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Neutrals scale over the course of the match. Their '''Health''' increases by '''{{DataProp|Convar|citadel_trooper_neutral_health_growth_pct_per_min}}%''' per minute, while their '''Damage''' increases by '''{{NpcData|neutral_trooper_normal|NeutralDamageGrowth|DamageGrowthPctPerMin}}%''' per minute. They deal [[Weapon Damage]] and attack twice per second. If the player is behind a wall but barely within reach, they will lean to the side to get a better angle. However, if they cannot reach the player at all, they will stand still without attacking. | Neutrals scale over the course of the match. Their '''Health''' increases by '''{{DataProp|Convar|citadel_trooper_neutral_health_growth_pct_per_min}}%''' per minute, while their '''Damage''' increases by '''{{NpcData|neutral_trooper_normal|NeutralDamageGrowth|DamageGrowthPctPerMin}}%''' per minute. They deal [[Weapon Damage]] and attack twice per second. If the player is behind a wall but barely within reach, they will lean to the side to get a better angle. However, if they cannot reach the player at all, they will stand still without attacking. | ||
{{NeutralTable}} | {{NeutralTable}} | ||