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In this state, it has two attacks:
In this state, it has two attacks:
* '''Damage Pulse''': Constantly emits '''{{NpcData|npc_boss_tier3|Phase2DamagePulseModifier|DamagePerPulse}}''' damage every second to up to '''{{NpcData|npc_boss_tier3|Phase2DamagePulseModifier|MaxTargets}}''' nearby enemies within a '''{{NpcData|npc_boss_tier3|Phase2DamagePulseModifier|Radius|2}}m''' radius.
* '''Damage Pulse''': Constantly emits '''{{NpcData|npc_boss_tier3|Phase2DamagePulseModifier|DamagePerPulse}}''' damage every second to up to '''{{NpcData|npc_boss_tier3|Phase2DamagePulseModifier|MaxTargets}}''' nearby enemies within a '''{{NpcData|npc_boss_tier3|Phase2DamagePulseModifier|Radius|2}}m''' radius.
* '''Pit Explosion''': Unleashes a large expanding wave inside the pit after a {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|AbilityProperties|AbilityCastDelay}}s delay, dealing '''{{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|AbilityProperties|Damage}} + {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|AbilityProperties|DamageHealthPercent}}% HP''' damage and [[Status Effects#Curse|cursing]] enemies, similar to the Shrine Defense attack. The explosion has a 15s cooldown.
* '''Pit Explosion''': Unleashes a large expanding wave inside the pit after a {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|AbilityProperties|AbilityCastDelay}}s delay, dealing '''{{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|AbilityProperties|Damage}} + {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|AbilityProperties|DamageHealthPercent}}% HP''' damage and [[Status Effects#Curse|cursing]] enemies, similar to the Shrine Defense attack.


Similar to [[Mid-Boss|Mid Boss]], the Patron is immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it. The Weakened Patron has the same starting HP as the first phase but gains more HP per minute than phase one.
Similar to [[Mid-Boss|Mid Boss]], the Patron is immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it. The Weakened Patron has the same starting HP as the first phase but gains more HP per minute than phase one.
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