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== Menu Music == | == Menu Music == | ||
Music heard in the main menu | Music heard in the main menu. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 26: | Line 26: | ||
! Notes | ! Notes | ||
|- | |- | ||
| | | Standard | ||
| [[File:Curio music | | [[File:Curio music.mp3]] | ||
| | | Music played from standard shops | ||
|- | |- | ||
| Shop | |Secret Shop | ||
| [[File: | |[[File:Curio music 02.mp3]] | ||
| Music | |Music played from the two secret shops on the map | ||
|} | |} | ||
=== Situational Loops === | === Situational Loops === | ||
Tracks that play during specific high-stakes moments. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 43: | Line 43: | ||
! Notes | ! Notes | ||
|- | |- | ||
| | | Team atttacking base | ||
| [[File:Music core exposed lp.mp3]] | | [[File:Music core exposed lp.mp3]] | ||
| Song that plays when a team's [[Patron]] is in its weakened state | | Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state. | ||
|} | |} | ||
| Line 97: | Line 93: | ||
|- | |- | ||
| Killstreak (Generic) | | Killstreak (Generic) | ||
| [[File:Music stringer kill streak.mp3]] | | [[File:Music stringer kill streak.mp3]] | ||
| A generic stinger for achieving a killstreak. | | A generic stinger for achieving a killstreak. | ||
|- | |- | ||
| Killstreak 1 | | Killstreak 1 | ||
| [[File:Music stinger ks 01.mp3]] | | [[File:Music stinger ks 01.mp3]] | ||
| | | Stinger for killstreak 1 | ||
|- | |||
|Killstreak 2 | |||
|[[File:Music stinger ks 02.mp3]] | |||
|Stinger for killstreak 2 | |||
|- | |||
|Killstreak 3 | |||
|[[File:Music stinger ks 03.mp3]] | |||
|Stinger for killstreak 3 | |||
|- | |||
|Killstreak 4 | |||
|[[File:Music stinger ks 04.mp3]] | |||
|Stinger for killstreak 4 | |||
|- | |||
|Killstreak 5 | |||
|[[File:Music stinger ks 05.mp3]] | |||
|Stinger for killstreak 5 | |||
|- | |||
|Killstreak 6 | |||
|[[File:Music stinger ks 06.mp3]] | |||
|Stinger for killstreak 6 | |||
|- | |||
|Killstreak 7 | |||
|[[File:Music stinger ks 07.mp3]] | |||
|Stinger for killstreak 7 | |||
|- | |||
|Killstreak 8 | |||
|[[File:Music stinger ks 08.mp3]] | |||
|Stinger for killstreak 8 | |||
|- | |||
|Killstreak 9 | |||
|[[File:Music stinger ks 09.mp3]] | |||
|Stinger for killstreak 9 | |||
|- | |||
|Killstreak 10 | |||
|[[File:Music stinger ks 10.mp3]] | |||
|Stinger for killstreak 10 | |||
|} | |} | ||
| Line 110: | Line 142: | ||
! Audio | ! Audio | ||
! Notes | ! Notes | ||
|- | |||
| Guardian Destroyed | |||
| [[File:Music stinger t1 killed.mp3]] | |||
| Plays when a [[Guardian]] or [[Walker]] is destroyed. | |||
|- | |- | ||
| Shrine Destroyed | | Shrine Destroyed | ||
| [[File:Music stinger generator killed.mp3]] | | [[File:Music stinger generator killed.mp3]] | ||
| Plays when a [[Shrine | | Plays when a [[Shrine]] is destroyed. | ||
|- | |- | ||
| Patron Defeated (Stage 1) | | Patron Defeated (Stage 1) | ||
| Line 129: | Line 161: | ||
| Mid-Boss Arrived | | Mid-Boss Arrived | ||
| [[File:Music stinger mid boss arrived.mp3]] | | [[File:Music stinger mid boss arrived.mp3]] | ||
| | | Plays when [[Mid Boss]] first arrives at 10:00. | ||
|- | |||
|Carrying Soul Urn | |||
|[[File:Music idol carry lp.mp3]] | |||
|A looping track that plays while a player is carrying the [[Soul Urn]]. | |||
|} | |} | ||
| Line 139: | Line 175: | ||
|- | |- | ||
| Rejuvenator Drop | | Rejuvenator Drop | ||
| | | [[File:Music stinger rejuv drop 7s.mp3]] | ||
| Plays when | | Plays when Rejuvenator drops after [[Mid-Boss|Mid Boss]] kill. | ||
|- | |- | ||
| Rejuvenator Secured | | Rejuvenator Secured | ||
| [[File:Music stinger rejuv won.mp3]] | | [[File:Music stinger rejuv won.mp3]] | ||
| Plays when your team secures the Rejuvenator. | | Plays when your team secures the [[Rejuvenator]]. | ||
|- | |- | ||
| Rejuvenator Lost | | Rejuvenator Lost | ||
| [[File:Music stinger rejuv lost.mp3]] | | [[File:Music stinger rejuv lost.mp3]] | ||
| Plays when the enemy team secures the Rejuvenator. | | Plays when the enemy team secures the Rejuvenator. | ||
|} | |||
== Unused Music == | |||
The following music files exist in the game files but are not currently used in gameplay: | |||
{| class="wikitable" | |||
! File Name | |||
! Intended Purpose | |||
|- | |||
| [[File:Curio music 2.mp3]] | |||
| Alternate standard shop music track | |||
|- | |||
| [[File:Music curio seasonal.mp3]] | |||
| Standard shop seasonal event music | |||
|- | |||
| [[File:Music curio christmas.mp3]] | |||
| Standard shop Christmas event music | |||
|- | |||
| [[File:Music curio secret seasonal.mp3]] | |||
| Secret shop seasonal event music | |||
|- | |||
| [[File:Music curio secret christmas.mp3]] | |||
| Secret shop Christmas event music | |||
|- | |||
| [[File:Music stinger rejuv drop 6 5s.mp3]] | |||
| Rejuvenator drop variant (6.5 second version) | |||
|- | |||
| [[File:Music stinger rejuv drop 7 5s.mp3]] | |||
| Rejuvenator drop variant (7.5 second version) | |||
|- | |||
| [[File:Music stinger rejuv drop 8s.mp3]] | |||
| Rejuvenator drop variant (8 second version) | |||
|- | |||
| [[File:Music stinger rejuv drop 9s.mp3]] | |||
| Rejuvenator drop variant (9 second version) | |||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Music]] | [[Category:Music]] | ||
Revision as of 21:26, 10 July 2025
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
This page lists the various music tracks and stingers heard in Deadlock.
Menu Music
Music heard in the main menu.
| Music Cue | Audio | Notes |
|---|---|---|
| Main Menu Loop |
In-Match Music
Music heard while playing in a match.
Shop Music
Ambient music that plays when visiting shops on the map.
| Music Cue | Audio | Notes |
|---|---|---|
| Standard | Music played from standard shops | |
| Secret Shop | Music played from the two secret shops on the map |
Situational Loops
Tracks that play during specific high-stakes moments.
| Music Cue | Audio | Notes |
|---|---|---|
| Team atttacking base | Song that plays when a team is attacking the other team's base and the Patron is in its weakened state. |
Event Stingers
Short musical cues that play in response to specific game events.
Match Flow
| Music Cue | Audio | Notes |
|---|---|---|
| Match Countdown | Plays during the countdown before a match begins and while players are ziplining into their lanes. | |
| Victory | Plays at the end of the game after a win. | |
| Defeat | Plays at the end of the game after a loss. |
Combat & Player Events
| Music Cue | Audio | Notes |
|---|---|---|
| First Blood | Plays when the first kill of the match occurs. | |
| Player Death | Plays when the player character dies. | |
| Player Respawn | Plays when the player character respawns. | |
| Respawn Countdown | Plays during the final ~7 seconds of the player's respawn timer. | |
| Killstreak (Generic) | A generic stinger for achieving a killstreak. | |
| Killstreak 1 | Stinger for killstreak 1 | |
| Killstreak 2 | Stinger for killstreak 2 | |
| Killstreak 3 | Stinger for killstreak 3 | |
| Killstreak 4 | Stinger for killstreak 4 | |
| Killstreak 5 | Stinger for killstreak 5 | |
| Killstreak 6 | Stinger for killstreak 6 | |
| Killstreak 7 | Stinger for killstreak 7 | |
| Killstreak 8 | Stinger for killstreak 8 | |
| Killstreak 9 | Stinger for killstreak 9 | |
| Killstreak 10 | Stinger for killstreak 10 |
Objective & Map Events
| Music Cue | Audio | Notes |
|---|---|---|
| Guardian Destroyed | Plays when a Guardian or Walker is destroyed. | |
| Shrine Destroyed | Plays when a Shrine is destroyed. | |
| Patron Defeated (Stage 1) | Plays when the first stage of the Patron is defeated. | |
| Soul Urn Returned | Plays when the Soul Urn is successfully delivered to its drop-off point. | |
| Mid-Boss Arrived | Plays when Mid Boss first arrives at 10:00. | |
| Carrying Soul Urn | A looping track that plays while a player is carrying the Soul Urn. |
Rejuvenator Event Stingers
| Music Cue | Audio | Notes |
|---|---|---|
| Rejuvenator Drop | Plays when Rejuvenator drops after Mid Boss kill. | |
| Rejuvenator Secured | Plays when your team secures the Rejuvenator. | |
| Rejuvenator Lost | Plays when the enemy team secures the Rejuvenator. |
Unused Music
The following music files exist in the game files but are not currently used in gameplay:
| File Name | Intended Purpose |
|---|---|
| Alternate standard shop music track | |
| Standard shop seasonal event music | |
| Standard shop Christmas event music | |
| File:Music curio secret seasonal.mp3 | Secret shop seasonal event music |
| Secret shop Christmas event music | |
| Rejuvenator drop variant (6.5 second version) | |
| Rejuvenator drop variant (7.5 second version) | |
| Rejuvenator drop variant (8 second version) | |
| Rejuvenator drop variant (9 second version) |