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Neutrals will spawn and respawn at varying times based on the size of the camp. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map, is also considered to be a neutral creep.
Neutrals will spawn and respawn at varying times based on the size of the camp. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map, is also considered to be a neutral creep.


Neutrals scale over the course of the match. Their '''Health''' increases by '''{{DataProp|Convar|citadel_trooper_neutral_health_growth_pct_per_min}}%''' per minute, while their '''Damage''' increases by '''{{NpcData|neutral_trooper_normal|NeutralDamageGrowth|DamageGrowthPctPerMin}}%''' per minute. They deal [[Weapon Damage]] and attack twice per second.
Neutrals scale over the course of the match. Their Health and Damage increase by '''0.5%''' per minute. They deal [[Weapon Damage]].
 
<div class="time-calculator-wrapper">
{| class="wikitable sortable" style="margin:auto"
|-
! Source !! class="calc-time-header" | Soul Value !! {{ItemIcon|Cultist Sacrifice}} Soul Value !! Damage Per Second !! Health !! Effective Health (Bullet) !! Effective Health (Spirit)
|-
{{!}} {{PageRef|Neutral|alt_name=Small Neutral}}
{{!}} data-base="{{NpcData|neutral_trooper_weak|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_weak|GoldReward}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}} / 100  * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) round 2}}" data-round="floor" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) - 0.5 round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_weak|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_weak|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr:{{NpcData|neutral_trooper_weak|WeaponInfo|DPS}} round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_weak|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_weak|MaxHealth}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
{{!}}-
{{!}} {{PageRef|Neutral|alt_name=Medium Neutral}}
{{!}} data-base="{{NpcData|neutral_trooper_normal|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * {{NpcData|neutral_trooper_normal|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_normal|GoldReward}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * {{NpcData|neutral_trooper_normal|GoldRewardBonusPercentPerMinute}} / 100  * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) round 2}}" data-round="floor" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) - 0.5 round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_normal|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_normal|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|WeaponInfo|DPS}} round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_normal|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_normal|MaxHealth}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
{{!}}-
{{!}} {{PageRef|Neutral|alt_name=Large Neutral}}
{{!}} data-base="{{NpcData|neutral_trooper_strong|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * {{NpcData|neutral_trooper_strong|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_strong|GoldReward}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * {{NpcData|neutral_trooper_strong|GoldRewardBonusPercentPerMinute}} / 100  * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) round 2}}" data-round="floor" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) - 0.5 round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_strong|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_strong|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|WeaponInfo|DPS}} round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_strong|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_strong|MaxHealth}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
|}</div>


==Types==
==Types==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D Model|Neutral}}
{{3D Model|Cockroach|alt_image=Cockroach icon|size=150px}}


== Gallery ==
== Gallery ==
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* The current Neutral model is labeled '''neutral_drain_creature'''''.'' There is an alternate Neutral model in the game files labeled '''neutral_barb_plant,''' with the appearance of a monstrous potted plant similar to Audrey II from [[wikipedia:Little_Shop_of_Horrors_(1986_film)|''Little Shop of Horrors.'']]
* The current Neutral model is labeled '''neutral_drain_creature'''''.'' There is an alternate Neutral model in the game files labeled '''neutral_barb_plant,''' with the appearance of a monstrous potted plant similar to Audrey II from [[wikipedia:Little_Shop_of_Horrors_(1986_film)|''Little Shop of Horrors.'']]
* The name "jungle camp" is a terminology inherited from older MOBAs that had neutral camps in dense forests with low visibility. Since ''Deadlock'' takes place in an urban environment, it can still be considered a "[[wikipedia:Concrete jungle|concrete jungle]]".
* The name "jungle camp" is a terminology inherited from older MOBAs that had neutral camps in dense forests with low visibility. Since ''Deadlock'' takes place in an urban environment, it can still be considered a "[[wikipedia:Concrete jungle|concrete jungle]]".
== References ==
<references />


== Navigation ==
== Navigation ==
{{Unit Navbox}}
{{Unit Navbox}}
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