Paradox: Difference between revisions

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Vergir (talk | contribs)
m more formatting fixes for abilities
Vergir (talk | contribs)
m more formatting fixes for abilities block
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* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|PointBlank}} will make Carbine use it's damage bonus if the shot target is in close range.
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|PointBlank}} will make Carbine use it's damage bonus if the shot target is in close range.
* Carbine has inconsistent interactions with items that affect shooting:
* Carbine has inconsistent interactions with items that affect shooting:
** {{ItemIcon|Restorative Shot} and {ItemIcon|Mystic Shot}} work with Carbine shot like with any other shot.
** {{ItemIcon|Restorative Shot}} and {{ItemIcon|Mystic Shot}} work with Carbine shot like with any other shot.
** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
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*** {{ItemIcon|Ricochet}}.
*** {{ItemIcon|Ricochet}}.
*** {{ItemIcon|Siphon Bullets}}.
*** {{ItemIcon|Siphon Bullets}}.
*** Buildup items (like {{ItemIcon|Toxic Bullets}}.
*** Buildup items like {{ItemIcon|Toxic Bullets}}.
|ability4_notes =
|ability4_notes =
* On T3, holding alt cast (middle mouse click) before swapping lets the player swap a single target.
* On T3, holding alt cast (middle mouse click) before swapping lets the player swap a single target.