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Consistency with Rift |
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| [[File:Music stinger t3 killed.mp3]] | | [[File:Music stinger t3 killed.mp3]] | ||
| Plays when the first stage of the [[Patron]] is defeated. | | Plays when the first stage of the [[Patron]] is defeated. | ||
|- | |- | ||
| Mid-Boss Arrived | | Mid-Boss Arrived | ||
| Line 224: | Line 220: | ||
|} | |} | ||
==== | ==== {{PageRef|Soul Urn}} ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Music Cue | ! Music Cue | ||
| Line 230: | Line 226: | ||
! Notes | ! Notes | ||
!Update Added | !Update Added | ||
|- | |||
| Urn Arrived | |||
| [[File:Music_idol_announce.mp3]] | |||
|Plays when Soul Urn spawns. | |||
| rowspan="6" |{{Update link|May|22|2026}} | |||
|- | |- | ||
|Carrying Soul Urn | |Carrying Soul Urn | ||
| '''Base'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]] | | '''Base:'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]] | ||
|A looping track that plays while a player is carrying the | |A looping track that plays while a player is carrying the Soul Urn, designed as a dynamic track that's mixed together in real-time based on the player's proximity from the drop-off. | ||
|- | |- | ||
| Allies win Urn | | Allies win Urn | ||
| Line 242: | Line 242: | ||
|} | |} | ||
==== Unstable Rift ==== | ==== {{PageRef|Unstable Rift}} ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Music Cue | ! Music Cue | ||
| Line 504: | Line 504: | ||
! notes | ! notes | ||
|- | |- | ||
| | | Lullaby | ||
| [[File:Cadence lullaby music.mp3]] | | [[File:Cadence lullaby music.mp3]] | ||
| Was | | Was used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability. | ||
|} | |} | ||