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{{Infobox item | {{Infobox item | ||
| item_name = Quicksilver Reload | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_quick_silver_desc|item_name={{#var:item_key_or_en}}}} | |||
| passive1_chargeup = {{ItemData|{{#var:item_key_or_en}}|AbilityChargeUpTime}}s | |||
| passive1_stat1 = {{ItemData|{{#var:item_key_or_en}}|Damage}} [[Spirit Damage|Bonus Spirit Damage]] | |||
| passive1_stat2 = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]] | |||
| passive1_stat3 = {{ItemData|{{#var:item_key_or_en}}|AmmoReloadPercent}} [[Ammo]] Reloaded | |||
| iscomponentof1_name = Mercurial Magnum | |||
| sound1 = quicksilver proc 01.mp3 | |||
}} | |||
{{ | '''Quicksilver Reload''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]]. Its passive component [[Imbue]]s the hero's ability with bonus [[Spirit Damage]] when hitting an enemy. Additionally, when the ability is used, the hero's weapon is instantly reloaded and gains bonus [[Fire Rate]]. | ||
'''Quicksilver Reload''' is a [[Component]] of {{ItemIcon|Mercurial Magnum}}. | |||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | |||
== Notes == | == Notes == | ||
* Quicksilver Reload | * Quicksilver Reload uses [[Charge-Up]] | ||
* Quicksilver Reload's bonus [[Spirit Damage]] will only trigger when the [[imbue]]d ability | * Quicksilver Reload's bonus [[Spirit Damage]] will only trigger when the [[imbue]]d ability causes [[Spirit Damage]] to the target. If the initial spirit damage is reduced to 0 (rounded down) after [[Spirit Resist]], Quicksilver Reload's bonus [[Spirit Damage]] is not applied. | ||
* Abilities that do not deal | * Abilities that do not deal [[Spirit Damage]] still trigger the instant reload and bonus [[Fire Rate]] effects. | ||
* The passive buff has a fixed duration of 12 seconds and is '''not''' affected by cooldown reduction. | * The passive buff has a fixed duration of 12 seconds and is '''not''' affected by cooldown reduction. | ||
== Notable Interactions == | == Notable Interactions == | ||
Heroes with | Heroes with long reload times and quick-charging or multi-charge abilities can make good usage of Quicksilver: | ||
* {{HeroIcon|McGinnis}} with multiple | * {{HeroIcon|McGinnis}} with multiple turret charges | ||
* {{HeroIcon|Infernus}} with multiple | * {{HeroIcon|Infernus}} with multiple Napalm charges | ||
* {{HeroIcon| | * {{HeroIcon|Haze}} who benefits from maintaining Fixation stacks on targeted enemies | ||
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after second upgrade | |||
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after | * {{HeroIcon|Mo & Krill}} {{AbilityIcon|Scorn}} has a short cooldown and heals a percent of damage dealt | ||
* {{HeroIcon|Mo & Krill}} {{AbilityIcon|Scorn}} has a short cooldown and heals a | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
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</gallery> | </gallery> | ||
{{Item Navbox}} | {{Item Navbox}} | ||