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{{Infobox item/auto|Mystic Reverb| sound1 = Mystic reverb proc.mp3 | sound2 = Mystic reverb lp.mp3 | sound3 = Mystic reverb end.mp3}}{{Quotation|[[Shopkeeper]]|He-he-You are going to leave a lasting impression my friend!
Mystic Reverb is a Tier 4 Spirit Relic that costs 6300 souls, and must be imbued onto an ability that deals damage.  
}}
{{ItemSummary|{{#var:item_key_or_en}}}}


== Notes ==
{{Infobox item|
* The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.
item_imagefilepath=Mystic Reverb|
 
item_name=Mystic Reverb|
== Notable Interactions ==
item_type=Spirit|
* [[Pure Damage]] does not trigger the reverb or use the imbued lifesteal. If an ability has bonus Pure Damage like the blessed stakes of {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, it will not be used to calculate the damage of the reverb.
has_components=false|
** Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect.
has_passive1=true|
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal.
has_passive2=false|
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb.
has_active1=false|
**However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff.
has_iscomponentof=false|
* The 50% additional damage only applies to the first instance of damage for abilities that deal more than one instance, such as {{HeroIcon|abrams}}' {{AbilityIcon|siphon life}} or {{HeroIcon|Calico}}'s {{AbilityIcon|gloom bombs}}
item_stat1=+15% Spirit Lifesteal|
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.
item_stat2=+15% Spirit Resist|
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.
item_stat3=+15% Ability Range|
 
souls=6300|
== Update history ==
passive1_description=Imbue an ability to apply '''slow''' in a radius around the target and deal an '''additional percentage of the damage dealt''' to enemies around the target after a short delay.|
{{Update history}}
passive1_cooldown=6s Cooldown|
 
passive1_stat1=+40% Damage (Conditional)|
== Navigation ==
passive1_stat2=+50% Movement Slow (Conditional)|
{{Item Navbox}}
passive1_stat3=16m Radius|
passive1_stat4=3s Delay Duration}}
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