3]]
| |
| | Was used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability.
| |
| |} | | |} |
| | |
| | == Trivia == |
| | |
| | * Mike Morasky, the composer for various Valve games, has confirmed that he is not behind the ''Deadlock'' soundtrack.<ref>2024-10-23 - [https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky] on X - ''"I am not responsible for the music in deadlock"''</ref> It is speculated that the ''Deadlock'' composer is Tim Larkin, who did the soundtrack for ''Dota 2'' and ''Artifact''. |
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| == References == | | == References == |
| <references /> | | <references /> |
| {{Sounds navbox}} | | {{Sounds navbox]] |
| [[Category:Music]] | | [[Category:Music]] |