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m Corrected denizen soul distribution |
m Updated denizen soul scaling |
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==Overview== | ==Overview== | ||
Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to every player that damaged it, and do not release any Soul Orbs | Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to every player that damaged it, and do not release any Soul Orbs. | ||
Denizens will spawn on the 2:00 min mark and will respawn every 4 minutes after. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map is also considered to be a neutral creep. | Denizens will spawn on the 2:00 min mark and will respawn every 4 minutes after. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map is also considered to be a neutral creep. | ||
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[[Mid-Boss]] is a unique boss denizen that spawns in the middle of the map. They will spawn into the game at the 10 minute mark and are very hard to kill by a single player, requiring at least 2-3 other players to assist early on. The Mid-boss is relatively an easy fight mechanics wise but a difficult one based on stats. As it has a infinitely regenerating shield, it takes a lot of hits to deal damage to its large health pool. This camp is indicated by a small yellow crest in the middle of the map. | [[Mid-Boss]] is a unique boss denizen that spawns in the middle of the map. They will spawn into the game at the 10 minute mark and are very hard to kill by a single player, requiring at least 2-3 other players to assist early on. The Mid-boss is relatively an easy fight mechanics wise but a difficult one based on stats. As it has a infinitely regenerating shield, it takes a lot of hits to deal damage to its large health pool. This camp is indicated by a small yellow crest in the middle of the map. | ||
== Souls == | |||
''See: [[Souls#Denizens (Jungle Creeps)]]'' | |||
Denizens drop varying amounts of souls depending on their size and the overall duration of a match. The larger the denizen, the higher the total soul value they drop. If mutliple players attack a denizen, the souls will be split evenly between all allied players who helped kill the denizen. All souls dropped by denizens are [[Souls#Unsecured Souls|Unsecured Souls]]. | |||
{| class="wikitable" | |||
!Source | |||
!Soul Value | |||
!Soul Gain (/m) | |||
!10m | |||
!20m | |||
!30m | |||
!40m | |||
!50m | |||
|- | |||
|Small Denizen | |||
|44 | |||
| +0.528 | |||
|49 | |||
|54 | |||
|59 | |||
|65 | |||
|70 | |||
|- | |||
|Medium Denizen | |||
|88 | |||
| +1.06 | |||
|98 | |||
|108 | |||
|118 | |||
|130 | |||
|140 | |||
|- | |||
|Large Denizen | |||
|220 | |||
| +2.64 | |||
|246 | |||
|273 | |||
|299 | |||
|328 | |||
|352 | |||
|} | |||
{{Units}} | {{Units}} | ||