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| Title Menu Loop | | Title Menu Loop | ||
| [[File: | | [[File:music_title.mp3]] | ||
|The title menu theme | |The title menu theme | ||
|[[Six New Heroes]] | |[[Six New Heroes]] | ||
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| Title Screen Transition | | Title Screen Transition | ||
| [[File:Music hideout build | | [[File:Music hideout build.mp3]] | ||
| A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music. | | A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music. | ||
| rowspan="3" |[[Six New Heroes]] | | rowspan="3" |[[Six New Heroes]] | ||
|- | |- | ||
| Main Hideout Loop | | Main Hideout Loop | ||
| '''Base:'''<br>[[File:Music hideout play base | | '''Base:'''<br>[[File:Music hideout play base.mp3]]<br>'''FX:'''<br>[[File:Music hideout play base fx.mp3]]<br>'''Low:'''<br>[[File:Music hideout play low.mp3]]<br>'''High:'''<br>[[File:Music hideout play high.mp3]] | ||
| This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: | | This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: | ||
* '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. | * '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. | ||
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| Matchmaking Search | | Matchmaking Search | ||
| '''Start:'''<br>[[File:Music hideout search | | '''Start:'''<br>[[File:Music hideout search.mp3]]<br>'''Wait:'''<br>[[File:Music_search_wait_temp.ogg]] | ||
| Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. | | Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. | ||
|- | |- | ||
| Rem's Room | | Rem's Room | ||
| [[File: | | [[File:Music_hideout_rem_70bpm.mp3]] | ||
| A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]]. | | A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]]. | ||
| [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]] | | [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]] | ||
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! Notes | ! Notes | ||
! Update Added | ! Update Added | ||
|- | |- | ||
| Intro Hero Flourish | | Intro Hero Flourish | ||
| [[File:music_match_intro_flourish_160bpm.mp3]] | | [[File:music_match_intro_flourish_160bpm.mp3]] | ||
| Plays upon showing the selected hero's flashcard when loaded into the match. | | Plays upon showing the selected hero's flashcard when loaded into the match. | ||
| rowspan=" | | rowspan="3" | [[Update:January_22,_2026|Old Gods, New Blood]] | ||
|- | |||
| Connecting to Match | |||
| [[File:music_match_intro_connecting_60bpm.mp3]] | |||
| Plays while the game waits for players to load into the match. | |||
|- | |- | ||
| Team Introduction | | Team Introduction | ||
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| [[File:Music stinger t3 killed.mp3]] | | [[File:Music stinger t3 killed.mp3]] | ||
| Plays when the first stage of the [[Patron]] is defeated. | | Plays when the first stage of the [[Patron]] is defeated. | ||
|- | |||
| Soul Urn Delivered | |||
| [[File:Music stinger idol return.mp3]] | |||
| Plays when the [[Soul Urn]] is successfully delivered to its drop-off point. | |||
|- | |- | ||
| Mid-Boss Arrived | | Mid-Boss Arrived | ||
| [[File:Music stinger mid boss arrived.mp3]] | | [[File:Music stinger mid boss arrived.mp3]] | ||
| Plays when [[Mid Boss]] | | Plays when [[Mid Boss]] spawns. | ||
|- | |- | ||
|Carrying Soul Urn | |Carrying Soul Urn | ||
| | |[[File:Music idol carry lp.mp3]] | ||
|A looping track that plays while a player is carrying the | |A looping track that plays while a player is carrying the [[Soul Urn]]. | ||
|} | |} | ||
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| [[File:Music stinger rejuv lost.mp3]] | | [[File:Music stinger rejuv lost.mp3]] | ||
| Plays when the enemy team secures the [[Rejuvenator]]. | | Plays when the enemy team secures the [[Rejuvenator]]. | ||
|} | |||
=== Delivering Soul Urn === | |||
{| class="wikitable sortable" | |||
! Music Cue | |||
! Audio | |||
!Update Added | |||
|- | |||
|Carrying urn | |||
|[[File:Music idol carry distant lp 141bpm.mp3]] | |||
| rowspan="3" |{{Update link|May|22|2026}} | |||
|- | |||
| Allies delivering urn | |||
| [[File:Music idol timer lp team 160bpm.mp3]] | |||
|- | |||
| Enemies delivering urn | |||
| [[File:Music idol timer lp opponent 160bpm.mp3]] | |||
|} | |} | ||
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| Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page. | | Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page. | ||
| [[Update:January_22,_2026|Old Gods, New Blood]] | | [[Update:January_22,_2026|Old Gods, New Blood]] | ||
|} | |} | ||
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|- | |- | ||
| Round Start | | Round Start | ||
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File: | | '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]] | ||
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | | Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | ||
|- | |- | ||
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| Main menu | | Main menu | ||
| [[File:Music menu | | [[File:Music menu lp winter.mp3]] | ||
|- | |- | ||
| Standard shop | | Standard shop | ||
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| Played when the round went in overtime. | | Played when the round went in overtime. | ||
| Removed in the [[Update:February 12, 2026|Apollo - A Cut Above]] update | | Removed in the [[Update:February 12, 2026|Apollo - A Cut Above]] update | ||
|} | |} | ||
== Unused Music == | == Unused Music == | ||
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|} | |} | ||