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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = December 6, 2024 | ||
| changes = | |||
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.6s to 0.5s | |||
* {{AbilityIcon|Kinetic Carbine}} Max Stop duration reduced from 0.5s to 0.4s | |||
* {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.5s to +0.4s | |||
* '''[Undocumented]''': {{AbilityIcon|Paradoxical Swap}} T3 cast range changed from +20m to +15m | |||
| changes = | |||
* {{AbilityIcon|Time Wall}} | |||
* {{AbilityIcon|Kinetic Carbine}} | |||
* {{AbilityIcon|Kinetic Carbine | |||
* {{AbilityIcon|Paradoxical Swap}} | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 21, 2024 | ||
| changes = | | changes = | ||
* | * Fixed {{AbilityIcon|Kinetic Carbine}} not proccing Headshot effects ({{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Crippling Headshot}}) | ||
}} | * {{AbilityIcon|Paradoxical Swap}} time min/max increased by 0.2/0.3s (to help with camera) | ||
{{ | * {{AbilityIcon|Time Wall}} now deals 50 damage for going through it | ||
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* | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{ | | update = November 13, 2024 | ||
| changes = | |||
* {{AbilityIcon| | * {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s | ||
* {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 10, 2024 | ||
| changes = | | changes = | ||
* | * {{AbilityIcon|Paradoxical Swap}} time increased by 0.1s (to help with camera) | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{ | | update = November 7, 2024 | ||
| | | changes = | ||
* {{AbilityIcon|Time Wall}} | * Bullet velocity increased from 411 to 525 | ||
* {{AbilityIcon| | * {{AbilityIcon|Time Wall}} no longer has charges | ||
* {{AbilityIcon|Kinetic Carbine}} | * {{AbilityIcon|Time Wall}} no longer deals 10% Max Health Damage | ||
* | * {{AbilityIcon|Time Wall}} cooldown reduced from 37s to 25s | ||
* {{AbilityIcon|Time Wall}} T2 is now Deals 10% Max Health Damage | |||
* {{AbilityIcon|Kinetic Carbine}} Max Damage Amp increased from 85% to 100% | |||
* {{AbilityIcon|Paradoxical Swap}} time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance) | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 1, 2024 | ||
| changes = | | changes = | ||
* | * {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3s to 2.5s | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 27, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon| | * {{AbilityIcon|Pulse Grenade}} Pulse Grenade T3 reduced from +1m per Pulse to +0.75m | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 24, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon| | * {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}}) | ||
* {{AbilityIcon|Pulse Grenade}} changed from +1 Pulse to +0.8s Duration | |||
* {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s | |||
* {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s | |||
* {{AbilityIcon|Kinetic Carbine}} cannot miss due to evasion | |||
* {{AbilityIcon|Kinetic Carbine}} can now pierce breakables | |||
* {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot | |||
* {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 10, 2024 | ||
| changes = | |||
| changes = | |||
* Bullet growth per boon increased from 0.33 to 0.45. | * Bullet growth per boon increased from 0.33 to 0.45. | ||
* {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s. | * {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 26, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}}. | |||
* {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp. | * {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp. | ||
* Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s. | * Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 12, 2024 | ||
| changes = | | changes = | ||
* Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls. | * Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 29, 2024 | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it. | * Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 15, 2024 | ||
| changes = | | changes = | ||
* Base ammo reduced from 45 to 40 | * Base ammo reduced from 45 to 40 | ||
* {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%. | * {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%. | ||
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s. | * {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 1, 2024 | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Paradoxical | * Fixed {{AbilityIcon|Paradoxical Swap}}{{sic}} sometimes putting players behind walls. | ||
* {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. | * {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. | ||
* Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%. | * Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 18, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s. | * {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s. | ||
* {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s. | * {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 11, 2024 | ||
| changes = | | changes = | ||
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item). | * Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item). | ||
* Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration. | * Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 27, 2024 | ||
| changes = | | changes = | ||
* Base movement speed reduced from 7 to 6.5. | * Base movement speed reduced from 7 to 6.5. | ||
* {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%. | * {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 20, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s. | * {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s. | ||
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s. | * {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 6, 2024 | ||
| changes = | | changes = | ||
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop. | * Added {{AbilityIcon|Kinetic Carbine}} charge audio loop. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 30, 2024 | ||
| changes = | | changes = | ||
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}. | * Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}. | ||
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}). | * Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}). | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 23, 2024 | ||
| changes = | | changes = | ||
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once. | * Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once. | ||
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path. | * Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 16, 2024 | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through. | * Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through. | ||
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%. | * {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 10, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}. | * {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}. | ||
* {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25. | * {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25. | ||
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}} | }} | ||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||