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m Corrected denizen soul distribution
QuinnBinn (talk | contribs)
m Updated denizen soul scaling
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==Overview==
==Overview==
Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to every player that damaged it, and do not release any Soul Orbs. The amount of souls dropped increases by '''1.2%''' every minute spent in the game.
Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to every player that damaged it, and do not release any Soul Orbs.  


Denizens will spawn on the 2:00 min mark and will respawn every 4 minutes after. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map is also considered to be a neutral creep.
Denizens will spawn on the 2:00 min mark and will respawn every 4 minutes after. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map is also considered to be a neutral creep.
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[[Mid-Boss]] is a unique boss denizen that spawns in the middle of the map. They will spawn into the game at the 10 minute mark and are very hard to kill by a single player, requiring at least 2-3 other players to assist early on. The Mid-boss is relatively an easy fight mechanics wise but a difficult one based on stats. As it has a infinitely regenerating shield, it takes a lot of hits to deal damage to its large health pool. This camp is indicated by a small yellow crest in the middle of the map.
[[Mid-Boss]] is a unique boss denizen that spawns in the middle of the map. They will spawn into the game at the 10 minute mark and are very hard to kill by a single player, requiring at least 2-3 other players to assist early on. The Mid-boss is relatively an easy fight mechanics wise but a difficult one based on stats. As it has a infinitely regenerating shield, it takes a lot of hits to deal damage to its large health pool. This camp is indicated by a small yellow crest in the middle of the map.


== Souls ==
''See: [[Souls#Denizens (Jungle Creeps)]]''
Denizens drop varying amounts of souls depending on their size and the overall duration of a match. The larger the denizen, the higher the total soul value they drop. If mutliple players attack a denizen, the souls will be split evenly between all allied players who helped kill the denizen. All souls dropped by denizens are [[Souls#Unsecured Souls|Unsecured Souls]].
{| class="wikitable"
!Source
!Soul Value
!Soul Gain (/m)
!10m
!20m
!30m
!40m
!50m
|-
|Small Denizen
|44
| +0.528
|49
|54
|59
|65
|70
|-
|Medium Denizen
|88
| +1.06
|98
|108
|118
|130
|140
|-
|Large Denizen
|220
| +2.64
|246
|273
|299
|328
|352
|}
{{Units}}
{{Units}}