Editing Quicksilver Reload

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{{Infobox item/auto|Quicksilver Reload| sound1 = quicksilver proc 01.mp3}}
<tabber>
Default=
{{Infobox item
| item_name            = Quicksilver Reload
| passive1_description = {{#invoke:Lang|get_string|upgrade_quick_silver_desc|item_name={{#var:item_key_or_en}}}}
| passive1_chargeup    = {{ItemData|{{#var:item_key_or_en}}|AbilityChargeUpTime}}s
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|Damage}} [[Spirit Damage|Bonus Spirit Damage]]
| passive1_stat2      = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| passive1_stat3      = {{ItemData|{{#var:item_key_or_en}}|AmmoReloadPercent}} [[Ammo]] Reloaded
| iscomponentof1_name  = Mercurial Magnum
| sound1               = quicksilver proc 01.mp3
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Quicksilver Reload
| passive1_description = {{#invoke:Lang|get_string|upgrade_quick_silver_desc|item_name={{#var:item_key_or_en}}}}
| passive1_chargeup    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityChargeUpTime|prefix=|suffix=s|noicon=true}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|Damage|prefix=|suffix=|noicon=true}} [[Spirit Damage|Bonus Spirit Damage]]
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusFireRate|prefix=+|suffix=|noicon=true}} [[Fire Rate]]
| passive1_stat3      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AmmoReloadPercent|prefix=|suffix=|noicon=true}} [[Ammo]] Reloaded
| iscomponentof1_name  = Mercurial Magnum
| sound1              = quicksilver proc 01.mp3
}}
</tabber>
 
'''Quicksilver Reload''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]]. Its passive component [[Imbue]]s the hero's ability with bonus [[Spirit Damage]] when hitting an enemy. Additionally, when the ability is used, the hero's weapon is instantly reloaded and gains bonus [[Fire Rate]].


{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}


== Notes ==
== Notes ==
* Quicksilver Reload is a [[Charge-Up]] item, thus not affected by [[Cooldown Reduction]].
* Quicksilver Reload uses [[Charge-Up]].
* Quicksilver Reload's bonus [[Spirit Damage]] will only trigger when the [[imbue]]d ability first deals [[Weapon Damage]] or Spirit Damage to the target. If the initial damage is reduced to 0 (rounded down) or only deals [[Pure Damage]] (i.e. {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}), Quicksilver Reload's bonus [[Spirit Damage]] is not applied.
* Quicksilver Reload's bonus [[Spirit Damage]] will only trigger when the [[imbue]]d ability first deals [[Weapon Damage]] or Spirit Damage to the target. If the initial damage is reduced to 0 (rounded down) or only deals [[Pure Damage]] (i.e. {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}), Quicksilver Reload's bonus [[Spirit Damage]] is not applied.
* Abilities that do not deal damage still trigger the instant reload and bonus [[Fire Rate]] effects.
* Abilities that do not deal damage still trigger the instant reload and bonus [[Fire Rate]] effects.
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== Notable Interactions ==
== Notable Interactions ==
Heroes with a long [[Reload Time]] and/or quick-charging or multi-charge abilities can make good usage of Quicksilver:
Heroes with long reload times and quick-charging or multi-charge abilities can make good usage of Quicksilver:
* {{HeroIcon|McGinnis}} with multiple {{AbilityIcon|Mini Turret}} charges
* {{HeroIcon|McGinnis}} with multiple turret charges
* {{HeroIcon|Infernus}} with multiple {{AbilityIcon|Napalm}} charges
* {{HeroIcon|Infernus}} with multiple Napalm charges
* {{HeroIcon|Lash|Lash's}} {{AbilityIcon|Flog}} heals a percentage of damage dealt and otherwise struggles to scale its damage early
* {{HeroIcon|Haze}} who benefits from maintaining Fixation stacks on targeted enemies
*{{HeroIcon|Wraith|}} can repetitively fuel her firing duration with consistent use of {{AbilityIcon|Card Trick}} to extend her magazine and generate more Cards
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after second upgrade
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after its T2 upgrade
* {{HeroIcon|Mo & Krill}} {{AbilityIcon|Scorn}} has a short cooldown and heals a percent of damage dealt
* {{HeroIcon|Mo & Krill}} {{AbilityIcon|Scorn}} has a short cooldown and heals a percentage of damage dealt
* {{HeroIcon|Warden|Warden's}} {{AbilityIcon|Alchemical Flask}} can help Warden avoid his long [[Reload Time]]
 
== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
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</gallery>
</gallery>


==Trivia==
*"Quicksilver" is an alternate/archaic name for the element [http://en.wikipedia.org/wiki/Mercury_(element) mercury], a metal most characterized by being the only metallic element to stay in a liquid state at room temperature.
**The fluidity and "speed" of quicksilver compared to other metals is how it got its other name, in reference to the [https://en.wikipedia.org/wiki/Mercury_(planet) fastest planet] which was named after the Roman god Mercury, and is reflected by Quicksilver Reload's increased speed and fluidity of the player's magazine.
**The mercury connections continue with {{ItemIcon|Mercurial Magnum}}, as the word "mercurial" is derived from the word mercury.
== Navigation ==
{{Item Navbox}}
{{Item Navbox}}
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