Paradox: Difference between revisions

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Vergir (talk | contribs)
m formatting for abilities notes
Vergir (talk | contribs)
m more formatting fixes for abilities
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* Deals 50% damage to objectives.
* Deals 50% damage to objectives.
* Time slow means Movement Slow. Dashes are NOT affected.
* Time slow means Movement Slow. Dashes are NOT affected.
|ability2_notes=* The move slow for enemies passing through lasts 2s
|ability2_notes=* The move slow for enemies passing through lasts 2s.
* The unlisted speed increase for friendly projectiles is +100%
* The unlisted speed increase for friendly projectiles is +100%.
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.|ability3_notes =
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.|ability3_notes =
* Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge.
* Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge.
* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged.
* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged.
* After fully charging Kinetic Carbine, Paradox also gets boost to her jump height, both ground and air jump. The exact numbers are unknown, but the jump bonus scales with Spirit Power in similar fashion to Move Speed bonus.
* After fully charging Kinetic Carbine, Paradox also gets boost to her jump height, both ground and air jump. The exact numbers are unknown, but the jump bonus scales with Spirit Power in similar fashion to Move Speed bonus.
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIconPointBlank}} will make Carbine use it's damage bonus if the shot target is in close range.
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|PointBlank}} will make Carbine use it's damage bonus if the shot target is in close range.
* Carbine has inconsistent interactions with items affecting shooting:
* Carbine has inconsistent interactions with items that affect shooting:
** {{ItemIcon|Restorative Shot}}<nowiki> and {ItemIcon|Mystic Shot}} work with Carbine shot like with any other shot.</nowiki>
** {{ItemIcon|Restorative Shot} and {ItemIcon|Mystic Shot}} work with Carbine shot like with any other shot.
** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
** Items that do not apply their effects with Kinetic Carbine
** Items that do not apply their effects with Kinetic Carbine:
*** {{ItemIcon|Headshoot Booster}} and {{ItemIcon|Headhunter}}
*** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}.
*** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}
*** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}.
*** {{ItemIcon|Point Blank}}
*** {{ItemIcon|Point Blank}}.
*** {{ItemIcon|Tesla Bullets}} and {{ItemIcon|Capacitor}}
*** {{ItemIcon|Tesla Bullets}} and {{ItemIcon|Capacitor}}.
*** {{ItemIcon|Armor Piercing Rounds}} pierce
*** {{ItemIcon|Armor Piercing Rounds}} pierce.
*** {{ItemIcon|Lucky Shot}}
*** {{ItemIcon|Lucky Shot}}.
*** {{ItemIcon|Ricochet}}
*** {{ItemIcon|Ricochet}}.
*** {{ItemIcon|Siphon Bullets}}
*** {{ItemIcon|Siphon Bullets}}.
*** Buildup items (like {{ItemIcon|Toxic Bullets}}
*** Buildup items (like {{ItemIcon|Toxic Bullets}}.
|ability4_notes =
|ability4_notes =
* On T3, holding alt cast (middle mouse click) before swapping lets the player swap a single target.
* On T3, holding alt cast (middle mouse click) before swapping lets the player swap a single target.