Paradox: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Gammaton32 (talk | contribs) |
Gammaton32 (talk | contribs) |
||
| Line 20: | Line 20: | ||
|ability2_notes= | |ability2_notes= | ||
* The move slow for enemies passing through lasts 2s. | * The move slow for enemies passing through lasts 2s. | ||
* | * Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage. | ||
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | * A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | ||
|ability3_notes = | |ability3_notes = | ||
* Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge. | * Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge. | ||