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{{HeroTabs}} | {{HeroTabs}}{{Construction}} | ||
List of known [[Character Tech|movement tech]] for '''Paradox'''. | List of known [[Character Tech|movement tech]] for '''Paradox'''. | ||
{{TechCard | {{TechCard | ||
|name= | |name=Kinetic Carbine Aerial Momentum Cancel | ||
|file= | |file=paradoxkineticcarbinemomentumcancel.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|inputs= | |stamina=1 | ||
|inputs=Cast Kinetic Carbine (3) → Air Dash → Alt-fire | |||
}} | }} | ||
== | == Kinetic Carbine Aerial Momentum Cancel == | ||
//Kinetic Carbine//((by default, 3)) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. __By pressing alt-fire while your shot is charged, you can slow time for yourself.__ You are actionable for the entire duration of //Kinetic Carbine//. | |||
By [[Universaltech:dash|Air Dashing]] and then using the time stopping property of alt-fire, you can stop your momentum in the air. You can decide how short you want your [[universaltech:dash]] to by holding alt-fire for different amounts of time. | |||
This can be used to | This can be used as a mixup to throw off an opponent's aim while in the air. | ||
//Kinetic Carbine// Aerial Momentum Cancel takes one bar of [[universaltech:stamina]]. | |||
To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire. | |||
{{TechCard | {{TechCard | ||
|name=Kinetic Carbine Aerial | |name=Kinetic Carbine Aerial Speed Dash | ||
|file= | |file= | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|stamina=1 | |stamina=1 | ||
|inputs=Cast Kinetic Carbine → Air Dash → Alt-fire | |inputs=Cast Kinetic Carbine (3) → Air Dash → Tap Alt-fire | ||
}} | }} | ||
== Kinetic Carbine Aerial Speed Dash == | |||
Tapping alt-fire while in the air (through [[Universaltech:dash|Air Dashing]] or otherwise) and //Kinetic Carbine// is charged speeds up the completion of the dash. With <item_stamina_mastery> [[Itemtech:superiorstamina|Stamina Mastery]], you can finish the dash with momentum of 1200 u/s. | |||
To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire. </WRAP> | |||
To execute, cast | |||
{{TechCard | {{TechCard | ||
|name= | |name=Time Wall Momentum Stop | ||
|file=paradoxtimewallstop.mp4 | |||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|inputs=Time Wall (2) | |||
|inputs= | |||
}} | }} | ||
== | == Time Wall Momentum Stop == | ||
//Time Wall//((by default, 2)) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it. | |||
When activated, //Time Wall// stops all momentum. | |||
This can be used to stop momentum in the air and [[Universaltech:dash|air dash]] back for the full distance. This can be used to bait opponents or quickly change direction. | |||
To execute, be in the air and activate //Time Wall//. All momentum beforehand will be nullified and you should stop in the air. | |||
== Navigation == | == Navigation == | ||
{{Movement Navbox}} | {{Movement Navbox}} [[Category:Character Tech]] [[Category:Paradox]] | ||
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