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** Ends at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Bonus Health and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMax}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s | ** Ends at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Bonus Health and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMax}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s | ||
These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count | These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count. | ||
Powerups will be randomized at the 5 minute spawn, but at 10 minutes are guaranteed to spawn the other 2 buffs. (There might be an order to this, ie a bridge that spawns the gun buff at 5 minutes will always be a spirit buff at 10 minutes, unless the spirit buff was paired with the gun buff at 5 minutes.) | Powerups will be randomized at the 5 minute spawn, but at 10 minutes are guaranteed to spawn the other 2 buffs. (There might be an order to this, ie a bridge that spawns the gun buff at 5 minutes will always be a spirit buff at 10 minutes, unless the spirit buff was paired with the gun buff at 5 minutes.) | ||