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Samlovesmath (talk | contribs) Updated for "Old Gods, New Blood" update |
Samlovesmath (talk | contribs) m Audio subtitle text formatting fixes |
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| Main Hideout Loop | | Main Hideout Loop | ||
| '''Base:''' [[File:Music hideout play base.mp3]]<br>'''FX:''' [[File:Music hideout play base fx.mp3]]<br>'''Low:''' [[File:Music hideout play low.mp3]]<br>'''High:''' [[File:Music hideout play high.mp3]] | | '''Base:'''<br>[[File:Music hideout play base.mp3]]<br>'''FX:'''<br>[[File:Music hideout play base fx.mp3]]<br>'''Low:'''<br>[[File:Music hideout play low.mp3]]<br>'''High:'''<br>[[File:Music hideout play high.mp3]] | ||
| This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: | | This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: | ||
* '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. | * '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. | ||
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| Matchmaking Search | | Matchmaking Search | ||
| '''Start:''' [[File:Music hideout search.mp3]]<br>'''Wait:''' [[File:Music_search_wait_temp.ogg]] | | '''Start:'''<br>[[File:Music hideout search.mp3]]<br>'''Wait:'''<br>[[File:Music_search_wait_temp.ogg]] | ||
| Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. | | Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. | ||
|} | |} | ||
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| Team Introduction | | Team Introduction | ||
| '''[[The Hidden King]]''' [[File:Music_match_intro_king_160bpm.mp3]]<br>'''[[The Archmother]]''' [[File:Music_match_intro_mother_160bpm.mp3]] | | '''[[The Hidden King]]'''<br>[[File:Music_match_intro_king_160bpm.mp3]]<br>'''[[The Archmother]]'''<br>[[File:Music_match_intro_mother_160bpm.mp3]] | ||
| Plays when the game introduces the player's team [[Patron]] and sends all heroes out on [[Ziplines]]. | | Plays when the game introduces the player's team [[Patron]] and sends all heroes out on [[Ziplines]]. | ||
| Old Gods, New Blood | | Old Gods, New Blood | ||
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| Item Drafting | | Item Drafting | ||
| '''General:''' [[File:Music_brawl_draft_95bpm.mp3]]<br>'''Low Time:''' [[File:Music_brawl_draft_timer_95bpm.mp3]] | | '''General:'''<br>[[File:Music_brawl_draft_95bpm.mp3]]<br>'''Low Time:'''<br>[[File:Music_brawl_draft_timer_95bpm.mp3]] | ||
| Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version. | | Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version. | ||
| [[Update:January_22,_2026|Old Gods, New Blood]] | | [[Update:January_22,_2026|Old Gods, New Blood]] | ||
|- | |- | ||
| Round Start | | Round Start | ||
| '''Round 1:''' [[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:''' [[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:''' [[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:''' [[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:''' [[File:Music_brawl_round_2_start_95bpm.mp3]] | | '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]] | ||
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | | Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | ||
| Old Gods, New Blood | | Old Gods, New Blood | ||