Editing Powerups

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'''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy [[Melee Attack]] to claim.
'''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy [[Melee Attack]] to claim.


== Overview ==
Powerups are displayed on the [[Minimap]] with unique icons indicating their type.
Powerups are displayed on the [[Minimap]] with unique icons indicating their type.


Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following:
Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following:
* [[Spirit Power|Casting]]:
* Casting:
** Starts at +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Spirit Power]] and +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|2|valueMin}}% [[Cooldown Reduction]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Starts at +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Spirit Power]] and +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|2|valueMin}}% [[Cooldown Reduction]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Spirit Power and +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|2|valueMax}}% Cooldown Reduction for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Spirit Power and +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|2|valueMax}}% Cooldown Reduction for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
* [[Weapon Damage|Gun]]:  
* Gun:  
** Starts at +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|1|valueMin}}% [[Fire Rate]] and +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|2|valueMin}}% [[Ammo]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Starts at +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|1|valueMin}}% [[Fire Rate]] and +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|2|valueMin}}% [[Ammo]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|1|valueMax}}% Fire Rate and +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|2|valueMax}}% Ammo for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|1|valueMax}}% Fire Rate and +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|2|valueMax}}% Ammo for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
* [[Movement]]:
* Movement:
** Starts at +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Stamina]], +{{#expr: {{MiscData|movement_powerup_pickup|Modifer|ModifierValues|2|valueMin}} * 0.0254 round 1 }}m/s [[Sprint Speed]], +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|4|valueMin}}% Stamina Regeneration Rate, and +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|3|valueMin}}% [[Ziplines|Zipline]] Speed for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Starts at +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Stamina]], +{{#expr: {{MiscData|movement_powerup_pickup|Modifer|ModifierValues|2|valueMin}} * 0.0254 round 1 }}m/s [[Sprint Speed]], +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|4|valueMin}}% Stamina Regeneration Rate, and +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|3|valueMin}}% [[Ziplines|Zipline]] Speed for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Stamina, +{{#expr: {{MiscData|movement_powerup_pickup|Modifer|ModifierValues|2|valueMax}} * 0.0254 round 1 }}m/s Sprint Speed, +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|4|valueMax}}% Stamina Regeneration Rate and +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|3|valueMax}}% Zipline Speed for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Stamina, +{{#expr: {{MiscData|movement_powerup_pickup|Modifer|ModifierValues|2|valueMax}} * 0.0254 round 1 }}m/s Sprint Speed, +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|4|valueMax}}% Stamina Regeneration Rate and +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|3|valueMax}}% Zipline Speed for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
* [[Vitality|Survival]]:
* Survival:
** Starts at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Health|Bonus Health]] and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMin}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Starts at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Health|Bonus Health]] and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMin}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Bonus Health and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMax}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Bonus Health and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMax}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
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These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count. When another player has the powerup, the icon is shown below their healthbar.
These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count. When another player has the powerup, the icon is shown below their healthbar.


Powerups will be randomized at the 5 minute spawn, but at 10 minutes are guaranteed to spawn the other 2 buffs. (There might be an order to this, ie a bridge that spawns the gun buff at 5 minutes will always be a spirit buff at 10 minutes, unless the spirit buff was paired with the gun buff at 5 minutes.)
Bridge buffs will be randomized at the 5 minute spawn, but at 10 minutes are guaranteed to spawn the other 2 buffs. (There might be an order to this, ie a bridge that spawns the gun buff at 5 minutes will always be a spirit buff at 10 minutes, unless the spirit buff was paired with the gun buff at 5 minutes.)


A player will lose their Powerup on [[death]]. It can also be removed by {{ItemIcon|Cursed Relic}}.
A player will lose their Powerup on [[death]]. It can also be removed by {{ItemIcon|Cursed Relic}}.
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