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| Latest revision | Your text | ||
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{{Infobox item | {{Infobox item | ||
| item_name = Mystic Reverb | |||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}} [[Spirit Lifesteal]] | |||
| has_passive1 = true | |||
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_tech_bleed_desc|item_name={{#var:item_key_or_en}}}} | |||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechDamagePercent}} Damage (Conditional) | |||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedSlow}} [[Movement Slow]] (Conditional) | |||
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Radius}} Radius | |||
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DelayDuration}}s Delay Duration | |||
| sound1 = Mystic reverb proc.mp3 | |||
| sound2 = Mystic reverb lp.mp3 | |||
| sound3 = Mystic reverb end.mp3 | |||
}} | }} | ||
{{ | |||
'''Mystic Reverb''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Spirit Lifesteal]]. | |||
It has a passive that allows an [[imbue]]d ability to [[Movement Slow|Slow]] the target and nearby enemies on hit, then after a brief delay, deals half of the imbued ability's damage to the target and enemies near the target. | |||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | |||
== Notes == | == Notes == | ||
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== Notable Interactions == | == Notable Interactions == | ||
* Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect. | |||
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability. | * The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability. | ||
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers. | * The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers. | ||
== Known Bugs == | |||
* The initial reverb damage can kill the primary target, but is sometimes non-lethal to secondary targets, leaving them with at least 1 hp remaining. This seems to mainly happen against Target Dummies in Sandbox | |||
== Update history == | == Update history == | ||
{{Main|Mystic Reverb/Update history|l1=Update history}} | |||
{{Update history}} | {{Update history}} | ||
{{Item Navbox}} | {{Item Navbox}} | ||