Paradox/Movement: Difference between revisions

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Created page with "{{HeroTabs}}{{Construction}} List of known movement tech for '''Paradox'''. {{TechCard |name=Kinetic Carbine Aerial Momentum Cancel |file=paradoxkineticcarbinemomentumcancel.mp4 |tech_type=Character Tech |difficulty=Advanced Easy |stamina=1 |inputs=Cast Kinetic Carbine (3) → Air Dash → Alt-fire }} == Kinetic Carbine Aerial Momentum Cancel == //Kinetic Carbine//((by default, 3)) is Paradox’s third ability. In it, they gain movement speed while c..."
 
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{{HeroTabs}}{{Construction}}
{{HeroTabs}}
List of known [[Character Tech|movement tech]] for '''Paradox'''.
List of known [[Character Tech|movement tech]] for '''Paradox'''.
== Time Wall ==


{{TechCard
{{TechCard
|name=Kinetic Carbine Aerial Momentum Cancel
|name=Time Wall Momentum Stop
|file=paradoxkineticcarbinemomentumcancel.mp4
|file=paradoxtimewallstop.mp4
|tech_type=Character Tech
|tech_type=Character Tech
|difficulty=Advanced Easy
|difficulty=Advanced Easy
|stamina=1
|inputs=Time Wall
|inputs=Cast Kinetic Carbine (3) → Air Dash → Alt-fire
}}
}}
== Kinetic Carbine Aerial Momentum Cancel ==
=== Time Wall Momentum Stop ===


//Kinetic Carbine//((by default, 3)) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. __By pressing alt-fire while your shot is charged, you can slow time for yourself.__ You are actionable for the entire duration of //Kinetic Carbine//.
''Time Wall'' (by default, <code>2</code>) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.


By [[Universaltech:dash|Air Dashing]] and then using the time stopping property of alt-fire, you can stop your momentum in the air. You can decide how short you want your [[universaltech:dash]] to by holding alt-fire for different amounts of time.
When activated, ''Time Wall'' stops all momentum.


This can be used as a mixup to throw off an opponent's aim while in the air.
This can be used to stop momentum in the air and [[Air Dash|air dash]] back for the full distance. This can be used to bait opponents or quickly change direction.
 
To execute, be in the air and activate ''Time Wall''. All momentum beforehand will be nullified and you should stop in the air.
 
{{Clear}}


//Kinetic Carbine// Aerial Momentum Cancel takes one bar of [[universaltech:stamina]].
== Kinetic Carbine ==


To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire.
{{AbilityIcon|Kinetic Carbine}} applies a unique Move Speed buff. It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of the common [[Move Speed#Calculating_Move_Speed|stacking algorithm]]. Besides affecting run following effects are observed:
* Jump height also gets boost, both for ground and air jumps.
* Heavy melee distance is increased.
* Dash distance seems to be unaffected.
* Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
* Following items get affected by faster animations:
** {{ItemIcon|Majestic Leap}} performs the leap quicker.
** {{ItemIcon|Magic Carpet}} gets increase to its flying speed.
** {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed.


{{TechCard
{{TechCard
|name=Kinetic Carbine Aerial Speed Dash
|name=Kinetic Carbine Aerial Momentum Cancel
|file=
|file=paradoxkineticcarbinemomentumcancel.mp4
|tech_type=Character Tech
|tech_type=Character Tech
|difficulty=Advanced Easy
|difficulty=Advanced Easy
|stamina=1
|stamina=1
|inputs=Cast Kinetic Carbine (3) → Air Dash → Tap Alt-fire
|inputs=Cast Kinetic Carbine → Air Dash → Alt-fire
}}
}}
== Kinetic Carbine Aerial Speed Dash ==
=== Kinetic Carbine Aerial Momentum Cancel ===
Tapping alt-fire while in the air (through [[Universaltech:dash|Air Dashing]] or otherwise) and //Kinetic Carbine// is charged speeds up the completion of the dash. With <item_stamina_mastery> [[Itemtech:superiorstamina|Stamina Mastery]], you can finish the dash with momentum of 1200 u/s.


To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire. </WRAP>
''Kinetic Carbine'' (by default, <code>3</code>) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. By pressing alt-fire while your shot is charged, you can slow time for yourself. You are actionable for the entire duration of ''Kinetic Carbine''.
 
By [[Air Dash|Air Dashing]] and then using the time stopping property of alt-fire, you can stop your momentum in the air. You can decide how short you want your [[Dashing|dash]] to by holding alt-fire for different amounts of time.
 
This can be used as a mixup to throw off an opponent's aim while in the air.
 
''Kinetic Carbine'' Aerial Momentum Cancel takes one bar of [[stamina]].
 
To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire.
 
{{Clear}}


{{TechCard
{{TechCard
|name=Time Wall Momentum Stop
|name=Kinetic Carbine Aerial Speed Dash
|file=paradoxtimewallstop.mp4
|tech_type=Character Tech
|tech_type=Character Tech
|difficulty=Advanced Easy
|difficulty=Advanced Easy
|inputs=Time Wall (2)
|stamina=1
|inputs=Cast Kinetic Carbine → Air Dash → Tap Alt-fire
|nofile=1
}}
}}
== Time Wall Momentum Stop ==
=== Kinetic Carbine Aerial Speed Dash ===
Tapping alt-fire while in the air (through [[Air Dash|Air Dashing]] or otherwise) and ''Kinetic Carbine'' is charged speeds up the completion of the dash. With {{ItemIcon|Stamina Mastery}}, you can finish the dash with momentum of 1200 u/s.


//Time Wall//((by default, 2)) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.
To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire.


When activated, //Time Wall// stops all momentum.
{{Clear}}


This can be used to stop momentum in the air and [[Universaltech:dash|air dash]] back for the full distance. This can be used to bait opponents or quickly change direction.
== Navigation ==
{{Movement Navbox}}


To execute, be in the air and activate //Time Wall//. All momentum beforehand will be nullified and you should stop in the air.
[[Category:Paradox|M]]
 
[[Category:Character Tech]]
== Navigation ==
{{Movement Navbox}} [[Category:Character Tech]] [[Category:Paradox]]

Latest revision as of 18:10, 25 August 2026

List of known movement tech for Paradox.

Time Wall

[edit | edit source]
Time Wall Momentum Stop
Error creating thumbnail: Unable to save thumbnail to destination
Tech Type: Character Tech
Difficulty: Advanced Easy
Inputs: Time Wall

Time Wall Momentum Stop

[edit | edit source]

Time Wall (by default, 2) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.

When activated, Time Wall stops all momentum.

This can be used to stop momentum in the air and air dash back for the full distance. This can be used to bait opponents or quickly change direction.

To execute, be in the air and activate Time Wall. All momentum beforehand will be nullified and you should stop in the air.

Kinetic Carbine

[edit | edit source]

Kinetic Carbine applies a unique Move Speed buff. It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of the common stacking algorithm. Besides affecting run following effects are observed:

  • Jump height also gets boost, both for ground and air jumps.
  • Heavy melee distance is increased.
  • Dash distance seems to be unaffected.
  • Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
  • Following items get affected by faster animations:
Kinetic Carbine Aerial Momentum Cancel
Error creating thumbnail: Unable to save thumbnail to destination
Tech Type: Character Tech
Difficulty: Advanced Easy
Stamina: 1
Inputs: Cast Kinetic Carbine → Air Dash → Alt-fire

Kinetic Carbine Aerial Momentum Cancel

[edit | edit source]

Kinetic Carbine (by default, 3) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. By pressing alt-fire while your shot is charged, you can slow time for yourself. You are actionable for the entire duration of Kinetic Carbine.

By Air Dashing and then using the time stopping property of alt-fire, you can stop your momentum in the air. You can decide how short you want your dash to by holding alt-fire for different amounts of time.

This can be used as a mixup to throw off an opponent's aim while in the air.

Kinetic Carbine Aerial Momentum Cancel takes one bar of stamina.

To execute, cast Kinetic Carbine. When charged, air dash and use alt-fire.

Kinetic Carbine Aerial Speed Dash
Tech Type: Character Tech
Difficulty: Advanced Easy
Stamina: 1
Inputs: Cast Kinetic Carbine → Air Dash → Tap Alt-fire

Kinetic Carbine Aerial Speed Dash

[edit | edit source]

Tapping alt-fire while in the air (through Air Dashing or otherwise) and Kinetic Carbine is charged speeds up the completion of the dash. With Stamina Mastery, you can finish the dash with momentum of 1200 u/s.

To execute, cast Kinetic Carbine. When charged, air dash and use alt-fire.

[edit | edit source]