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This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock.  
This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock.  
== Composer ==
The music for ''Deadlock'' was composed by a member of the development team who wishes to remain anonymous for the time being. In a private email, Valve composer Mike Morasky explained that the composer will likely take credit at a future date and confirmed it was not him or "anyone else you might normally guess."<ref>2025-07-28 - [[:File:Mike Morasky Composer Email.png|Email from Mike Morasky]] - ''"it wasn't me or anyone else you might normally guess"''</ref> Morasky had also previously denied his involvement publicly on X (formerly Twitter).<ref>2024-10-23 - [https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky] on X - ''"I am not responsible for the music in deadlock"''</ref>


== Title Menu ==
== Title Menu ==
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! Audio
! Audio
! Notes
! Notes
!Update Added
|-
|-
| Title Menu Loop
| Title Menu Loop
| [[File:music_title.mp3]]
| [[File:music_title.mp3]]
|The title menu theme
|The title menu theme
|[[Six New Heroes]]
|}
|}


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{| class="wikitable sortable"
{| class="wikitable sortable"
! Track Name !! Audio !! Notes
! Track Name !! Audio !! Notes
!Update Added
|-
|-
| Title Screen Transition
| Title Screen Transition
| [[File:Music hideout build.mp3]]
| [[File:Music hideout build.mp3]]
| A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music.
| A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music.
| rowspan="3" |[[Six New Heroes]]
|-
|-
| Main Hideout Loop
| Main Hideout Loop
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| [[File:music_match_intro_flourish_160bpm.mp3]]
| [[File:music_match_intro_flourish_160bpm.mp3]]
| Plays upon showing the selected hero's flashcard when loaded into the match.
| Plays upon showing the selected hero's flashcard when loaded into the match.
| [[Update:January_22,_2026|Old Gods, New Blood]]
| rowspan="3" | [[Update:January_22,_2026|Old Gods, New Blood]]
|-
|-
| Connecting to Match
| Connecting to Match
| [[File:music_match_intro_connecting_60bpm.mp3]]
| [[File:music_match_intro_connecting_60bpm.mp3]]
| Plays while the game waits for players to load into the match.
| Plays while the game waits for players to load into the match.
| Old Gods, New Blood
|-
|-
| Team Introduction
| Team Introduction
| '''[[The Hidden King]]'''<br>[[File:Music_match_intro_king_160bpm.mp3]]<br>'''[[The Archmother]]'''<br>[[File:Music_match_intro_mother_160bpm.mp3]]
| '''[[The Hidden King]]'''<br>[[File:Music_match_intro_king_160bpm.mp3]]<br>'''[[The Archmother]]'''<br>[[File:Music_match_intro_mother_160bpm.mp3]]
| Plays when the game introduces the player's team [[Patron]] and sends all heroes out on [[Ziplines]].
| Plays when the game introduces the player's team [[Patron]] and sends all heroes out on [[Ziplines]].
| Old Gods, New Blood
|}
|}


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! Audio
! Audio
! Notes
! Notes
!Update Added
|-
|-
| The Baroness Hotel
| The Baroness Hotel
| [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]]
| [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]]
| Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]].
| Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]].
| rowspan="2" |[[Six New Heroes]]
|-
|-
| Ambient Waltz music
| Ambient Waltz music
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| '''General:'''<br>[[File:Music_brawl_draft_95bpm.mp3]]<br>'''Low Time:'''<br>[[File:Music_brawl_draft_timer_95bpm.mp3]]
| '''General:'''<br>[[File:Music_brawl_draft_95bpm.mp3]]<br>'''Low Time:'''<br>[[File:Music_brawl_draft_timer_95bpm.mp3]]
| Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version.
| Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version.
| [[Update:January_22,_2026|Old Gods, New Blood]]
| rowspan="6" | [[Update:January_22,_2026|Old Gods, New Blood]]
|-
|-
| Round Start
| Round Start
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds.
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds.
| Old Gods, New Blood
|-
|-
| Round Victory
| Round Victory
| [[File:Music_brawl_round_won_95bpm.mp3]]
| [[File:Music_brawl_round_won_95bpm.mp3]]
| Plays when a singular round is won.
| Plays when a singular round is won.
| Old Gods, New Blood
|-
|-
| Round Loss
| Round Loss
| [[File:Music_brawl_round_lost_95bpm.mp3]]
| [[File:Music_brawl_round_lost_95bpm.mp3]]
| Plays when a singular round is lost.
| Plays when a singular round is lost.
| Old Gods, New Blood
|-
|-
| Match Victory
| Match Victory
| [[File:Music_brawl_match_won_95bpm.mp3]]
| [[File:Music_brawl_match_won_95bpm.mp3]]
| Plays when the entire match is won.
| Plays when the entire match is won.
| Old Gods, New Blood
|-
|-
| Match Loss
| Match Loss
| [[File:Music_brawl_match_lost_95bpm.mp3]]
| [[File:Music_brawl_match_lost_95bpm.mp3]]
| Plays when the entire match is lost.
| Plays when the entire match is lost.
| Old Gods, New Blood
|}
|}


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! Notes
! Notes
! Update Removed
! Update Removed
|-
|Old Main Menu Loop
|[[File:Music menu lp.mp3]]
|A shorter version of this song was used for Match Countdown.
|Removed in the [[Six New Heroes]] update
|-
|-
| Match Flow: Match Countdown
| Match Flow: Match Countdown
| [[File:Music_match_countdown.mp3]]
| [[File:Music_match_countdown.mp3]]
| Played during an older-lobby countdown to the start of the match and continued into the players' first ziplining.
| Played during an older-lobby countdown to the start of the match and continued into the players' first ziplining.
| Removed in the [[Update:January_22,_2026|Old Gods, New Blood]] update, when the previous patrons, "The Amber Hand" and "The Sapphire Flame", were reworked into [[The Hidden King]] and [[The Archmother]], respectively.
| Removed in the [[Update:January_22,_2026|Old Gods, New Blood]] update
|}
|}


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| A variant of [[The Hidden King]]'s introduction stinger that is not used in-game. There is no [[Archmother]] variant.
| A variant of [[The Hidden King]]'s introduction stinger that is not used in-game. There is no [[Archmother]] variant.
| [[Update:January_22,_2026|Old Gods, New Blood]]
| [[Update:January_22,_2026|Old Gods, New Blood]]
|-
| Old Main Menu Loop
| [[File:Music menu lp.mp3]]
|A shorter version of this song is used for Match Countdown.
|
|-
|-
| Alternate standard shop music track
| Alternate standard shop music track
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|
|
|}
|}
== Trivia ==
* The music for ''Deadlock'' was composed by a member of the development team who wishes to remain anonymous for the time being. In a private email, Valve composer Mike Morasky explained that the composer will likely take credit at a future date and confirmed it was not him or "anyone else you might normally guess."<ref>2025-07-28 - [[:File:Mike_Morasky_Composer_Email.png|Email from Mike Morasky]] - ''"it wasn't me or anyone else you might normally guess"''</ref> Morasky had also previously denied his involvement publicly on X (formerly Twitter).<ref>2024-10-23 - [https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky] on X - ''"I am not responsible for the music in deadlock"''</ref>


== References ==
== References ==