Music

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This page lists the various music tracks and stingers heard in Deadlock.

Music heard in the main menu, outside of a match.

Music Cue Audio Notes
Main Menu Loop

In-Match Music

Music heard while playing in a match.

Shop Music

Ambient music that plays when visiting shops on the map.

Music Cue Audio Notes
Shop (Standard)

The standard music tracks that play when visiting the Shops on the map.
Shop (Special)

File:Music curio secret seasonal.mp3
Music that played during the Winter event.

Situational Loops

Longer, often looping tracks that play during specific high-stakes moments.

Music Cue Audio Notes
Patron Weakened Song that plays when a team's Patron is in its weakened state.
Carrying Soul Urn A looping track that plays while a player is carrying the Soul Urn.

Event Stingers

Short musical cues that play in response to specific game events.

Match Flow

Music Cue Audio Notes
Match Countdown Plays during the countdown before a match begins and while players are ziplining into their lanes.
Victory Plays at the end of the game after a win.
Defeat Plays at the end of the game after a loss.

Combat & Player Events

Music Cue Audio Notes
First Blood Plays when the first kill of the match occurs.
Player Death Plays when the player character dies.
Player Respawn Plays when the player character respawns.
Respawn Countdown Plays during the final ~7 seconds of the player's respawn timer.
Killstreak (Generic) A generic stinger for achieving a killstreak.
Killstreak 1-10








A series of 10 stingers, corresponding to killstreaks from 1 to 10.

Objective & Map Events

Music Cue Audio Notes
Shrine Destroyed Plays when a Shrine objective is destroyed.
Guardian Destroyed Plays when a Guardian is destroyed.
Patron Defeated (Stage 1) Plays when the first stage of the Patron is defeated.
Soul Urn Returned Plays when the Soul Urn is successfully delivered to its drop-off point.
Mid-Boss Arrived Announces the arrival of the Mid Boss at 10 mins.

Rejuvenator Event Stingers

Music Cue Audio Notes
Rejuvenator Drop



Plays when the Rejuvenator is dropping after the mid-boss is killed.
Rejuvenator Secured Plays when your team secures the Rejuvenator.
Rejuvenator Lost Plays when the enemy team secures the Rejuvenator.