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== Menu Music ==
== Menu Music ==
Music heard in the main menu, outside of a match.
Music heard in the main menu.


{| class="wikitable"
{| class="wikitable"
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! Notes
! Notes
|-
|-
| Shop (Standard)
| Standard
| [[File:Curio music.mp3]]<br>[[File:Curio music 2.mp3]]<br>[[File:Curio music 02.mp3]]
| [[File:Curio music.mp3]]
| The standard music tracks that play when visiting the Shops on the map.
| Music played from standard shops
|-
|-
| Shop (Special)
|Secret Shop
| [[File:Music curio seasonal.mp3]]<br>[[File:Music curio christmas.mp3]]<br>[[File:Music curio secret seasonal.mp3]]<br>[[File:Music curio secret christmas.mp3]]
|[[File:Curio music 02.mp3]]
| Music that played during the [[Seasonal_events#Winter|Winter event]].
|Music played from the two secret shops on the map
|}
|}


=== Situational Loops ===
=== Situational Loops ===
Longer, often looping tracks that play during specific high-stakes moments.
Tracks that play during specific high-stakes moments.


{| class="wikitable"
{| class="wikitable"
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! Notes
! Notes
|-
|-
| Patron Weakened
| Team atttacking base
| [[File:Music core exposed lp.mp3]]
| [[File:Music core exposed lp.mp3]]
| Song that plays when a team's [[Patron]] is in its weakened state.
| Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state.
|-
| Carrying Soul Urn
| [[File:Music idol carry lp.mp3]]
| A looping track that plays while a player is carrying the [[Soul Urn]].
|}
|}


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|-
|-
| Killstreak (Generic)
| Killstreak (Generic)
| [[File:Music stringer kill streak.mp3]] <!--silly devs misspelled this-->
| [[File:Music stringer kill streak.mp3]]
| A generic stinger for achieving a killstreak.
| A generic stinger for achieving a killstreak.
|-
|-
| Killstreak 1-10
| Killstreak 1
| [[File:Music stinger ks 01.mp3]]<br>[[File:Music stinger ks 02.mp3]]<br>[[File:Music stinger ks 03.mp3]]<br>[[File:Music stinger ks 04.mp3]]<br>[[File:Music stinger ks 05.mp3]]<br>[[File:Music stinger ks 06.mp3]]<br>[[File:Music stinger ks 07.mp3]]<br>[[File:Music stinger ks 08.mp3]]<br>[[File:Music stinger ks 09.mp3]]<br>[[File:Music stinger ks 10.mp3]]
| [[File:Music stinger ks 01.mp3]]
| A series of 10 stingers, corresponding to killstreaks from 1 to 10.
| Stinger for killstreak 1
|-
|Killstreak 2
|[[File:Music stinger ks 02.mp3]]
|Stinger for killstreak 2
|-
|Killstreak 3
|[[File:Music stinger ks 03.mp3]]
|Stinger for killstreak 3
|-
|Killstreak 4
|[[File:Music stinger ks 04.mp3]]
|Stinger for killstreak 4
|-
|Killstreak 5
|[[File:Music stinger ks 05.mp3]]
|Stinger for killstreak 5
|-
|Killstreak 6
|[[File:Music stinger ks 06.mp3]]
|Stinger for killstreak 6
|-
|Killstreak 7
|[[File:Music stinger ks 07.mp3]]
|Stinger for killstreak 7
|-
|Killstreak 8
|[[File:Music stinger ks 08.mp3]]
|Stinger for killstreak 8
|-
|Killstreak 9
|[[File:Music stinger ks 09.mp3]]
|Stinger for killstreak 9
|-
|Killstreak 10
|[[File:Music stinger ks 10.mp3]]
|Stinger for killstreak 10
|}
|}


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! Audio
! Audio
! Notes
! Notes
|-
| Guardian Destroyed
| [[File:Music stinger t1 killed.mp3]]
| Plays when a [[Guardian]] or [[Walker]] is destroyed.
|-
|-
| Shrine Destroyed
| Shrine Destroyed
| [[File:Music stinger generator killed.mp3]]
| [[File:Music stinger generator killed.mp3]]
| Plays when a [[Shrine]] objective is destroyed.
| Plays when a [[Shrine]] is destroyed.
|-
| Guardian Destroyed
| [[File:Music stinger t1 killed.mp3]]
| Plays when a [[Guardian]] is destroyed.
|-
|-
| Patron Defeated (Stage 1)
| Patron Defeated (Stage 1)
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| Mid-Boss Arrived
| Mid-Boss Arrived
| [[File:Music stinger mid boss arrived.mp3]]
| [[File:Music stinger mid boss arrived.mp3]]
| Announces the arrival of the [[Mid Boss]] at 10 mins. <!-- I dont remember if this is played only at 10 mins or every time it arrives-->
| Plays when [[Mid Boss]] first arrives at 10:00.
|-
|Carrying Soul Urn
|[[File:Music idol carry lp.mp3]]
|A looping track that plays while a player is carrying the [[Soul Urn]].
|}
|}


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|-
|-
| Rejuvenator Drop
| Rejuvenator Drop
| [[File:Music stinger rejuv drop 6 5s.mp3]]<br>[[File:Music stinger rejuv drop 7s.mp3]]<br>[[File:Music stinger rejuv drop 7 5s.mp3]]<br>[[File:Music stinger rejuv drop 8s.mp3]]<br>[[File:Music stinger rejuv drop 9s.mp3]]
| [[File:Music stinger rejuv drop 7s.mp3]]
| Plays when the Rejuvenator is dropping after the mid-boss is killed. <!-- have to fix this up to mention the different timings or just use the one that is currently used and put the rest in a separate table of unused music files-->
| Plays when Rejuvenator drops after [[Mid-Boss|Mid Boss]] kill.
|-
|-
| Rejuvenator Secured
| Rejuvenator Secured
| [[File:Music stinger rejuv won.mp3]]
| [[File:Music stinger rejuv won.mp3]]
| Plays when your team secures the Rejuvenator.
| Plays when your team secures the [[Rejuvenator]].
|-
|-
| Rejuvenator Lost
| Rejuvenator Lost
| [[File:Music stinger rejuv lost.mp3]]
| [[File:Music stinger rejuv lost.mp3]]
| Plays when the enemy team secures the Rejuvenator.
| Plays when the enemy team secures the Rejuvenator.
|}
== Unused Music ==
The following music files exist in the game files but are not currently used in gameplay:
{| class="wikitable"
! File Name
! Intended Purpose
|-
| [[File:Curio music 2.mp3]]
| Alternate standard shop music track
|-
| [[File:Music curio seasonal.mp3]]
| Standard shop seasonal event music
|-
| [[File:Music curio christmas.mp3]]
| Standard shop Christmas event music
|-
| [[File:Music curio secret seasonal.mp3]]
| Secret shop seasonal event music
|-
| [[File:Music curio secret christmas.mp3]]
| Secret shop Christmas event music
|-
| [[File:Music stinger rejuv drop 6 5s.mp3]]
| Rejuvenator drop variant (6.5 second version)
|-
| [[File:Music stinger rejuv drop 7 5s.mp3]]
| Rejuvenator drop variant (7.5 second version)
|-
| [[File:Music stinger rejuv drop 8s.mp3]]
| Rejuvenator drop variant (8 second version)
|-
| [[File:Music stinger rejuv drop 9s.mp3]]
| Rejuvenator drop variant (9 second version)
|}
|}


{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Music]]
[[Category:Music]]

Revision as of 21:26, 10 July 2025

McGinnis.png
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.

This page lists the various music tracks and stingers heard in Deadlock.

Music heard in the main menu.

Music Cue Audio Notes
Main Menu Loop

In-Match Music

Music heard while playing in a match.

Shop Music

Ambient music that plays when visiting shops on the map.

Music Cue Audio Notes
Standard Music played from standard shops
Secret Shop Music played from the two secret shops on the map

Situational Loops

Tracks that play during specific high-stakes moments.

Music Cue Audio Notes
Team atttacking base Song that plays when a team is attacking the other team's base and the Patron is in its weakened state.

Event Stingers

Short musical cues that play in response to specific game events.

Match Flow

Music Cue Audio Notes
Match Countdown Plays during the countdown before a match begins and while players are ziplining into their lanes.
Victory Plays at the end of the game after a win.
Defeat Plays at the end of the game after a loss.

Combat & Player Events

Music Cue Audio Notes
First Blood Plays when the first kill of the match occurs.
Player Death Plays when the player character dies.
Player Respawn Plays when the player character respawns.
Respawn Countdown Plays during the final ~7 seconds of the player's respawn timer.
Killstreak (Generic) A generic stinger for achieving a killstreak.
Killstreak 1 Stinger for killstreak 1
Killstreak 2 Stinger for killstreak 2
Killstreak 3 Stinger for killstreak 3
Killstreak 4 Stinger for killstreak 4
Killstreak 5 Stinger for killstreak 5
Killstreak 6 Stinger for killstreak 6
Killstreak 7 Stinger for killstreak 7
Killstreak 8 Stinger for killstreak 8
Killstreak 9 Stinger for killstreak 9
Killstreak 10 Stinger for killstreak 10

Objective & Map Events

Music Cue Audio Notes
Guardian Destroyed Plays when a Guardian or Walker is destroyed.
Shrine Destroyed Plays when a Shrine is destroyed.
Patron Defeated (Stage 1) Plays when the first stage of the Patron is defeated.
Soul Urn Returned Plays when the Soul Urn is successfully delivered to its drop-off point.
Mid-Boss Arrived Plays when Mid Boss first arrives at 10:00.
Carrying Soul Urn A looping track that plays while a player is carrying the Soul Urn.

Rejuvenator Event Stingers

Music Cue Audio Notes
Rejuvenator Drop Plays when Rejuvenator drops after Mid Boss kill.
Rejuvenator Secured Plays when your team secures the Rejuvenator.
Rejuvenator Lost Plays when the enemy team secures the Rejuvenator.

Unused Music

The following music files exist in the game files but are not currently used in gameplay:

File Name Intended Purpose
Alternate standard shop music track
Standard shop seasonal event music
Standard shop Christmas event music
File:Music curio secret seasonal.mp3 Secret shop seasonal event music
Secret shop Christmas event music
Rejuvenator drop variant (6.5 second version)
Rejuvenator drop variant (7.5 second version)
Rejuvenator drop variant (8 second version)
Rejuvenator drop variant (9 second version)