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[[File:True damage.png|thumb|235x235px|Pure Damage from Venator's Ira Domini (gray bar only)]] '''Pure Damage''' is a damage type from [[Ability|Abilities]] and [[Item|Items]] that isn't considered [[Spirit Damage|Spirit]], [[Weapon Damage|Weapon]], or [[Melee Damage]], and thus cannot be mitigated by [[Damage Resistance]] or [[Damage Barrier|Barriers]]. == Overview == Pure Damage appears as white numbers, and a grey bar in the damage report tab. Some items can function similarly to Pure Damage by bypassing mitigation of their damage type. Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once. Only effects that make the player [[Status Effects#Invincibility|Invincible]] can block Pure Damage. However, {{ItemIcon|Plated Armor}} has a chance to deflect {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} stakes. {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{AbilityIcon|Gutshot}} (T3) are '''Blessed''', a unique modifier of Pure Damage that can also execute enemies under {{DataProp|Ira Domini|ExecuteThreshold}}% health. == List of Pure Damage Abilities == {| class="wikitable sortable" |- !Hero !Ability !Notes |- |{{PageRef|Billy}} |{{AbilityIcon|Blasted}} |Post-mitigation damage amp |- |{{PageRef|Grey Talon}} |{{AbilityIcon|Guided Owl}} |T3 execute only (below health threshold) |- |{{PageRef|Lady Geist}} |{{AbilityIcon|Soul Exchange}} | |- |{{PageRef|Shiv}} |{{AbilityIcon|Killing Blow}} |Execute only (below health threshold) |- |{{PageRef|Venator}} |{{AbilityIcon|Consecrating Grenade}} |Burn damage only |- |{{PageRef|Venator}} |{{AbilityIcon|Gutshot}} |T3 upgrade Blessed melee only (can also execute) |- |{{PageRef|Venator}} |{{AbilityIcon|Ira Domini}} |While Blessed only (can also execute) |- |{{PageRef|Victor}} |{{AbilityIcon|Jumpstart}} | |- |{{PageRef|Victor}} |{{AbilityIcon|Aura of Suffering}} |Self Damage only |} == List of Pure Damage Items == {| class="wikitable sortable" |- !Name !Cost !Category !Notes |- |{{ItemIcon|Blood Tribute}} |{{Souls|{{#invoke:ItemData|get_cost|Blood Tribute}}}} |{{ItemType|Weapon|{{#invoke:ItemData|get_type|Blood Tribute}}}} |Self Damage part |- |{{ItemIcon|Siphon Bullets}} |{{Souls|{{#invoke:ItemData|get_cost|Siphon Bullets}}}} |{{ItemType|Armor|{{#invoke:ItemData|get_type|Siphon Bullets}}}} | |- |{{ItemIcon|Focus Lens}} |{{Souls|{{#invoke:ItemData|get_cost|Focus Lens}}}} |{{ItemType|Tech|{{#invoke:ItemData|get_type|Focus Lens}}}} |Post-mitigation damage amp |} * {{ItemIcon|Armor Piercing Rounds}} and {{ItemIcon|Tankbuster}} don't deal Pure Damage (white numbers), but their damage bypasses Weapon and Spirit Resistances, respectively. == Notes == * Pure Damage does not trigger {{ItemIcon|Mystic Reverb}}. If an ability has bonus Pure Damage like the blessed stakes of {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, it will not be used to calculate the damage of the reverb. * Pure Damage was added in the [[Six New Heroes]] update. Before this, the abilities and items listed dealt Spirit Damage instead. ** Their behavior was similar, bypassing resistances, however some interactions were different, for example {{PageRef|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} worked with {{ItemIcon|Mystic Reverb}}. {{Stat navbox}} [[Category:Stats]]
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