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| Title Menu Loop | | Title Menu Loop | ||
| [[File: | | [[File:music_title.mp3]] | ||
|The title menu theme | |The title menu theme | ||
|[[Six New Heroes]] | |[[Six New Heroes]] | ||
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|- | |- | ||
| Title Screen Transition | | Title Screen Transition | ||
| [[File:Music hideout build | | [[File:Music hideout build.mp3]] | ||
| A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music. | | A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music. | ||
| rowspan="3" |[[Six New Heroes]] | | rowspan="3" |[[Six New Heroes]] | ||
|- | |- | ||
| Main Hideout Loop | | Main Hideout Loop | ||
| '''Base:'''<br>[[File:Music hideout play base | | '''Base:'''<br>[[File:Music hideout play base.mp3]]<br>'''FX:'''<br>[[File:Music hideout play base fx.mp3]]<br>'''Low:'''<br>[[File:Music hideout play low.mp3]]<br>'''High:'''<br>[[File:Music hideout play high.mp3]] | ||
| This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: | | This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: | ||
* '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. | * '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. | ||
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| Matchmaking Search | | Matchmaking Search | ||
| '''Start:'''<br>[[File:Music hideout search | | '''Start:'''<br>[[File:Music hideout search.mp3]]<br>'''Wait:'''<br>[[File:Music_search_wait_temp.ogg]] | ||
| Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. | | Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. | ||
|- | |- | ||
| Rem's Room | | Rem's Room | ||
| [[File: | | [[File:Music_hideout_rem_70bpm.mp3]] | ||
| A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]]. | | A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]]. | ||
| [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]] | | [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]] | ||
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| Plays when the first stage of the [[Patron]] is defeated. | | Plays when the first stage of the [[Patron]] is defeated. | ||
|- | |- | ||
| | | Urn Arrived | ||
| [[File: | | [[File:Music_idol_announce.mp3]] | ||
| Plays when [[ | | Plays when [[Soul Urn]] spawns. | ||
|} | |} | ||
==== | ==== Delivering Soul Urn ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Music Cue | ! Music Cue | ||
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!Update Added | !Update Added | ||
|- | |- | ||
| Urn | |Carrying Soul Urn | ||
| [[File: | |[[File:music_idol_carry_lp_141bpm.mp3]] | ||
| | |A looping track that plays while a player is carrying the [[Soul Urn]]. | ||
| rowspan=" | | rowspan="7" |{{Update link|May|22|2026}} | ||
|- | |||
|Approaching drop-off | |||
|[[File:Music idol carry distant lp 141bpm.mp3]] | |||
|Plays when approaching Urn drop-off. | |||
|- | |||
|Approaching drop-off (In-Game) | |||
|[[File:Music idol carry lp 141bpm with Music idol carry distant lp 141bpm.mp3]] | |||
|'''Carrying Soul Urn''' played together with '''Approaching drop-off''' | |||
|- | |||
| Allies delivering Urn | |||
| [[File:Music idol timer lp team 160bpm.mp3]] | |||
|Plays when ally team is delivering Urn. | |||
|- | |- | ||
| | | Enemies delivering Urn | ||
| | | [[File:Music idol timer lp opponent 160bpm.mp3]] | ||
| | |Plays when enemy team is delivering Urn. | ||
|- | |- | ||
| Allies win Urn | | Allies win Urn | ||
| [[File:Music idol return team.mp3]] | | [[File:Music idol return team.mp3]] | ||
|Plays when | |Plays when ally team successfully delivers Urn. | ||
|- | |||
| Enemies win Urn | |||
| [[File:Music idol return opponent.mp3]] | |||
|Plays when enemy team successfully delivers Urn. | |||
|} | |} | ||
==== | ==== Unstable Rift ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Music Cue | ! Music Cue | ||
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| Capture blocked | | Capture blocked | ||
| [[File:Music_koth_capture_block_160bpm.mp3]] | | [[File:Music_koth_capture_block_160bpm.mp3]] | ||
| Plays when | | Plays when only the enemy is capturing the rift. | ||
|- | |- | ||
| Win | | Win | ||
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| Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page. | | Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page. | ||
| [[Update:January_22,_2026|Old Gods, New Blood]] | | [[Update:January_22,_2026|Old Gods, New Blood]] | ||
|} | |} | ||
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|- | |- | ||
| Round Start | | Round Start | ||
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File: | | '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]] | ||
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | | Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | ||
|- | |- | ||
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|- | |- | ||
| Main menu | | Main menu | ||
| [[File:Music menu | | [[File:Music menu lp winter.mp3]] | ||
|- | |- | ||
| Standard shop | | Standard shop | ||
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| Connecting to Match | | Connecting to Match | ||
| [[File:music_match_intro_connecting_60bpm old.mp3]] | | [[File:music_match_intro_connecting_60bpm old.mp3]] | ||
| | | Played while the game waited for players to load into the match. | ||
| rowspan=" | | rowspan="4" |Removed in the {{Update link|May|22|2026}} update | ||
|- | |||
|Mid-Boss Arrived | |||
|[[File:Music stinger mid boss arrived.mp3]] | |||
|Plays when [[Mid Boss]] spawns. | |||
|- | |- | ||
| Carrying Soul Urn | | Carrying Soul Urn | ||
| [[File:Music idol carry lp.mp3]] | | [[File:Music idol carry lp.mp3]] | ||
| | | A looping track that played while a player was carrying the [[Soul Urn]]. | ||
|- | |- | ||
|Soul Urn Delivered | |Soul Urn Delivered | ||
|[[File:Music stinger idol return.mp3]] | |[[File:Music stinger idol return.mp3]] | ||
|Played when the [[Soul Urn]] was successfully delivered to its drop-off point. | |Played when the [[Soul Urn]] was successfully delivered to its drop-off point. | ||
|} | |} | ||
== Unused Music == | == Unused Music == | ||
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|} | |} | ||