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| {{ItemSummary|{{#var:item_key_or_en}}}} | | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| == Notes ==
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| * Non-charged abilities that gain charges through Omnicharge Signet will receive benefits from {{ItemIcon|Extra Charge}} and {{ItemIcon|Rapid Recharge}}.
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| * Abilities with build-up charges instead of cooldowns, such as {{HeroIcon|Graves}}' {{AbilityIcon|Jar of Dead}} and {{HeroIcon|Wraith}}'s {{AbilityIcon|Card Trick}}, are treated as uncharged abilities.
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| * Abilities that become charged on upgrades, such as {{HeroIcon|Infernus}}' {{AbilityIcon|Flame Dash}} and {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Slash}}, are treated as uncharged abilities, even if already upgraded.
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| == Known Bugs ==
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| * If [[Imbue|imbued]] on {{HeroIcon|Victor}}'s {{AbilityIcon|Pain Battery}}, the player cannot use the ability.
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| * Abilities that become recastable with an upgrade like {{HeroIcon|Mirage}}'s T3 {{AbilityIcon|Dust Devil}} cannot be recast after being imbued.
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| ** Abilities that can be recast without upgrades such as {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} can still be recast and will not consume extra charges.
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| == Navigation == | | == Item Notes == |
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| | * As of 03/09/2025 this still breaks Victor's [[Victor#(1) Pain Battery|Pain Battery]]. |
| {{Item Navbox}} | | {{Item Navbox}} |