Editing Paradox/Update history

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{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Paradox}}.
{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
{{Update history table/row
| update = {{Update link|June|30|2026}}
| update = October 27, 2024
| changes =
| changes =
* {{AbilityIcon|Kinetic Carbine}} T2 now also increases move speed spirit scaling (0.06).
* {{AbilityIcon|Pulse Grenade}} Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
* {{AbilityIcon|Kinetic Carbine}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 95s to 110s. (Global ult change)
* {{AbilityIcon|Paradoxical Swap}} T2 reduced from -35s Cooldown to -30s. (Global ult change)
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* {{AbilityIcon|Time Wall}} T1 duration increased from +2.5s to +3.5s.
* {{AbilityIcon|Time Wall}} T3 increased from +1 Charge to +2.
* {{AbilityIcon|Time Wall}} T3 Charge Delay reduced from 4s to 2s.
* {{AbilityIcon|Kinetic Carbine}} T3 increased from +50% Max Damage Scaling to +55%.
* {{AbilityIcon|Paradoxical Swap}} damage increased from 125 to 150.
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =  
* {{AbilityIcon|Kinetic Carbine}} cooldown reduced from 30s to 28s.
* {{AbilityIcon|Time Wall}} T2 weapon damage increased from +30% to +35%.
* {{AbilityIcon|Kinetic Carbine}} now provides +20% Air Dash Distance when charged.
[[Street Brawl]]:
* {{AbilityIcon|Pulse Grenade}} range reduced by 15%.
}}
{{Update history table/row
| update = {{Update link|April|10|2026}}
| changes =
* Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon.
* {{AbilityIcon|Time Wall}} width increased from 7.5m to 8m.
* {{AbilityIcon|Time Wall}} height increased from 3.5m to 4m.
* {{AbilityIcon|Kinetic Carbine}} collision radius increased slightly.
}}
{{Update history table/row
| update = {{Update link|March|10|2026}}
| changes =
* {{AbilityIcon|Pulse Grenade}} does half damage to objectives.
}}
{{Update history table/row
| update = {{Update link|March|7|2026}}
| changes =
* {{AbilityIcon|Pulse Grenade}} spirit scaling reduced from 0.4 to 0.3.
* {{AbilityIcon|Time Wall}} slow duration increased from 1.25s to 2s.
* {{AbilityIcon|Time Wall}} T1 now also increases duration by +2.5s.
* {{AbilityIcon|Time Wall}} T2 no longer increases duration by +2.5s.
* {{AbilityIcon|Time Wall}} T2 now also silences enemies for 2.3s.
* {{AbilityIcon|Paradoxical Swap}} damage changed from 10% Current Health to 125 with 1.1 spirit scaling.
* {{AbilityIcon|Paradoxical Swap}} T3 changed from 10% Current Health to 10% Max Health.
* {{AbilityIcon|Paradoxical Swap}} can now be alt casted to swap only a single target with the T3.
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* {{AbilityIcon|Pulse Grenade}} radius reduced from 6m to 5.5m.
* {{AbilityIcon|Pulse Grenade}} radius increases by +1m per Pulse.
* {{AbilityIcon|Pulse Grenade}} Amp Per Stack reduced from 6% to 4%.
* {{AbilityIcon|Pulse Grenade}} cooldown increased from 28s to 32s.
* {{AbilityIcon|Pulse Grenade}} spirit scaling reduced from 0.6 to 0.4.
* {{AbilityIcon|Pulse Grenade}} changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s.
* {{AbilityIcon|Pulse Grenade}} T1 changed from +0.8s Duration to -12s Cooldown.
* {{AbilityIcon|Pulse Grenade}} T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling".
* {{AbilityIcon|Pulse Grenade}} T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration".
* {{AbilityIcon|Time Wall}} duration reduced from 6s to 5.5.
* {{AbilityIcon|Time Wall}} no longer damages enemies going through it.
* {{AbilityIcon|Time Wall}} now increases allied bullet speeds going through it by 100%.
* {{AbilityIcon|Time Wall}} now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
* {{AbilityIcon|Time Wall}} T1 increased from +2m Width to +3m.
* {{AbilityIcon|Time Wall}} T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage".
* {{AbilityIcon|Time Wall}} T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 27s to 30s.
* {{AbilityIcon|Kinetic Carbine}} speed spirit scaling increased from 0.09 to 0.13.
* {{AbilityIcon|Kinetic Carbine}} base damage scale increased from 100% to 125%.
* {{AbilityIcon|Kinetic Carbine}} T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown".
* {{AbilityIcon|Kinetic Carbine}} T3 now also increases charge hold by 2s.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 75s to 95s.
* {{AbilityIcon|Paradoxical Swap}} no longer has 80% Spirit Lifesteal.
* {{AbilityIcon|Paradoxical Swap}} damage changed from 115 (0.6 spirit scaling) to 10% Current Health.
* {{AbilityIcon|Paradoxical Swap}} T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)".
* {{AbilityIcon|Paradoxical Swap}} T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown".
* {{AbilityIcon|Paradoxical Swap}} T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage".
* {{Undocumented}} Updated sound effects for Paradox's abilities
}}
{{Update history table/row
| update = {{Update link|December|29|2025}}
| changes =
* {{AbilityIcon|Kinetic Carbine}} cooldown reduced from 30s to 27s
* {{AbilityIcon|Time Wall}} Width increased from 7m to 7.5m
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* Base regen reduced from 2.0 to 1.0.
* Bullet damage growth reduced from 0.27 to 0.22.
* Base health reduced from 700 to 650.
* Health per boon reduced from 47 to 45.
* {{AbilityIcon|Pulse Grenade}} damage reduced from 40 to 35.
* {{AbilityIcon|Pulse Grenade}} spirit scaling increased from 0.43 to 0.55.
* Fixed a bug where you could airdash further then expected with {{AbilityIcon|Kinetic Carbine}}.
}}
{{Update history table/row
| update = {{Update link|October|24|2025}}
| changes =
* Base bullet damage reduced from 6.48 to 6.15.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 70s to 75s.
}}
{{Update history table/row
| update = {{Update link|September|4|2025}}
| changes =
* Bullet damage growth reduced from 0.275 to 0.27.
}}
{{Update history table/row
| update = {{Update link|August|27|2025}}
| changes =
* {{Undocumented}} Updated VO pass
}}
{{Update history table/row
| update = {{Update link|July|29|2025}}
| changes =
* Bullet damage scaling increased by 10%.
}}
{{Update history table/row
| update = {{Update link|July|4|2025}}
| changes =
* Gun recoil adjustments to make it smoother.
}}
{{Update history table/row
| update = {{Update link|May|8|2025}}
| changes =
* VO remastering pass.
}}
{{Update history table/row
| update = {{Update link|April|17|2025}}
| changes =
* {{AbilityIcon|Kinetic Carbine}} T2 reduced from -10s Cooldown to -8s.
}}
{{Update history table/row
| update = {{Update link|February|25|2025}}
| changes =
* Added Suggested AP path for {{HeroIcon|Haze}}, {{HeroIcon|Paradox}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Yamato}}.
* Updated volume for {{HeroIcon|Paradox}} and {{HeroIcon|Viscous}}' Select/Unselect lines increased to match the rest of the roster.
}}
{{Update history table/row
| update = {{Update link|December|6|2024}}
| changes =
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.6s to 0.5s.
* {{AbilityIcon|Kinetic Carbine}} Max Stop duration reduced from 0.5s to 0.4s.
* {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.5s to +0.4s.
* {{Undocumented}} {{AbilityIcon|Paradoxical Swap}} T3 cast range changed from +20m to +15m.
}}
{{Update history table/row
| update = {{Update link|November|21|2024}}
| changes =
* Remastered weapon fire for {{HeroIcon|Paradox}}.
* Updated {{HeroIcon|Paradox}} VO: remaster pass and added some content.
* Fixed {{AbilityIcon|Kinetic Carbine}} not proccing Headshot effects ({{ItemIcon|Headshot Booster|l1=Headshot booster}}{{sic}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Crippling Headshot}}).
* {{AbilityIcon|Paradoxical Swap}} time min/max increased by 0.2/0.3s (to help with camera).
* {{AbilityIcon|Time Wall}} now deals 50 damage for going through it.
}}
{{Update history table/row
| update = {{Update link|November|13|2024}}
| changes =
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s.
* {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|November|10|2024}}
| update = October 24, 2024
| changes =  
| changes =  
* {{AbilityIcon|Paradoxical Swap}} time increased by 0.1s (to help with camera).
* {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}})
* {{AbilityIcon|Pulse Grenade}} changed from +1 Pulse to +0.8s Duration
* {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s
* {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s
* {{AbilityIcon|Kinetic Carbine}} cannot miss due to evasion
* {{AbilityIcon|Kinetic Carbine}} can now pierce breakables
* {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot
* {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|November|7|2024}}
| update = October 10, 2024
| changes =
| changes =
* Bullet velocity increased from 411 to 525.
* {{AbilityIcon|Time Wall}} no longer has charges.
* {{AbilityIcon|Time Wall}} no longer deals 10% Max Health Damage.
* {{AbilityIcon|Time Wall}} cooldown reduced from 37s to 25s.
* {{AbilityIcon|Time Wall}} T2 is now Deals 10% Max Health Damage.
* {{AbilityIcon|Kinetic Carbine}} Max Damage Amp increased from 85% to 100%.
* {{AbilityIcon|Paradoxical Swap}} time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
}}
{{Update history table/row
| update = {{Update link|November|1|2024}}
| changes =
* {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3s to 2.5s.
}}
{{Update history table/row
| update = {{Update link|October|27|2024}}
| changes =
* {{AbilityIcon|Pulse Grenade}} T3 reduced from +1m per Pulse to +0.75m.
}}
{{Update history table/row
| update = {{Update link|October|24|2024}}
| changes =
* {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}}).
* {{AbilityIcon|Pulse Grenade}} T1 changed from +1 Pulse to +0.8s Duration.
* {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s.
* {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s.
* {{AbilityIcon|Kinetic Carbine}} shots cannot miss due to evasion.
* {{AbilityIcon|Kinetic Carbine}} can now pierce breakables.
* {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot.
* {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit.
}}
{{Update history table/row
| update = {{Update link|October|10|2024}}
| changes =  
* Bullet growth per boon increased from 0.33 to 0.45.
* Bullet growth per boon increased from 0.33 to 0.45.
* {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s.
* {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|September|26|2024}}
| update = September 26, 2024
| changes =  
| changes =
* {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}}.
* {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp.
* {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp.
* Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s.
* Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|September|12|2024}}
| update = September 12, 2024
| changes =  
| changes =
* Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls.
* Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|August|29|2024}}
| update = August 29, 2024
| changes =  
| changes =
* Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it.
* Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|August|15|2024}}
| update = August 15, 2024
| changes =  
| changes =
* Base ammo reduced from 45 to 40.
* Base ammo reduced from 45 to 40
* {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%.
* {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|August|1|2024}}
| update = August 1, 2024
| changes =  
| changes =
* Fixed {{AbilityIcon|Paradoxical Swap|l1=Paradox Swap}}{{sic}} sometimes putting players behind walls.
* Fixed {{AbilityIcon|Paradoxical Swap}}{{sic}} sometimes putting players behind walls.
* {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
* {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
* Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%.
* Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|July|18|2024}}
| update = July 18, 2024
| changes =  
| changes =
* {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s.
* {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s.
* {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s.
* {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|July|11|2024}}
| update = July 11, 2024
| changes =  
| changes =
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
* Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.
* Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|June|27|2024}}
| update = June 27, 2024
| changes =  
| changes =
* Base movement speed reduced from 7 to 6.5.
* Base movement speed reduced from 7 to 6.5.
* {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%.
* {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|June|20|2024}}
| update = June 20, 2024
| changes =  
| changes =
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|June|6|2024}}
| update = June 6, 2024
| changes =  
| changes =
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop.
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|30|2024}}
| update = May 30, 2024
| changes =  
| changes =
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}.
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}.
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}).
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}).
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}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|23|2024}}
| update = May 23, 2024
| changes =  
| changes =
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once.
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once.
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path.
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|16|2024}}
| update = May 16, 2024
| changes =  
| changes =
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through.
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through.
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%.
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|10|2024}}
| update = May 10, 2024
| changes =  
| changes =
* {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}.
* {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}.
* {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25.
* {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25.
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}}
}}


[[Category:Paradox|U]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]
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