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| Latest revision | Your text | ||
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{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | | | ||
|} | |} | ||
'''Audio loops on the book''' | '''Audio loops on the book''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
| | | | ||
|} | |} | ||
'''Audio plays when the book lands on a surface''' | '''Audio plays when the book lands on a surface''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact 01 | |Impact 01 | ||
| | | | ||
|- | |- | ||
|Impact 02 | |Impact 02 | ||
| | | | ||
|- | |- | ||
|Impact 03 | |Impact 03 | ||
| | | | ||
|} | |} | ||
'''Audio loops on the dragon after it comes out of the book''' | '''Audio loops on the dragon after it comes out of the book''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Dragon Loop | |Dragon Loop | ||
| | | | ||
|} | |} | ||
'''Audio plays when the dragon expires''' | '''Audio plays when the dragon expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Dragon Expire | |Dragon Expire | ||
| | | | ||
|} | |} | ||
'''If the dragon burns an enemy, audio plays''' | '''If the dragon burns an enemy, audio plays''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Burn Start 01 | |Burn Start 01 | ||
| | | | ||
|- | |- | ||
|Burn Start 02 | |Burn Start 02 | ||
| | | | ||
|- | |- | ||
|Burn Start 03 | |Burn Start 03 | ||
| | | | ||
|} | |} | ||
'''Audio loops on the burned target''' | '''Audio loops on the burned target''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Burn Loop | |Burn Loop | ||
| | | | ||
|} | |} | ||
'''Audio plays when the burn expires''' | '''Audio plays when the burn expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Burn Expire | |Burn Expire | ||
| | | | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|Select | |Select | ||
| | | | ||
|} | |} | ||
'''Audio plays on Paige after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | '''Audio plays on Paige after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Deselect | |Deselect | ||
| | | | ||
|} | |} | ||
'''Audio plays when casting the spell''' | '''Audio plays when casting the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | | | ||
|} | |} | ||
'''Audio plays when the shield starts''' | '''Audio plays when the shield starts''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Start | |Start | ||
| | | | ||
|} | |} | ||
'''Audio loops on the shielded target''' | '''Audio loops on the shielded target''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
| | | | ||
|} | |} | ||
'''Audio plays when the shield expires''' | '''Audio plays when the shield expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Expire | |Expire | ||
| | | | ||
|} | |} | ||
| Line 226: | Line 226: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | | | ||
|} | |} | ||
'''Audio plays throughout the build up of the sword''' | '''Audio plays throughout the build up of the sword''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Build Up | |Build Up | ||
| | | | ||
|} | |} | ||
'''Audio plays when the sword hits the ground''' | '''Audio plays when the sword hits the ground''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|End | |End | ||
| | | | ||
|} | |} | ||
'''Audio plays on each enemy the sword hits and roots''' | '''Audio plays on each enemy the sword hits and roots''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Root 01 | |Root 01 | ||
| | | | ||
|- | |- | ||
|Root 02 | |Root 02 | ||
| | | | ||
|- | |- | ||
|Root 03 | |Root 03 | ||
| | | | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|Build Up | |Build Up | ||
| | | | ||
|} | |} | ||
'''Audio plays when casting the spell''' | '''Audio plays when casting the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | | | ||
|} | |} | ||
'''If the cavalry is behind a wall the sound becomes distant''' | '''If the cavalry is behind a wall the sound becomes distant''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast Distant | |Cast Distant | ||
| | | | ||
|} | |} | ||
'''Audio loops on the cavalry''' | '''Audio loops on the cavalry''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
| | | | ||
|} | |} | ||
'''If the cavalry is behind a wall the sound becomes distant''' | '''If the cavalry is behind a wall the sound becomes distant''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop Distant | |Loop Distant | ||
| | | | ||
|} | |} | ||