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This page lists the various music tracks and stingers heard in Deadlock.
Menu Music
Music heard in the main menu, outside of a match.
| Music Cue | Audio | Notes |
|---|---|---|
| Main Menu Loop |
In-Match Music
Music heard while playing in a match.
Shop Music
Ambient music that plays when visiting shops on the map.
| Music Cue | Audio | Notes |
|---|---|---|
| Shop (Standard) | The standard music tracks that play when visiting the Shops on the map. | |
| Shop (Special) | File:Music curio secret seasonal.mp3 |
Music that played during the Winter event. |
Situational Loops
Longer, often looping tracks that play during specific high-stakes moments.
| Music Cue | Audio | Notes |
|---|---|---|
| Patron Weakened | Song that plays when a team's Patron is in its weakened state. | |
| Carrying Soul Urn | A looping track that plays while a player is carrying the Soul Urn. |
Event Stingers
Short musical cues that play in response to specific game events.
Match Flow
| Music Cue | Audio | Notes |
|---|---|---|
| Match Countdown | Plays during the countdown before a match begins and while players are ziplining into their lanes. | |
| Victory | Plays at the end of the game after a win. | |
| Defeat | Plays at the end of the game after a loss. |
Combat & Player Events
| Music Cue | Audio | Notes |
|---|---|---|
| First Blood | Plays when the first kill of the match occurs. | |
| Player Death | Plays when the player character dies. | |
| Player Respawn | Plays when the player character respawns. | |
| Respawn Countdown | Plays during the final ~7 seconds of the player's respawn timer. | |
| Killstreak (Generic) | A generic stinger for achieving a killstreak. | |
| Killstreak 1-10 | A series of 10 stingers, corresponding to killstreaks from 1 to 10. |
Objective & Map Events
| Music Cue | Audio | Notes |
|---|---|---|
| Shrine Destroyed | Plays when a Shrine objective is destroyed. | |
| Guardian Destroyed | Plays when a Guardian is destroyed. | |
| Patron Defeated (Stage 1) | Plays when the first stage of the Patron is defeated. | |
| Soul Urn Returned | Plays when the Soul Urn is successfully delivered to its drop-off point. | |
| Mid-Boss Arrived | Announces the arrival of the Mid Boss at 10 mins. |
Rejuvenator Event Stingers
| Music Cue | Audio | Notes |
|---|---|---|
| Rejuvenator Drop | Plays when the Rejuvenator is dropping after the mid-boss is killed. | |
| Rejuvenator Secured | Plays when your team secures the Rejuvenator. | |
| Rejuvenator Lost | Plays when the enemy team secures the Rejuvenator. |